T-moe
f0e6e5f3c3
Reverted device name in st_util_daemon.sh. Added missing edge clear in game.c
2016-01-29 16:37:04 +01:00
id101010
2166d9a375
Added new welcome screen bitmap
2016-01-29 16:25:37 +01:00
T-moe
9c9b52b304
Added init state to game, where the welcome screen is painted.
2016-01-29 16:18:46 +01:00
T-moe
424bc54d55
Merge remote-tracking branch 'origin/master'
2016-01-29 16:08:01 +01:00
T-moe
d195945ff4
Finished adc implementation. Increased game ticks.
2016-01-29 16:07:00 +01:00
id101010
f8393b8cb0
Bugfix
2016-01-29 15:36:51 +01:00
id101010
87a9235bc9
Added 16-bit welcome screen bitmap functionality.
2016-01-29 15:23:52 +01:00
T-moe
913eba8f6f
IO: Implemented switches, moved adc stuff a bit.
...
Game logic: Implemented instruction screen, where players can choose color/game-speed. Missing: Adc read in
Refactoring in game.{c,h} : Spliting up large funcitons. Shortening defines.
2016-01-29 01:04:26 +01:00
id101010
0d1085ece7
Implemented prototypes for adc and color picking.
2016-01-27 22:25:16 +01:00
id101010
d8db17d5bb
Bugfix
2016-01-27 20:48:23 +01:00
id101010
893ec39d32
Comments and refactoring
2016-01-27 14:33:51 +01:00
id101010
0e7f6a5924
Augmented collision detection
2016-01-27 01:28:41 +01:00
id101010
aa80e88e9c
Implemented time and status bar with colors
2016-01-26 17:48:40 +01:00
id101010
ac400d8435
Implented collision detection, now fully working
2016-01-26 16:24:32 +01:00
id101010
77e64dacf7
Implemented two players on single host, changed io processing to interrupt.
2016-01-26 12:25:24 +01:00
T-moe
91d6b2af96
Started with game logic, implemented some draw stuff.
2016-01-18 16:15:51 +01:00
id101010
6a136923d2
added game.h player.h and uart.h, implemented game objects
2016-01-12 19:30:20 +01:00
id101010
277a7b86d1
Initial commit, project files and example
2016-01-12 17:49:26 +01:00
Aaron
ecfc94e193
Initial commit
2016-01-12 17:46:19 +01:00