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565b7fb441
Readme++
master
id101010
2016-01-31 23:30:16 +01:00
0256619e2c
Readme++
id101010
2016-01-31 23:27:45 +01:00
ab8f57a261
Readme++
id101010
2016-01-31 23:25:25 +01:00
9aa15ef4b3
Added readme
id101010
2016-01-31 23:24:20 +01:00
09f086546b
Improved docu
T-moe
2016-01-31 22:56:35 +01:00
2e2739093e
Finalized read_adc
T-moe
2016-01-31 22:22:45 +01:00
c86d0a697c
Added read_switches
id101010
2016-01-31 22:18:44 +01:00
7ab28ce86c
More work on read_adc
T-moe
2016-01-31 22:01:34 +01:00
589952beab
Work on adc_read
T-moe
2016-01-31 21:07:46 +01:00
878b83f771
Implemented adc_init
T-moe
2016-01-31 20:38:02 +01:00
c7a07a34dc
Moved some stuff of io.s back to a c file. Buttons T0-T3 are working now.
T-moe
2016-01-31 19:56:58 +01:00
36b136074e
Implemented pin_get
T-moe
2016-01-31 19:35:03 +01:00
fb6a5ba3bc
Finalized pin_create
T-moe
2016-01-31 19:14:41 +01:00
2dce86213e
More work on pin_create
T-moe
2016-01-31 18:28:38 +01:00
627e5732a8
Started with implementation of pin_create
T-moe
2016-01-31 17:42:37 +01:00
121adfa3c9
Started with asm file io.s. Functions not implemented yet.
T-moe
2016-01-31 15:39:08 +01:00
2bc69baeb9
Replaced all gpio library function usage with direct register manipulations.
T-moe
2016-01-31 13:38:46 +01:00
27d4d425d5
Added player-dead beacon
T-moe
2016-01-30 16:37:17 +01:00
9acd2010dd
Simplified io.c
T-moe
2016-01-30 16:30:18 +01:00
b6f2e470c2
Fixed collision detection if player moves parallel to line
T-moe
2016-01-30 16:26:56 +01:00
09425ccf07
Fixed bug when postion array run out of space. Documented the defines...
T-moe
2016-01-30 15:33:48 +01:00
52d97145e1
Correctet some typos
id101010
2016-01-29 20:07:12 +01:00
8dd1e35475
Added kill screen
id101010
2016-01-29 17:37:17 +01:00
6aa75bbcc3
Added gimp bitmap project file
id101010
2016-01-29 16:47:50 +01:00
f0e6e5f3c3
Reverted device name in st_util_daemon.sh. Added missing edge clear in game.c
T-moe
2016-01-29 16:37:04 +01:00
2166d9a375
Added new welcome screen bitmap
id101010
2016-01-29 16:25:37 +01:00
9c9b52b304
Added init state to game, where the welcome screen is painted.
T-moe
2016-01-29 16:18:46 +01:00
424bc54d55
Merge remote-tracking branch 'origin/master'
T-moe
2016-01-29 16:08:01 +01:00
d195945ff4
Finished adc implementation. Increased game ticks.
T-moe
2016-01-29 16:07:00 +01:00
f8393b8cb0
Bugfix
id101010
2016-01-29 15:36:51 +01:00
87a9235bc9
Added 16-bit welcome screen bitmap functionality.
id101010
2016-01-29 15:23:52 +01:00
913eba8f6f
IO: Implemented switches, moved adc stuff a bit. Game logic: Implemented instruction screen, where players can choose color/game-speed. Missing: Adc read in Refactoring in game.{c,h} : Spliting up large funcitons. Shortening defines.
T-moe
2016-01-29 01:04:26 +01:00
0d1085ece7
Implemented prototypes for adc and color picking.
id101010
2016-01-27 22:25:16 +01:00
d8db17d5bb
Bugfix
id101010
2016-01-27 20:48:23 +01:00
893ec39d32
Comments and refactoring
id101010
2016-01-27 14:33:51 +01:00
0e7f6a5924
Augmented collision detection
id101010
2016-01-27 01:28:41 +01:00
aa80e88e9c
Implemented time and status bar with colors
id101010
2016-01-26 17:48:40 +01:00
ac400d8435
Implented collision detection, now fully working
id101010
2016-01-26 16:24:32 +01:00
77e64dacf7
Implemented two players on single host, changed io processing to interrupt.
id101010
2016-01-26 12:25:24 +01:00
91d6b2af96
Started with game logic, implemented some draw stuff.
T-moe
2016-01-18 16:15:51 +01:00
6a136923d2
added game.h player.h and uart.h, implemented game objects
id101010
2016-01-12 19:30:20 +01:00
277a7b86d1
Initial commit, project files and example
id101010
2016-01-12 17:49:26 +01:00
ecfc94e193
Initial commit
Aaron
2016-01-12 17:46:19 +01:00