Commit Graph

42 Commits

Author SHA1 Message Date
id101010
0256619e2c Readme++ 2016-01-31 23:27:45 +01:00
id101010
ab8f57a261 Readme++ 2016-01-31 23:25:25 +01:00
id101010
9aa15ef4b3 Added readme 2016-01-31 23:24:20 +01:00
T-moe
09f086546b Improved docu 2016-01-31 22:56:35 +01:00
T-moe
2e2739093e Finalized read_adc 2016-01-31 22:22:45 +01:00
id101010
c86d0a697c Added read_switches 2016-01-31 22:18:44 +01:00
T-moe
7ab28ce86c More work on read_adc 2016-01-31 22:01:34 +01:00
T-moe
589952beab Work on adc_read 2016-01-31 21:07:46 +01:00
T-moe
878b83f771 Implemented adc_init 2016-01-31 20:38:02 +01:00
T-moe
c7a07a34dc Moved some stuff of io.s back to a c file. Buttons T0-T3 are working now. 2016-01-31 19:57:58 +01:00
T-moe
36b136074e Implemented pin_get 2016-01-31 19:35:03 +01:00
T-moe
fb6a5ba3bc Finalized pin_create 2016-01-31 19:14:41 +01:00
T-moe
2dce86213e More work on pin_create 2016-01-31 18:28:38 +01:00
T-moe
627e5732a8 Started with implementation of pin_create 2016-01-31 17:42:37 +01:00
T-moe
121adfa3c9 Started with asm file io.s. Functions not implemented yet. 2016-01-31 15:39:08 +01:00
T-moe
2bc69baeb9 Replaced all gpio library function usage with direct register manipulations. 2016-01-31 13:38:46 +01:00
T-moe
27d4d425d5 Added player-dead beacon 2016-01-30 16:37:17 +01:00
T-moe
9acd2010dd Simplified io.c 2016-01-30 16:30:18 +01:00
T-moe
b6f2e470c2 Fixed collision detection if player moves parallel to line 2016-01-30 16:26:56 +01:00
T-moe
09425ccf07 Fixed bug when postion array run out of space. Documented the defines... 2016-01-30 15:33:48 +01:00
id101010
52d97145e1 Correctet some typos 2016-01-29 20:07:12 +01:00
id101010
8dd1e35475 Added kill screen 2016-01-29 17:37:17 +01:00
id101010
6aa75bbcc3 Added gimp bitmap project file 2016-01-29 16:47:50 +01:00
T-moe
f0e6e5f3c3 Reverted device name in st_util_daemon.sh. Added missing edge clear in game.c 2016-01-29 16:37:04 +01:00
id101010
2166d9a375 Added new welcome screen bitmap 2016-01-29 16:25:37 +01:00
T-moe
9c9b52b304 Added init state to game, where the welcome screen is painted. 2016-01-29 16:18:46 +01:00
T-moe
424bc54d55 Merge remote-tracking branch 'origin/master' 2016-01-29 16:08:01 +01:00
T-moe
d195945ff4 Finished adc implementation. Increased game ticks. 2016-01-29 16:07:00 +01:00
id101010
f8393b8cb0 Bugfix 2016-01-29 15:36:51 +01:00
id101010
87a9235bc9 Added 16-bit welcome screen bitmap functionality. 2016-01-29 15:23:52 +01:00
T-moe
913eba8f6f IO: Implemented switches, moved adc stuff a bit.
Game logic: Implemented instruction screen, where players can choose color/game-speed. Missing: Adc read in
Refactoring in game.{c,h} : Spliting up large funcitons. Shortening defines.
2016-01-29 01:04:26 +01:00
id101010
0d1085ece7 Implemented prototypes for adc and color picking. 2016-01-27 22:25:16 +01:00
id101010
d8db17d5bb Bugfix 2016-01-27 20:48:23 +01:00
id101010
893ec39d32 Comments and refactoring 2016-01-27 14:33:51 +01:00
id101010
0e7f6a5924 Augmented collision detection 2016-01-27 01:28:41 +01:00
id101010
aa80e88e9c Implemented time and status bar with colors 2016-01-26 17:48:40 +01:00
id101010
ac400d8435 Implented collision detection, now fully working 2016-01-26 16:24:32 +01:00
id101010
77e64dacf7 Implemented two players on single host, changed io processing to interrupt. 2016-01-26 12:25:24 +01:00
T-moe
91d6b2af96 Started with game logic, implemented some draw stuff. 2016-01-18 16:15:51 +01:00
id101010
6a136923d2 added game.h player.h and uart.h, implemented game objects 2016-01-12 19:30:20 +01:00
id101010
277a7b86d1 Initial commit, project files and example 2016-01-12 17:49:26 +01:00
Aaron
ecfc94e193 Initial commit 2016-01-12 17:46:19 +01:00