Files
tron.asm/src/player.c
id101010 d8db17d5bb Bugfix
2016-01-27 20:48:23 +01:00

23 lines
641 B
C

#include <color.h>
#include "player.h"
void player_init(player_t* player, uint8_t btn_left, uint8_t btn_right,
point_t pos, uint16_t color, direction_t direction) {
player->color = color;
player->num_positions = 1;
player->position = pos;
player->past_positions[0] = player->position;
player->direction = direction;
player->state = alive;
player->btn_left = btn_left;
player->btn_right = btn_right;
}
void player_append_position(player_t* player, point_t point) {
if(player->num_positions < max_positions) {
player->past_positions[player->num_positions++] = point;
}
}