23 lines
641 B
C
23 lines
641 B
C
#include <color.h>
|
|
|
|
#include "player.h"
|
|
|
|
void player_init(player_t* player, uint8_t btn_left, uint8_t btn_right,
|
|
point_t pos, uint16_t color, direction_t direction) {
|
|
player->color = color;
|
|
player->num_positions = 1;
|
|
player->position = pos;
|
|
player->past_positions[0] = player->position;
|
|
player->direction = direction;
|
|
player->state = alive;
|
|
player->btn_left = btn_left;
|
|
player->btn_right = btn_right;
|
|
}
|
|
|
|
|
|
void player_append_position(player_t* player, point_t point) {
|
|
if(player->num_positions < max_positions) {
|
|
player->past_positions[player->num_positions++] = point;
|
|
}
|
|
}
|