Finished adc implementation. Increased game ticks.

This commit is contained in:
T-moe
2016-01-29 16:07:00 +01:00
parent 913eba8f6f
commit d195945ff4
5 changed files with 67 additions and 35 deletions

View File

@@ -17,7 +17,7 @@ void game_init(game_t* game, uint16_t ticks_per_sec) {
// struct init // struct init
game->state=prestart; game->state=prestart;
game->ticks_per_pixel = SPEED_DEFAULT; game->ticks_per_pixel = SPEED_SLOW;
game->ticks_leftover = 0; game->ticks_leftover = 0;
game->ticks_per_sec = ticks_per_sec; game->ticks_per_sec = ticks_per_sec;
game->time = 0; game->time = 0;
@@ -275,7 +275,7 @@ bool game_step_prestart(game_t* game) {
//Draw bounding box of gamespeed bar //Draw bounding box of gamespeed bar
LCD_DrawRect( TG_START_COL2_X, LCD_DrawRect( TG_START_COL2_X,
TG_START_Y + PLAYER_COUNT*(TG_START_BLOCK_HEIGHT+TG_START_BLOCK_SPACING), TG_START_Y + PLAYER_COUNT*(TG_START_BLOCK_HEIGHT+TG_START_BLOCK_SPACING),
TG_START_COL2_X, TG_START_COL2_WIDTH,
TG_START_BLOCK_HEIGHT, TG_START_BLOCK_HEIGHT,
GUI_COLOR_WHITE); GUI_COLOR_WHITE);
@@ -291,39 +291,63 @@ bool game_step_prestart(game_t* game) {
uint8_t switches_old = 0; uint8_t switches_old = 0;
uint16_t adc_old =0; uint16_t adc_old =0;
uint16_t player1_color=0, player2_color=0; uint16_t player1_color=0, player2_color=0,game_speed=0;
bool first = true; bool first = true;
while(!io_button_has_edge(BTN_START)) { //As long as nobody presses the start button while(!io_button_has_edge(BTN_START)) { //As long as nobody presses the start button
uint8_t switches = read_switches(); //read current switches value uint8_t switches = read_switches(); //read current switches value
uint16_t adc = read_adc(); //read current adc value uint16_t adc = read_adc(); //read current adc value
if(adc>ADC_MAX) { //adc value exeeds maximum
if(switches!=switches_old || first) { //switch values changed or we are in the first loop adc = ADC_MAX; //set to maximum
game_get_color(switches,&player1_color,&player2_color); //calculate colors from switch value
LCD_DrawRectF( TG_START_COL2_X,
TG_START_Y,
TG_START_COL2_X,
TG_START_BLOCK_HEIGHT,
player1_color);
LCD_DrawRectF( TG_START_COL2_X,
TG_START_Y + TG_START_BLOCK_HEIGHT + TG_START_BLOCK_SPACING,
TG_START_COL2_X,
TG_START_BLOCK_HEIGHT,
player2_color);
} }
if(adc!=adc_old || first) { //adc value changed or we are in the first loop if(switches!=switches_old || first) { //switch values changed or we are in the first loop
uint8_t bar_width = (TG_START_COL2_X -2)*50/100; //TODO: use adc value game_get_color(switches,&player1_color,&player2_color); //calculate colors from switch value
//Draw player1 color
LCD_DrawRectF( TG_START_COL2_X,
TG_START_Y,
TG_START_COL2_WIDTH,
TG_START_BLOCK_HEIGHT,
player1_color);
//Draw player 2 color
LCD_DrawRectF( TG_START_COL2_X,
TG_START_Y + TG_START_BLOCK_HEIGHT + TG_START_BLOCK_SPACING,
TG_START_COL2_WIDTH,
TG_START_BLOCK_HEIGHT,
player2_color);
switches_old = switches; //save switch state, to detect edge
}
if(abs( (int16_t) adc - adc_old ) > ADC_TOLERANCE || first) { //adc value changed quite a bit or we are in the first loop
uint8_t bar_width = (TG_START_COL2_WIDTH -2)*adc/ADC_MAX;
game_speed = (ADC_MAX-adc)*(SPEED_SLOW-SPEED_FAST)/ADC_MAX + SPEED_FAST;
//Draw background part of bar
LCD_DrawRectF(TG_START_COL2_X + 1 + bar_width,
TG_START_Y + PLAYER_COUNT*(TG_START_BLOCK_HEIGHT+TG_START_BLOCK_SPACING) + 1,
TG_START_COL2_WIDTH - 2 - bar_width,
TG_START_BLOCK_HEIGHT-2,
GUI_COLOR_BLACK);
//Draw foreground part of bar
LCD_DrawRectF( TG_START_COL2_X + 1, LCD_DrawRectF( TG_START_COL2_X + 1,
TG_START_Y + PLAYER_COUNT*(TG_START_BLOCK_HEIGHT+TG_START_BLOCK_SPACING) + 1, TG_START_Y + PLAYER_COUNT*(TG_START_BLOCK_HEIGHT+TG_START_BLOCK_SPACING) + 1,
bar_width, bar_width,
TG_START_BLOCK_HEIGHT-2, TG_START_BLOCK_HEIGHT - 2,
GUI_COLOR_BLUE); GUI_COLOR_BLUE);
//For debug purposes
/*static char buf[16]; // Text buffer
LCD_SetTextColor(GUI_COLOR_WHITE);
sprintf(buf, "speed: %02d", game_speed);
LCD_DisplayStringXY(TG_START_COL2_X + TG_START_COL2_WIDTH + TG_START_FONT_OFFSET_Y,
TG_START_Y + TG_START_FONT_OFFSET_Y + PLAYER_COUNT*(TG_START_BLOCK_HEIGHT+TG_START_BLOCK_SPACING) + 1,
buf );*/
adc_old = adc; //save old adc value, to detect change
} }
//save "old" values, to detect changes later (above^^)
adc_old = adc;
switches_old = switches;
first = false; // we're no longer in the first loop first = false; // we're no longer in the first loop
} }
@@ -350,7 +374,7 @@ bool game_step_prestart(game_t* game) {
player2_color, player2_color,
left); left);
game->ticks_per_pixel = game_speed;
game->state = running; // Switch the game state to running game->state = running; // Switch the game state to running
game->time = 0; // Reset the game time game->time = 0; // Reset the game time

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@@ -11,9 +11,8 @@
#define PLAYER_WIDTH 0 // Don't change #define PLAYER_WIDTH 0 // Don't change
// Speed definitions // Speed definitions
#define SPEED_SLOW 10 #define SPEED_SLOW 75
#define SPEED_FAST 1 #define SPEED_FAST 5
#define SPEED_DEFAULT (SPEED_FAST)
// Button definitions // Button definitions
#define BTN_START 0 #define BTN_START 0
@@ -54,7 +53,7 @@ typedef struct game_s{
uint16_t time; // Seconds since game start uint16_t time; // Seconds since game start
uint16_t ticks_per_sec; // Number of game ticks per second uint16_t ticks_per_sec; // Number of game ticks per second
int8_t winner_id; // Player who won the previous round int8_t winner_id; // Player who won the previous round
uint8_t ticks_per_pixel; // Number of pixels you a player moves per tick uint8_t ticks_per_pixel; // Ticks that are needed to move the player by one pixel
player_t player[PLAYER_COUNT]; player_t player[PLAYER_COUNT];
enum{ // Current state of the game enum{ // Current state of the game
@@ -64,8 +63,8 @@ typedef struct game_s{
} state; } state;
//private section ahead //private section ahead
uint8_t ticks_leftover; // Ticks left to complete a second uint16_t ticks_leftover; // Ticks which were not used in the last round, to advance the pixels
uint8_t ticks_sum_sec; // Used to calculate the game time uint16_t ticks_sum_sec; // Ticks which were not used in the last round, to advance the seconds
} game_t; } game_t;
/** /**

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@@ -27,6 +27,10 @@ static volatile uint8_t edg = 0;
static volatile unsigned char* LED = (volatile unsigned char*)0x6C000200; static volatile unsigned char* LED = (volatile unsigned char*)0x6C000200;
static volatile unsigned char* SWITCH = (volatile unsigned char*)0x6C000400; static volatile unsigned char* SWITCH = (volatile unsigned char*)0x6C000400;
#define SQR3_SQ_SET ((uint32_t)0x0000001F)
#define SMPR1_SMP_SET ((uint32_t)0x00000007)
void pin_create(pin_t* pin, GPIO_TypeDef* GPIO, uint8_t pinnr, bool input) { void pin_create(pin_t* pin, GPIO_TypeDef* GPIO, uint8_t pinnr, bool input) {
GPIO_InitTypeDef gi; // Create gpio init structure GPIO_InitTypeDef gi; // Create gpio init structure
@@ -80,7 +84,7 @@ void io_init(void){
pin_create(&pin_t3, GPIOI, 0, true); // create pin_t3 pin_create(&pin_t3, GPIOI, 0, true); // create pin_t3
// ADC Init // ADC Init
/*
//Enable the peripheral clock of GPIOB //Enable the peripheral clock of GPIOB
//This has been already done in the startup code //This has been already done in the startup code
//Page 239/1718 of "RM0090 Reference Reference Manual (October 2014)" //Page 239/1718 of "RM0090 Reference Reference Manual (October 2014)"
@@ -110,7 +114,7 @@ void io_init(void){
// Set the ADON bit to enable the ADC // Set the ADON bit to enable the ADC
// Page 418/1718 of "RM0090 Reference Reference Manual (October 2014)" // Page 418/1718 of "RM0090 Reference Reference Manual (October 2014)"
ADC1->CR2 = ADC_CR2_ADON; ADC1->CR2 = ADC_CR2_ADON;
*/
} }
@@ -137,7 +141,7 @@ bool io_button_has_edge(uint8_t btnnumber) {
uint16_t read_adc(){ uint16_t read_adc(){
uint16_t value = 0; uint16_t value = 0;
/*
// Specify the sample time for the conversion // Specify the sample time for the conversion
ADC1->SMPR2 &= SMPR1_SMP_SET << (3 * ADC_Channel_8); ADC1->SMPR2 &= SMPR1_SMP_SET << (3 * ADC_Channel_8);
ADC1->SMPR2 |= ADC_SampleTime_15Cycles << (3 * ADC_Channel_8); ADC1->SMPR2 |= ADC_SampleTime_15Cycles << (3 * ADC_Channel_8);
@@ -150,8 +154,8 @@ uint16_t read_adc(){
while( (ADC1->SR & ADC_FLAG_EOC) == 0 ); while( (ADC1->SR & ADC_FLAG_EOC) == 0 );
// Read the value // Read the value
value = ADC1->DR; value = ADC1->DR;
value &= 0x03FF; value &= ADC_MASK;
*/
return value; return value;
} }

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@@ -34,6 +34,11 @@ bool io_button_has_edge(uint8_t btnnumber);
uint16_t read_adc(); uint16_t read_adc();
#define ADC_MASK 0x3FF
#define ADC_MAX 0x3A0
#define ADC_TOLERANCE 0x08
/** /**
* @brief Read the values of the 8 switches * @brief Read the values of the 8 switches
* *

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@@ -42,7 +42,7 @@ void SysTick_Handler() {
} }
#define SYSCLK 168e6 #define SYSCLK 168e6
#define TICKS_PER_SECOND 100 #define TICKS_PER_SECOND 1000
int main(void) int main(void)
{ {