Implemented prototypes for adc and color picking.

This commit is contained in:
id101010
2016-01-27 22:25:16 +01:00
parent d8db17d5bb
commit 0d1085ece7
3 changed files with 129 additions and 6 deletions

View File

@@ -8,14 +8,17 @@
void game_init(game_t* game, uint16_t ticks_per_sec) { void game_init(game_t* game, uint16_t ticks_per_sec) {
//gpio init // gpio init
io_init(); io_init();
//lcd init // adc init
init_adc();
// lcd init
LCD_Init(); LCD_Init();
LCD_Clear(GUI_COLOR_BLACK); LCD_Clear(GUI_COLOR_BLACK);
//struct init // struct init
game->state=prestart; game->state=prestart;
game->ticks_per_pixel = SPEED_DEFAULT; game->ticks_per_pixel = SPEED_DEFAULT;
game->ticks_leftover = 0; game->ticks_leftover = 0;
@@ -215,8 +218,14 @@ bool game_step(game_t* game, uint64_t delta_time) { // Calculate the next game s
// Draw welcome screen // Draw welcome screen
LCD_DrawRectF(10,10,100,50,GUI_COLOR_BLUE); LCD_DrawRectF(10,10,100,50,GUI_COLOR_BLUE);
// Wait on player to press start // TODO: Read color of player 1
while(!io_button_has_edge(BTN_START)); uint16_t player1_color = get_player_color(&(game->player[0]), true);
// TODO: Read color of player 2
uint16_t player2_color = get_player_color(&(game->player[1]), false);
// TODO: Read potentiometer and set game speed accordingly
uint16_t game_speed = read_adc();
// Setup the two players // Setup the two players
player_init(&(game->player[0]), // Player object to fill player_init(&(game->player[0]), // Player object to fill
@@ -239,6 +248,9 @@ bool game_step(game_t* game, uint64_t delta_time) { // Calculate the next game s
GUI_COLOR_RED, // color GUI_COLOR_RED, // color
left); // default moving direction left); // default moving direction
// Wait on player to press start
while(!io_button_has_edge(BTN_START));
game->state = running; // Switch the game state to running game->state = running; // Switch the game state to running
game->time = 0; // Reset the game time game->time = 0; // Reset the game time

View File

@@ -1,3 +1,5 @@
#include <stm32f4xx.h>
#include <carme_io2.h>
#include "io.h" #include "io.h"
// Local functions // Local functions
@@ -17,6 +19,14 @@ static pin_t pin_t0;
static pin_t pin_t1; static pin_t pin_t1;
static pin_t pin_t2; static pin_t pin_t2;
static pin_t pin_t3; static pin_t pin_t3;
static pin_t pin_s0;
static pin_t pin_s1;
static pin_t pin_s2;
static pin_t pin_s3;
static pin_t pin_s4;
static pin_t pin_s5;
static pin_t pin_s6;
static pin_t pin_s7;
static uint8_t new = 0; static uint8_t new = 0;
static uint8_t old = 0; static uint8_t old = 0;
static volatile uint8_t edg = 0; static volatile uint8_t edg = 0;
@@ -66,11 +76,23 @@ void pin_toggle(pin_t* pin) {
void io_init(void){ void io_init(void){
RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA | RCC_AHB1Periph_GPIOC,ENABLE); // Enable gpio clock source RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA | RCC_AHB1Periph_GPIOC,ENABLE); // Enable gpio clock source
// Create player pins
pin_create(&pin_t0, GPIOC, 7, true); // create pin_t0 pin_create(&pin_t0, GPIOC, 7, true); // create pin_t0
pin_create(&pin_t1, GPIOB, 15, true); // create pin_t1 pin_create(&pin_t1, GPIOB, 15, true); // create pin_t1
pin_create(&pin_t2, GPIOB, 14, true); // create pin_t2 pin_create(&pin_t2, GPIOB, 14, true); // create pin_t2
pin_create(&pin_t3, GPIOI, 0, true); // create pin_t3 pin_create(&pin_t3, GPIOI, 0, true); // create pin_t3
// TODO: Create color choosing pins
/*pin_create(&pin_s0, GPIO, , true); // create pin_t0
pin_create(&pin_s1, GPIO, , true); // create pin_t1
pin_create(&pin_s2, GPIO, , true); // create pin_t2
pin_create(&pin_s3, GPIO, , true); // create pin_t3
pin_create(&pin_s4, GPIO, , true); // create pin_t0
pin_create(&pin_s5, GPIO, , true); // create pin_t1
pin_create(&pin_s6, GPIO, , true); // create pin_t2
pin_create(&pin_s7, GPIO, , true); // create pin_t3*/
} }
void io_process(void) { void io_process(void) {
@@ -93,3 +115,67 @@ bool io_button_has_edge(uint8_t btnnumber) {
return status; return status;
} }
void init_adc(){
/*
//Enable the peripheral clock of GPIOB
//This has been already done in the startup code
//Page 239/1718 of "RM0090 Reference Reference Manual (October 2014)"
RCC->AHB1ENR |= RCC_AHB1Periph_GPIOB;
//Choose the working mode of PB0 with the GPIO port mode register
//Page 279/1718 of "RM0090 Reference Reference Manual (October 2014)"
GPIOB->MODER &= ~GPIO_MODER_MODER0;
GPIOB->MODER |= GPIO_Mode_AN;
//Configure the GPIO port pull-up/pull-down register for PB0
//Page 282/1718 of "RM0090 Reference Reference Manual (October 2014)"
GPIOB->PUPDR &= ~GPIO_PUPDR_PUPDR0;
GPIOB->PUPDR |= GPIO_PuPd_UP;
//Initialize the ADC
//Enable the peripheral clock of the ADC
//Page 245/1718 of "RM0090 Reference Reference Manual (October 2014)"
RCC->APB2ENR |= RCC_APB2Periph_ADC;
//Configure ADC1: scan conversion mode and resolution
//Set SCAN bit according to ADC_ScanConvMode value
//Set RES bit according to ADC_Resolution value
// Page 416/1718 of "RM0090 Reference Reference Manual (October 2014)"
ADC1->CR1 = ADC_Resolution_10b;
// Configure ADC1: regular channel sequence length
// Set L bits according to ADC_NbrOfConversion value
// Page 422/1718 of "RM0090 Reference Reference Manual (October 2014)"
ADC1->SQR1 = 0;
// Set the ADON bit to enable the ADC
// Page 418/1718 of "RM0090 Reference Reference Manual (October 2014)"
ADC1->CR2 = ADC_CR2_ADON;
*/
}
uint16_t read_adc(){
uint16_t value = 0;
/*
// Specify the sample time for the conversion
ADC1->SMPR2 &= SMPR1_SMP_SET << (3 * ADC_Channel_8);
ADC1->SMPR2 |= ADC_SampleTime_15Cycles << (3 * ADC_Channel_8);
// Set the channel 8 as the first conversion in the ADC reg seq register
ADC1->SQR3 &= ~SQR3_SQ_SET;
ADC1->SQR3 |= ADC_Channel_8;
// Start the conversion
ADC1->CR2 |= ADC_CR2_SWSTART;
// Wait until the conversion has been done
while( (ADC1->SR & ADC_FLAG_EOC) == 0 );
// Read the value
value = ADC1->DR;
value &= 0x03FF;
*/
return value;
}
uint16_t get_player_color(player_t* player, bool first_player){
if(!first_player){
// Read bit 0-3 and calculate color
}else{
// Read but 4-7 and calculate color
}
return 0;
}

View File

@@ -4,6 +4,8 @@
#include <stdbool.h> #include <stdbool.h>
#include <stm32f4xx.h> #include <stm32f4xx.h>
#include "player.h"
/** /**
* @brief Initialize all used GPIOs and initialize their clock source. * @brief Initialize all used GPIOs and initialize their clock source.
@@ -24,4 +26,27 @@ void io_process(void);
*/ */
bool io_button_has_edge(uint8_t btnnumber); bool io_button_has_edge(uint8_t btnnumber);
/**
* @brief Initialize the analog/digital converter in order to read the potentiometer.
*/
void init_adc();
/**
* @brief Read a value from the analog/digital converter.
*
* @return ADC_value as an unsigned int16
*/
uint16_t read_adc();
/**
* @brief Uses buttons s0-7 to determine the coler of the player.
* Player1 is represented by the bits s0-3.
* Player2 is represented by the bits s4-s7.
*
* @param player Playerobject
* @param first_player Specify first or second player
* @return Color value for the according player
*/
uint16_t get_player_color(player_t* player, bool first_player);
#endif /* IO_H */ #endif /* IO_H */