129 lines
4.0 KiB
Plaintext
129 lines
4.0 KiB
Plaintext
no-fading-openclose = true;
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opacity-rule = [
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"95:class_g = 'i3bar'",
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"95:class_g = 'pcmanfm'",
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"95:class_g = 'Pcmanfm'",
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"95:class_g = 'urxvt'",
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"95:class_g = 'URxvt'"
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];
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#################################
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#
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# Backend
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#
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#################################
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backend = "glx";
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#################################
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#
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# GLX backend
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#
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#################################
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glx-no-stencil = true;
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glx-copy-from-front = false;
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unredir-if-possible = true;
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use-damage = true;
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vsync = true;
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#################################
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#
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# Opacity
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#
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#################################
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inactive-opacity = 1;
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active-opacity = 1;
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frame-opacity = 1;
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inactive-opacity-override = false;
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# Dim inactive windows. (0.0 - 1.0)
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#inactive-dim = 0.2;
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# Do not let dimness adjust based on window opacity.
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#inactive-dim-fixed = true;
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# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
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#blur-background = true;
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# Blur background of opaque windows with transparent frames as well.
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#blur-background-frame = true;
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# Do not let blur radius adjust based on window opacity.
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blur-background-fixed = false;
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blur-background-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'"
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];
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#################################
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#
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# Fading
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#
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#################################
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# Fade windows during opacity changes.
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fading = true;
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# The time between steps in a fade in milliseconds. (default 10).
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fade-delta = 4;
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# Opacity change between steps while fading in. (default 0.028).
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (default 0.03).
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fade-out-step = 0.03;
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# Fade windows in/out when opening/closing
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# no-fading-openclose = true;
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# Specify a list of conditions of windows that should not be faded.
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fade-exclude = [ ];
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#################################
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#
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# Other
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#
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#################################
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# Try to detect WM windows and mark them as active.
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mark-wmwin-focused = true;
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# Mark all non-WM but override-redirect windows active (e.g. menus).
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mark-ovredir-focused = true;
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# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
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# Usually more reliable but depends on a EWMH-compliant WM.
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use-ewmh-active-win = true;
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# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
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detect-rounded-corners = true;
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# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
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# This prevents opacity being ignored for some apps.
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# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
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detect-client-opacity = true;
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# Specify refresh rate of the screen.
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# If not specified or 0, compton will try detecting this with X RandR extension.
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refresh-rate = 0;
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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dbe = false;
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# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
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# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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sw-opti = false;
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# Specify a list of conditions of windows that should always be considered focused.
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focus-exclude = [ ];
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# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
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detect-transient = true;
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# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
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# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
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detect-client-leader = true;
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#################################
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#
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# Window type settings
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#
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#################################
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wintypes:
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{
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tooltip =
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{
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# fade: Fade the particular type of windows.
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fade = true;
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# shadow: Give those windows shadow
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shadow = false;
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# opacity: Default opacity for the type of windows.
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opacity = 0.85;
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# focus: Whether to always consider windows of this type focused.
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focus = true;
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};
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};
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