144 lines
4.6 KiB
C
144 lines
4.6 KiB
C
#include "tft.h"
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#include "ll_tft.h"
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include "filesystem.h"
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/* The idea is as follows:
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* Most of the tft_* functions can be forwarded to the lowlevel implementation.
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* The exceptions are commented below.
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* Make sure to have a look at the doxygen comments for the lowlevel functions and for the tft_* functions
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*/
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/* Possible improvements:
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* For formatted printing implement putchar, instead of writing into a buffer and drawing that buffer afterwards
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*/
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bool tft_init() {
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return ll_tft_init();
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}
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void tft_clear(uint16_t color) {
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ll_tft_clear(color);
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}
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void tft_draw_line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color) {
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ll_tft_draw_line(x1,y1,x2,y2,color);
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}
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void tft_draw_pixel(uint16_t x,uint16_t y,uint16_t color) {
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ll_tft_draw_pixel(x,y,color);
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}
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void tft_draw_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color) {
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//could be implemented with 4 lines instead of introducing a ll func
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ll_tft_draw_rectangle(x1,y1,x2,y2,color);
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}
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void tft_fill_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color) {
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ll_tft_fill_rectangle(x1,y1,x2,y2,color);
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}
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void tft_draw_bitmap_unscaled(uint16_t x, uint16_t y, uint16_t width, uint16_t height, const uint16_t* dat) {
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ll_tft_draw_bitmap_unscaled(x,y,width,height,dat);
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}
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void tft_draw_circle(uint16_t x, uint16_t y, uint16_t r, uint16_t color) {
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ll_tft_draw_circle(x, y, r, color);
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}
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uint8_t tft_num_fonts() {
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return ll_tft_num_fonts();
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}
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uint8_t tft_font_height(uint8_t fontnum) {
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return ll_tft_font_height(fontnum);
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}
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uint8_t tft_font_width(uint8_t fontnum) {
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return ll_tft_font_width(fontnum);
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}
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//Print line can be done with multiple calls to draw_char
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void tft_print_line(uint16_t x, uint16_t y, uint16_t color, uint16_t bgcolor, uint8_t font, const char* text) {
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if(font>=ll_tft_num_fonts()) return; //invalid font index
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for(int i=0; i<strlen(text); i++) { //for each char in the line
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ll_tft_draw_char(x,y,color,bgcolor, font, text[i]); //draw the char
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x+=ll_tft_font_width(font); //and increase the x position
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}
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}
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//Printing a formatted line can be done by printing the line in a buffer using "sprintf" and then calling print_line
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void tft_print_formatted(uint16_t x, uint16_t y, uint16_t color, uint16_t bgcolor, uint8_t font, const char* format, ...) {
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static char buffer[128]; //buffer to save the formatted text into
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//Since we have variable arguments, we need to forward them. We have to use vsprintf instead of sprintf for that.
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va_list args;
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va_start (args, format); //start the varg-list
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vsprintf(buffer,format,args); //let vsprintf render the formatted string
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tft_print_line(x,y,color,bgcolor,font,buffer); //print the string as normal text
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va_end(args); //end the varg-list
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}
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bool tft_draw_bitmap_file_unscaled(uint16_t x, uint16_t y, const char* filename) {
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//This method reads a .bmp file from the filesystem and tries to draw it.
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//Note: The bmp implementation is not complete, it has some limitations and it makes assumptions. See doxygen comment for this method.
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//Source Copied and adapted from: http://stackoverflow.com/a/17040962/2606757
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FILE_HANDLE* file = filesystem_file_open(filename); //try to open the file
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if(file==NULL) { //file opening failed
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return false;
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}
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unsigned char info[54];
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if(filesystem_file_read(file,info,54)!=F_OK) { //try to read the 54 byte header
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filesystem_file_close(file);
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return false; //reading the header failed
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}
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// extract image height and width from header
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uint32_t width = *(uint32_t*)&info[18]; //width in pixel
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uint32_t height = *(uint32_t*)&info[22]; //height in pixel
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uint16_t depth = *(uint16_t*)&info[28]; //bit's per pixel (color depth)
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depth/=8; //we want the number of bytes per pixel
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filesystem_file_seek(file,*(uint32_t*)&info[10]); //seek to the place where img data begins
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uint32_t row_padded = (width*depth + 3) & (~3); //row size must be aligned to 4 bytes
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unsigned char data [row_padded]; //allocate space for one row (incl. padding)
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for(int i = 0; i < height; i++) //for each row
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{
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filesystem_file_read(file,data,row_padded); //read row into buffer
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for(int j = 0; j < width*depth; j += depth) //for each pixel
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{
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unsigned char a,r,g,b;
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if(depth==4) { //a,r,g,b 8bit each
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a = data[j];
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r = data[j+1];
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g = data[j+2];
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b = data[j+3];
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} else if (depth==3) { // b,g,r, 8bit each
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a = 255;
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r = data[j+2];
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g = data[j+1];
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b = data[j];
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}
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if(a!=0) {
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//bmp's are stored "bottom-up", so we start drawing at the bottom
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tft_draw_pixel(x+j/depth,y+height-1-i,RGB(r,g,b));
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}
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}
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}
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filesystem_file_close(file);
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return true;
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}
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