165 lines
4.5 KiB
C
165 lines
4.5 KiB
C
/**************************************************************************************************************************************
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* Project: discoverpixy
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* Website: https://github.com/t-moe/discoverpixy
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* Authors: Aaron Schmocker, Timo Lang
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* Institution: BFH Bern University of Applied Sciences
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* File: common/app/screen_guitest.c
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*
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* Version History:
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* Date Autor Email SHA Changes
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* 2015-04-27 timolang@gmail.com cf72baa Introduced a Screen (sub) module and divided app into multiple screens.
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* 2015-04-30 timolang@gmail.com 76ea9d8 Added num up down support.
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* 2015-05-09 timolang@gmail.com c652b6b Improved Emulator Gui
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* 2015-05-29 aaron@duckpond.ch 7d2d1a1 Implemented basic sampling and averaging of touch coordinates using timer7
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* 2015-06-01 timolang@gmail.com eb573bc Finalized calibration. Fixed a bug in screen module.
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* 2015-06-02 timolang@gmail.com da34bce Fixed all printf related problems on discovery using workarounds and newlib nano-instead of newlib
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*
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**************************************************************************************************************************************/
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#include "screen_guitest.h"
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#include "button.h"
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#include "tft.h"
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#include "checkbox.h"
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#include "numupdown.h"
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static BUTTON_STRUCT b_back;
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static TOUCH_AREA_STRUCT a_area;
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static CHECKBOX_STRUCT c_cbox;
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static NUMUPDOWN_STRUCT n_updown;
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static void checkboxCB(void* checkbox, bool checked)
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{
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printf("Checkbox %s\n", (checked ? "checked" : "unchecked"));
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}
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static void b_back_cb(void* button)
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{
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gui_screen_back();
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}
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static void n_updown_cb(void* numupdown, int16_t value)
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{
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printf("New NumUpDown Value %d\n", value);
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}
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static void touchCB(void* touchArea, TOUCH_ACTION triggeredAction)
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{
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switch (triggeredAction) {
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case PEN_DOWN:
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printf("action PEN_DOWN\n");
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break;
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case PEN_UP:
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printf("action PEN_UP\n");
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break;
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case PEN_MOVE:
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printf("action PEN_MOVE\n");
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break;
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case PEN_ENTER:
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printf("action PEN_ENTER\n");
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break;
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case PEN_LEAVE:
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printf("action PEN_LEAVE\n");
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break;
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default:
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printf("action %s\n", triggeredAction);
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break;
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}
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}
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static void enter(void* screen)
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{
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tft_clear(HEX(0xA6FD9A));
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//Back button
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b_back.base.x1 = 10; //Start X of Button
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b_back.base.y1 = 10; //Start Y of Button
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b_back.base.x2 = AUTO; //b_back.base.x1+160; //Auto Calculate X2 with String Width
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b_back.base.y2 = AUTO; //Auto Calculate Y2 with String Height
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b_back.txtcolor = WHITE; //Set foreground color
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b_back.bgcolor = HEX(0xAE1010); //Set background color (Don't take 255 or 0 on at least one channel, to make shadows possible)
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b_back.font = 0; //Select Font
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b_back.text = "Back"; //Set Text (For formatted strings take sprintf)
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b_back.callback = b_back_cb; //Call b_back_cb as Callback
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gui_button_add(&b_back); //Register Button (and run the callback from now on)
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//tft test
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tft_draw_pixel(0, 0, BLACK);
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tft_draw_pixel(319, 239, BLACK);
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tft_draw_pixel(10, 210, BLUE);
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tft_draw_pixel(12, 210, BLUE);
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tft_draw_rectangle(40, 100, 60, 235, BLUE);
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tft_fill_rectangle(100, 215, 200, 225, GREEN);
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tft_draw_line(10, 50, 310, 225, RGB(0xFF, 0, 0xFF));
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tft_draw_circle(10, 10, 100, RED);
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tft_print_line(30, 130, RED, BLUE, 0, "Hallo");
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//Area test
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a_area.hookedActions = PEN_DOWN | PEN_UP | PEN_MOVE | PEN_ENTER | PEN_LEAVE;
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a_area.x1 = 130;
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a_area.y1 = 30;
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a_area.x2 = 200;
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a_area.y2 = 60;
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a_area.callback = touchCB;
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touch_register_area(&a_area);
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//Checkbox test
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c_cbox.base.x1 = 220;
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c_cbox.base.y1 = 45;
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c_cbox.base.x2 = c_cbox.base.x1 + 16;
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c_cbox.base.y2 = c_cbox.base.y1 + 16;
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c_cbox.fgcolor = GREEN;
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c_cbox.checked = true;
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c_cbox.callback = checkboxCB;
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gui_checkbox_add(&c_cbox);
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//Num up down test
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n_updown.x = 200;
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n_updown.y = 120;
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n_updown.fgcolor = RED;
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n_updown.value = -3;
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n_updown.max = 11;
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n_updown.min = -5;
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n_updown.callback = n_updown_cb;
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gui_numupdown_add(&n_updown);
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}
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static void leave(void* screen)
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{
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gui_button_remove(&b_back);
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gui_checkbox_remove(&c_cbox);
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gui_numupdown_remove(&n_updown);
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touch_unregister_area(&a_area);
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}
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static void update(void* screen)
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{
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//gui_button_redraw(&b_back); //only needed if button is overdrawn by others
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//.... for the other elements as well
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}
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static SCREEN_STRUCT screen = {
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enter,
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leave,
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update
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};
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SCREEN_STRUCT* get_screen_guitest()
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{
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return &screen;
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}
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