Updated docu.

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Timo Lang
2015-06-06 18:50:22 +02:00
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@@ -99,15 +99,14 @@ Data Structures</h2></td></tr>
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Typedefs</h2></td></tr>
<tr class="memitem:gad87c84be7c1bc93ec95a1fa03f49e06d"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__screen.html#gad87c84be7c1bc93ec95a1fa03f49e06d">SCREEN_CALLBACK</a>) (void *<a class="el" href="screen__pixytest_8c.html#a939fdd806f427cc8505ed817e28cce9d">screen</a>)</td></tr>
<tr class="memdesc:gad87c84be7c1bc93ec95a1fa03f49e06d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function pointer used... <a href="#gad87c84be7c1bc93ec95a1fa03f49e06d">More...</a><br /></td></tr>
<tr class="memitem:gad87c84be7c1bc93ec95a1fa03f49e06d"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__screen.html#gad87c84be7c1bc93ec95a1fa03f49e06d">SCREEN_CALLBACK</a>) (void *<a class="el" href="screen__calibrate_8c.html#a939fdd806f427cc8505ed817e28cce9d">screen</a>)</td></tr>
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<tr class="memitem:gaf7783b8728d6d218aa9e3b29eaf9689c"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_s_c_r_e_e_n___s.html">SCREEN_S</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__screen.html#gaf7783b8728d6d218aa9e3b29eaf9689c">SCREEN_STRUCT</a></td></tr>
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Functions</h2></td></tr>
<tr class="memitem:gad4473a16eaf48dab405d23f5f63af3aa"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__screen.html#gad4473a16eaf48dab405d23f5f63af3aa">gui_screen_navigate</a> (<a class="el" href="group__screen.html#gaf7783b8728d6d218aa9e3b29eaf9689c">SCREEN_STRUCT</a> *<a class="el" href="screen__pixytest_8c.html#a939fdd806f427cc8505ed817e28cce9d">screen</a>)</td></tr>
<tr class="memitem:gad4473a16eaf48dab405d23f5f63af3aa"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__screen.html#gad4473a16eaf48dab405d23f5f63af3aa">gui_screen_navigate</a> (<a class="el" href="group__screen.html#gaf7783b8728d6d218aa9e3b29eaf9689c">SCREEN_STRUCT</a> *<a class="el" href="screen__calibrate_8c.html#a939fdd806f427cc8505ed817e28cce9d">screen</a>)</td></tr>
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<tr class="memitem:ga8e14bc7ee0214e2926965f9bdb54a866"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__screen.html#ga8e14bc7ee0214e2926965f9bdb54a866">gui_screen_back</a> ()</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>The Screen Submodule </p>
<p>The Screen Submodule provides an api to navigate between different "screens" on the UI. Each screen must provide an enter, update and a leave method; which will be called from this module at the right time. The implemented screens of the application are documented in the <a class="el" href="group__screens.html">Screens</a> module. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<td class="memname">typedef void(* SCREEN_CALLBACK) (void *<a class="el" href="screen__pixytest_8c.html#a939fdd806f427cc8505ed817e28cce9d">screen</a>)</td>
<td class="memname">typedef void(* SCREEN_CALLBACK) (void *<a class="el" href="screen__calibrate_8c.html#a939fdd806f427cc8505ed817e28cce9d">screen</a>)</td>
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<p>Function pointer used... </p>
<p>Prototype for Event Listeners (called when the screen is entered, left or should be updated) </p><dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">screen</td><td>The pointer to the SCREEN_STRUCT where the event occurred </td></tr>
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<p>Structure to configure the Screen </p>
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<p>Navigate one screen back as soon as the app enters the main loop again. It's safe to call this method from an interrupt </p><dl class="section return"><dt>Returns</dt><dd>true on success </dd></dl>
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<p>Returns the currently active screen </p><dl class="section return"><dt>Returns</dt><dd>A Pointer to the active SCREEN_STRUCT </dd></dl>
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<p>Navigate to the given screen as soon as the app enters the main loop again (and <a class="el" href="group__screen.html#gab7394734ee1d57093721cbd22b901323">gui_screen_update()</a> is called) It's safe to call this method from an interrupt </p><dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">screen</td><td>A Pointer to the preinitialized SCREEN_STRUCT </td></tr>
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<dl class="section return"><dt>Returns</dt><dd>true on success </dd></dl>
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<p>Updates the current screen. Switches the screen if <a class="el" href="group__screen.html#gad4473a16eaf48dab405d23f5f63af3aa">gui_screen_navigate()</a> or <a class="el" href="group__screen.html#ga8e14bc7ee0214e2926965f9bdb54a866">gui_screen_back()</a> have been called since the last call to this method. This method should be called repeatedly from the main loop (e.g. <a class="el" href="group__app.html#ga071d403b77a003f23a0d2ab1fbb67a36">app_process()</a>) </p>
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