Comments and refactoring

This commit is contained in:
id101010
2016-01-27 14:33:51 +01:00
parent 0e7f6a5924
commit 893ec39d32
7 changed files with 721 additions and 678 deletions

View File

@@ -2,17 +2,15 @@
#include <lcd_lld.h> #include <lcd_lld.h>
#include <color.h> #include <color.h>
#include <stdio.h> #include <stdio.h>
#include "game.h" #include "game.h"
#include "io.h" #include "io.h"
void game_init(game_t* game, uint16_t ticks_per_sec) { void game_init(game_t* game, uint16_t ticks_per_sec) {
//Sysinit
//gpio init //gpio init
io_init(); io_init();
//uart init
//lcd init //lcd init
LCD_Init(); LCD_Init();
LCD_Clear(GUI_COLOR_BLACK); LCD_Clear(GUI_COLOR_BLACK);
@@ -46,50 +44,50 @@ bool game_check_line_collision(player_t* player, point_t start, point_t end, uin
switch(player->direction){ switch(player->direction){
case up: case up:
if(player->position.y > start.y && ((int16_t)player->position.y - pixels) <= start.y) { if(player->position.y > start.y && ((int16_t)player->position.y - pixels) <= start.y) {
return true; return true; // going up and hitting a line segment
} }
break; break;
case down: case down:
if(player->position.y < start.y && ((int16_t)player->position.y + pixels) >= start.y) { if(player->position.y < start.y && ((int16_t)player->position.y + pixels) >= start.y) {
return true; return true; // going down and hitting a line segment
} }
break; break;
case left: case left:
if(player->position.x > start.x && ((int16_t)player->position.x - pixels) <= start.x) { if(player->position.x > start.x && ((int16_t)player->position.x - pixels) <= start.x) {
return true; return true; // going left and hitting a line segment
} }
break; break;
case right: case right:
if(player->position.x < start.x && ((int16_t)player->position.x + pixels) >= start.x) { if(player->position.x < start.x && ((int16_t)player->position.x + pixels) >= start.x) {
return true; return true; // going right and hitting a line segment
} }
break; break;
} }
return false; return false;
} }
bool game_check_bounding_collision(game_t* game, player_t* player, uint8_t pixels){ bool game_check_boundary_collision(game_t* game, player_t* player, uint8_t pixels){
// Check bounding collision // Check boundary collision
switch(player->direction){ switch(player->direction){
case up: case up:
if((int16_t)(player->position.y) - pixels <= TFT_GAME_FIELD_TOP){ if((int16_t)(player->position.y) - pixels <= TFT_GAME_FIELD_TOP){
return true; // Collision at top return true; // Collision at top boundary
} }
break; break;
case down: case down:
if((int16_t)(player->position.y) + pixels >= (TFT_HEIGHT - TFT_GAME_FIELD_BOTTOM - 1)){ if((int16_t)(player->position.y) + pixels >= (TFT_HEIGHT - TFT_GAME_FIELD_BOTTOM - 1)){
return true; // Collision at bottom return true; // Collision at bottom boundary
} }
break; break;
case left: case left:
if((int16_t)(player->position.x) - pixels <= TFT_GAME_FIELD_LEFT){ if((int16_t)(player->position.x) - pixels <= TFT_GAME_FIELD_LEFT){
return true; // Collision at left return true; // Collision at left boundary
} }
break; break;
case right: case right:
if((int16_t)(player->position.x) + pixels >= (TFT_WIDTH - TFT_GAME_FIELD_RIGHT - 1)){ if((int16_t)(player->position.x) + pixels >= (TFT_WIDTH - TFT_GAME_FIELD_RIGHT - 1)){
return true; // Collision at right return true; // Collision at right boundary
} }
break; break;
} }
@@ -122,11 +120,10 @@ bool game_check_player_collision(game_t* game, player_t* player, uint8_t pixels)
} }
} }
// Do all collision checks! bool game_check_collision(game_t* game, player_t* player, uint8_t pixels){ // Check boundary and player collisions
bool game_check_collision(game_t* game, player_t* player, uint8_t pixels){
// Check for collisions with boundings // Check for collisions with boundarys
if(game_check_bounding_collision(game, player, pixels)){ if(game_check_boundary_collision(game, player, pixels)){
return true; return true;
} }
@@ -140,39 +137,37 @@ bool game_check_collision(game_t* game, player_t* player, uint8_t pixels){
bool game_player_update(game_t* game, player_t* player, uint8_t pixels){ bool game_player_update(game_t* game, player_t* player, uint8_t pixels){
bool directionChange = false; bool direction_change = false;
bool stateChanged = false; bool state_changed = false;
// Check for button presses // Check for button presses
if(io_button_has_edge(player->btn_left)) { if(io_button_has_edge(player->btn_left)) { // If left button is pressed
player->direction= (player->direction + (4 - 1)) % 4 ; // "decrement enum value" player->direction= (player->direction + (4 - 1)) % 4 ; // Decrement direction value (counterclockwise)
directionChange = true; direction_change = true;
} else if(io_button_has_edge(player->btn_right)) { } else if(io_button_has_edge(player->btn_right)) { // If right button is pressed
player->direction= (player->direction + 1) % 4 ; // "increment enum value" player->direction= (player->direction + 1) % 4 ; // Increment direction value (clockwise)
directionChange = true; direction_change = true;
} }
// Check if player is alive // Check if player is alive
if(player->state != alive){ if(player->state != alive){
return stateChanged; return state_changed; // If player is dead return state
} }
// Change direction // Change direction
if(directionChange) { if(direction_change) {
player_append_position(player,player->position); player_append_position(player,player->position); // Append new position if direction has changed
} }
if(pixels) { if(pixels) {
if(game_check_collision(game, player, pixels)){ // Check if a collision is about to happen
// Check if a collision is about to happen player->state = dead; // If a collision is happening kill the player
if(game_check_collision(game, player, pixels)){ state_changed = true; // return the state
player->state=dead;
stateChanged=true;
} }
point_t last_point = player->past_positions[player->num_positions-1]; point_t last_point = player->past_positions[player->num_positions-1]; // Get the players newest point
switch(player->direction) { switch(player->direction) { // Get the players moving direction and render his move
case down: case down: // render down
player->position.y+=pixels; player->position.y+=pixels;
LCD_DrawRectF( player->position.x, LCD_DrawRectF( player->position.x,
last_point.y, last_point.y,
@@ -180,7 +175,7 @@ bool game_player_update(game_t* game, player_t* player, uint8_t pixels){
player->position.y - last_point.y, player->position.y - last_point.y,
player->color); player->color);
break; break;
case left: case left: // render left
player->position.x-=pixels; player->position.x-=pixels;
LCD_DrawRectF( player->position.x, LCD_DrawRectF( player->position.x,
player->position.y, player->position.y,
@@ -188,7 +183,7 @@ bool game_player_update(game_t* game, player_t* player, uint8_t pixels){
PLAYER_WIDTH, PLAYER_WIDTH,
player->color); player->color);
break; break;
case up: case up: // render up
player->position.y-=pixels; player->position.y-=pixels;
LCD_DrawRectF( player->position.x, LCD_DrawRectF( player->position.x,
player->position.y, player->position.y,
@@ -196,7 +191,7 @@ bool game_player_update(game_t* game, player_t* player, uint8_t pixels){
last_point.y - player->position.y, last_point.y - player->position.y,
player->color); player->color);
break; break;
case right: case right: // render right
player->position.x+=pixels; player->position.x+=pixels;
LCD_DrawRectF( last_point.x, LCD_DrawRectF( last_point.x,
player->position.y, player->position.y,
@@ -206,111 +201,116 @@ bool game_player_update(game_t* game, player_t* player, uint8_t pixels){
break; break;
} }
} }
return stateChanged;
return state_changed; // return state
} }
bool game_step(game_t* game, uint64_t deltaTime) { bool game_step(game_t* game, uint64_t delta_time) { // Calculate the next game step
static long l = 0; static long l = 0;
switch(game->state) { switch(game->state) {
case prestart: case prestart: // If the game is in prestart state
//Draw welcome screen // Draw welcome screen
LCD_DrawRectF(10,10,100,50,GUI_COLOR_BLUE); LCD_DrawRectF(10,10,100,50,GUI_COLOR_BLUE);
//wait on player to press start (host) // Wait on player to press start
while(!io_button_has_edge(BTN_START)); while(!io_button_has_edge(BTN_START));
//send game start request to slave // Setup the two players
//wait on game accept response player_init(&(game->player[0]), // Player object to fill
BTN_PLAYER_1_LEFT, // Left-button
//setup BTN_PLAYER_1_RIGHT, // Right-button
player_init(&(game->player[0]),
BTN_PLAYER_1_LEFT,
BTN_PLAYER_1_RIGHT,
(point_t){ (point_t){
.x=(TFT_GAME_FIELD_START_OFFSET + TFT_GAME_FIELD_LEFT), .x=(TFT_GAME_FIELD_START_OFFSET + TFT_GAME_FIELD_LEFT), // x start coordinate
.y=(((TFT_HEIGHT - TFT_GAME_FIELD_TOP - TFT_GAME_FIELD_BOTTOM) / 2) + TFT_GAME_FIELD_TOP) .y=(((TFT_HEIGHT - TFT_GAME_FIELD_TOP - TFT_GAME_FIELD_BOTTOM) / 2) + TFT_GAME_FIELD_TOP) // y start coordinate
}, },
GUI_COLOR_BLUE, GUI_COLOR_BLUE, // color
right); right); // default moving direction
player_init(&(game->player[1]), player_init(&(game->player[1]), // Player object to fill
BTN_PLAYER_2_LEFT, BTN_PLAYER_2_LEFT, // Left-button
BTN_PLAYER_2_RIGHT, BTN_PLAYER_2_RIGHT, // Right-button
(point_t){ (point_t){
.x=(TFT_WIDTH - 1 - TFT_GAME_FIELD_RIGHT - TFT_GAME_FIELD_START_OFFSET), .x=(TFT_WIDTH - 1 - TFT_GAME_FIELD_RIGHT - TFT_GAME_FIELD_START_OFFSET), // x start coordinate
.y=(((TFT_HEIGHT - TFT_GAME_FIELD_TOP - TFT_GAME_FIELD_BOTTOM) / 2) + TFT_GAME_FIELD_TOP) .y=(((TFT_HEIGHT - TFT_GAME_FIELD_TOP - TFT_GAME_FIELD_BOTTOM) / 2) + TFT_GAME_FIELD_TOP) // y start coordinate
}, },
GUI_COLOR_RED, GUI_COLOR_RED, // color
left); left); // default moving direction
//switch state game->state = running; // Switch the game state to running
game->state = running; game->time = 0; // Reset the game time
game->time = 0;
LCD_Clear(GUI_COLOR_BLACK); LCD_Clear(GUI_COLOR_BLACK); // Clear the background
LCD_DrawRect(TFT_GAME_FIELD_LEFT,
TFT_GAME_FIELD_TOP,
(TFT_WIDTH - TFT_GAME_FIELD_LEFT - TFT_GAME_FIELD_RIGHT - 1),
(TFT_HEIGHT - TFT_GAME_FIELD_TOP - TFT_GAME_FIELD_BOTTOM - 1),
GUI_COLOR_WHITE);
LCD_SetTextColor(GUI_COLOR_WHITE); // Draw the game boundary
LCD_DisplayStringXY(TFT_GAME_HEADER_TIME_X, TFT_GAME_HEADER_TIME_Y, "Time: 0:00"); LCD_DrawRect(TFT_GAME_FIELD_LEFT, // left top x
for(int i = 0; i < PLAYER_COUNT; i++){ TFT_GAME_FIELD_TOP, // left top y
static char buf[16]; (TFT_WIDTH - TFT_GAME_FIELD_LEFT - TFT_GAME_FIELD_RIGHT - 1), // right bottom x
LCD_SetTextColor(game->player[i].color); (TFT_HEIGHT - TFT_GAME_FIELD_TOP - TFT_GAME_FIELD_BOTTOM - 1), // right bottom y
sprintf(buf, "Player%d: alive", (i+1)); GUI_COLOR_WHITE); // Color of the boundary
LCD_DisplayStringXY(TFT_GAME_HEADER_PLAYER_X+i*TFT_GAME_HEADER_PLAYER_WIDTH, TFT_GAME_HEADER_PLAYER_Y, buf);
LCD_SetTextColor(GUI_COLOR_WHITE); // Reset color to white
LCD_DisplayStringXY(TFT_GAME_HEADER_TIME_X, TFT_GAME_HEADER_TIME_Y, "Time: 0:00"); // Draw the zero-time
for(int i = 0; i < PLAYER_COUNT; i++){ // For each player print its name and its state
static char buf[16]; // Text buffer
LCD_SetTextColor(game->player[i].color); // Set the text color according to the players color
sprintf(buf, "Player%d: alive", (i+1)); // Print the state and the players name to the text buffer
LCD_DisplayStringXY(TFT_GAME_HEADER_PLAYER_X+i*TFT_GAME_HEADER_PLAYER_WIDTH, TFT_GAME_HEADER_PLAYER_Y, buf); // Print everything
} }
return true; return true;
case running: case running:
{ {
uint16_t ticks; uint16_t ticks;
uint16_t pixels = 0; uint16_t pixels = 0;
if(deltaTime) { if(delta_time) {
ticks = game->ticks_leftover + deltaTime; ticks = game->ticks_leftover + delta_time; // Calculate the number of past ticks
pixels = ticks / game->ticks_per_pixel; pixels = ticks / game->ticks_per_pixel; // Calculate the number of pixels moved in the calculated amount of ticks
game->ticks_leftover = ticks % game->ticks_per_pixel; game->ticks_leftover = ticks % game->ticks_per_pixel; // Calculate the number of ticks which are left
game->ticks_sum_sec += deltaTime; game->ticks_sum_sec += delta_time; // Add the delta_time to the tick sum which is used to calculate the game time
uint16_t new_seconds = game->ticks_sum_sec / game->ticks_per_sec; uint16_t new_seconds = game->ticks_sum_sec / game->ticks_per_sec; // Calculate number of seconds from past ticks
game->time += new_seconds; game->time += new_seconds; // Add the new amount of seconds to the game time
game->ticks_sum_sec = game->ticks_sum_sec % game->ticks_per_sec; game->ticks_sum_sec = game->ticks_sum_sec % game->ticks_per_sec; // Limit the tick sum used to calculate the amount of seconds
if(new_seconds > 0){ if(new_seconds > 0){ // Print the time if it got updated
static char buf[15]; static char buf[15]; // Textbufer
sprintf(buf, "Time: %d:%02d", (game->time / 60), (game->time % 60)); sprintf(buf, "Time: %d:%02d", (game->time / 60), (game->time % 60)); // Format time and paste it to the textbuffer
LCD_SetTextColor(GUI_COLOR_WHITE); LCD_SetTextColor(GUI_COLOR_WHITE); // Set the text color to white
LCD_DisplayStringXY(TFT_GAME_HEADER_TIME_X, TFT_GAME_HEADER_TIME_Y, buf); LCD_DisplayStringXY(TFT_GAME_HEADER_TIME_X, TFT_GAME_HEADER_TIME_Y, buf); // Print the time
} }
} }
bool all_players_dead = true; // Assume all players are dead ;-)
// For each player do ... // For each player do ...
bool all_players_dead = true; for(int i = 0; i < PLAYER_COUNT; i++) {
for(int i = 0; i < PLAYER_COUNT; i++) { player_t* player = &(game->player[i]); // Copy an object of the current player
player_t* player = &(game->player[i]);
if(game_player_update(game, player, pixels)) { //update player and execute if, when player state has changed if(game_player_update(game, player, pixels)) { // Update player and execute if, when player state has changed
static char buf[15]; static char buf[15]; // Buffer to hold the text output
const char* state_text = "alive"; const char* state_text = "alive"; // Assume that the player is alive
if(player->state==dead) {
if(player->state==dead) { // If the player is dead change the text
state_text="dead"; state_text="dead";
} }
sprintf(buf, "Player%d: %s ", (i+1),state_text);
LCD_SetTextColor(player->color); sprintf(buf, "Player%d: %s ", (i+1),state_text); // Format and paste the status to the buffer
LCD_DisplayStringXY(TFT_GAME_HEADER_PLAYER_X+i*TFT_GAME_HEADER_PLAYER_WIDTH, TFT_GAME_HEADER_PLAYER_Y, buf); LCD_SetTextColor(player->color); // Set the text color to the players color
LCD_DisplayStringXY(TFT_GAME_HEADER_PLAYER_X+i*TFT_GAME_HEADER_PLAYER_WIDTH, TFT_GAME_HEADER_PLAYER_Y, buf); // Print the status
} }
if(player->state!=dead) { if(player->state!=dead) { // If the current player still lives not all players are dead ...
all_players_dead=false; all_players_dead=false;
} }
} }
if(all_players_dead) { if(all_players_dead) { // End the game if all players are dead
game->state=ended; game->state=ended; // Set the state to ended
return true; return true;
} else { } else {
return false; return false;
@@ -318,9 +318,9 @@ bool game_step(game_t* game, uint64_t deltaTime) {
} }
case ended: case ended:
while(!io_button_has_edge(BTN_START)); while(!io_button_has_edge(BTN_START)); // Wait for the start button to be pressed again
LCD_Clear(GUI_COLOR_BLACK); LCD_Clear(GUI_COLOR_BLACK); // Clear the background
game->state= prestart; game->state= prestart; // Set the state to prestart
return true; return true;
} }
} }

View File

@@ -6,18 +6,23 @@
#include<stdbool.h> #include<stdbool.h>
#include"player.h" #include"player.h"
// Player definitions
#define PLAYER_COUNT 2 #define PLAYER_COUNT 2
#define PLAYER_WIDTH 0 // Don't change #define PLAYER_WIDTH 0 // Don't change
// Speed definitions
#define SPEED_SLOW 10 #define SPEED_SLOW 10
#define SPEED_FAST 1 #define SPEED_FAST 1
#define SPEED_DEFAULT (SPEED_FAST) #define SPEED_DEFAULT (SPEED_FAST)
// Button definitions
#define BTN_START 0 #define BTN_START 0
#define BTN_PLAYER_1_LEFT 3 #define BTN_PLAYER_1_LEFT 3
#define BTN_PLAYER_1_RIGHT 2 #define BTN_PLAYER_1_RIGHT 2
#define BTN_PLAYER_2_LEFT 1 #define BTN_PLAYER_2_LEFT 1
#define BTN_PLAYER_2_RIGHT 0 #define BTN_PLAYER_2_RIGHT 0
// Display definitions
#define TFT_GAME_FIELD_TOP 20 #define TFT_GAME_FIELD_TOP 20
#define TFT_GAME_FIELD_BOTTOM 5 #define TFT_GAME_FIELD_BOTTOM 5
#define TFT_GAME_FIELD_LEFT 5 #define TFT_GAME_FIELD_LEFT 5
@@ -29,40 +34,44 @@
#define TFT_GAME_HEADER_PLAYER_Y 3 #define TFT_GAME_HEADER_PLAYER_Y 3
#define TFT_GAME_HEADER_PLAYER_WIDTH 100 #define TFT_GAME_HEADER_PLAYER_WIDTH 100
/**
* @brief Game data type which contains all game data and players.
*
*/
typedef struct game_s{ typedef struct game_s{
//public section //public section ahead
uint16_t time; // seconds since game start uint16_t time; // Seconds since game start
uint16_t ticks_per_sec; uint16_t ticks_per_sec; // Number of game ticks per second
int8_t winner_id; int8_t winner_id; // Player who won the previous round
uint8_t ticks_per_pixel; uint8_t ticks_per_pixel; // Number of pixels you a player moves per tick
player_t player[PLAYER_COUNT]; player_t player[PLAYER_COUNT];
enum{ enum{ // Current state of the game
prestart, prestart,
running, running,
ended ended
} state; } state;
//private section ahead: //private section ahead
uint8_t ticks_leftover; uint8_t ticks_leftover; // Ticks left to complete a second
uint8_t ticks_sum_sec; uint8_t ticks_sum_sec; // Used to calculate the game time
} game_t; } game_t;
/** /**
@brief Initializes the game object @brief Initializes the game object
@param game @param game Game object
@param ticks_per_sec @param ticks_per_sec Number of game ticks per second
*/ */
void game_init(game_t* game, uint16_t ticks_per_sec); void game_init(game_t* game, uint16_t ticks_per_sec);
/** /**
@brief Calculates one step of the game * @brief Calculates one step of the game
@param game Game to calculate a step for *
@param deltaTime Time that passed since the last call to this method (in ticks) * @param game Game to calculate a step for
@return true if the next call to this method should be made with a delta time of zero. * @param deltaTime Time that passed since the last call to this method (in ticks)
* @return true if the next call to this method should be made with a delta time of zero.
*/ */
bool game_step(game_t* game, uint64_t deltaTime); bool game_step(game_t* game, uint64_t deltaTime);
#endif /* GAME_H */ #endif /* GAME_H */

102
src/io.c
View File

@@ -1,10 +1,10 @@
#include "io.h" #include "io.h"
//-----------Local types & functions-------------------------- // Local functions
typedef struct pin_s { typedef struct pin_s {
GPIO_TypeDef* GPIO; GPIO_TypeDef* GPIO;
uint16_t pinmask; uint16_t pinmask;
bool input; bool input;
} pin_t; } pin_t;
static void pin_create(pin_t* pin, GPIO_TypeDef* GPIO, uint8_t pinnr, bool input); static void pin_create(pin_t* pin, GPIO_TypeDef* GPIO, uint8_t pinnr, bool input);
@@ -12,90 +12,84 @@ static bool pin_get(pin_t* pin);
static void pin_set(pin_t* pin, bool status); static void pin_set(pin_t* pin, bool status);
static void pin_toggle(pin_t* pin); static void pin_toggle(pin_t* pin);
// Local variables
//-------------Local Variables-------------------------
static pin_t pin_t0; static pin_t pin_t0;
static pin_t pin_t1; static pin_t pin_t1;
static pin_t pin_t2; static pin_t pin_t2;
static pin_t pin_t3; static pin_t pin_t3;
static uint8_t new = 0; static uint8_t new = 0;
static uint8_t old = 0; static uint8_t old = 0;
static volatile uint8_t edg = 0; static volatile uint8_t edg = 0;
//---------------Implementation --------------------------------
void pin_create(pin_t* pin, GPIO_TypeDef* GPIO, uint8_t pinnr, bool input) { void pin_create(pin_t* pin, GPIO_TypeDef* GPIO, uint8_t pinnr, bool input) {
GPIO_InitTypeDef gi; GPIO_InitTypeDef gi; // Create gpio init structure
GPIO_StructInit(&gi); GPIO_StructInit(&gi); // Fill gpio init structure with defaults
gi.GPIO_Pin = 1 << pinnr; gi.GPIO_Pin = 1 << pinnr; // create bitmask out of pin number
if(input) { if(input) { // If the pin is set to be an input
gi.GPIO_Mode = GPIO_Mode_IN; gi.GPIO_Mode = GPIO_Mode_IN; // Set mode to input
gi.GPIO_OType = GPIO_OType_OD; gi.GPIO_OType = GPIO_OType_OD; // Set type to open drain
gi.GPIO_PuPd = GPIO_PuPd_UP; gi.GPIO_PuPd = GPIO_PuPd_UP; // Set a pullup
} else { } else {
gi.GPIO_Mode = GPIO_Mode_OUT; gi.GPIO_Mode = GPIO_Mode_OUT; // Set mode to output
gi.GPIO_OType = GPIO_OType_PP; gi.GPIO_OType = GPIO_OType_PP; // Set type to pushpull
gi.GPIO_PuPd = GPIO_PuPd_NOPULL; gi.GPIO_PuPd = GPIO_PuPd_NOPULL; // Set no pullup
} }
GPIO_Init(GPIO,&gi); GPIO_Init(GPIO,&gi); // Update the GPIO configuration
pin->GPIO=GPIO; pin->GPIO=GPIO; // Set the gpiopin in the pin structure
pin->pinmask=0x01<<pinnr; pin->pinmask=0x01<<pinnr; // Insert the pinmask
pin->input = input; pin->input = input; // Store the input information
} }
bool pin_get(pin_t* pin) { bool pin_get(pin_t* pin) {
if(pin->input) { if(pin->input) { // If the pin is an input
return GPIO_ReadInputDataBit(pin->GPIO,pin->pinmask); return GPIO_ReadInputDataBit(pin->GPIO,pin->pinmask); // Read its value
} else { } else { // If the pin is an output
return GPIO_ReadOutputDataBit(pin->GPIO,pin->pinmask); return GPIO_ReadOutputDataBit(pin->GPIO,pin->pinmask); // Read its set value
} }
} }
void pin_set(pin_t* pin, bool status) { void pin_set(pin_t* pin, bool status) {
if(!pin->input) { if(!pin->input) { // If the pin isn't an input
GPIO_WriteBit(pin->GPIO,pin->pinmask,status); GPIO_WriteBit(pin->GPIO,pin->pinmask,status); // Set its value accordingly
} }
} }
void pin_toggle(pin_t* pin) { void pin_toggle(pin_t* pin) {
if(!pin->input) { if(!pin->input) { // If the pin isn't an input
pin_set(pin,!pin_get(pin)); pin_set(pin,!pin_get(pin)); // Toggle its value
} }
} }
void io_init(void){ void io_init(void){
//gpio init RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA | RCC_AHB1Periph_GPIOC,ENABLE); // Enable gpio clock source
RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA | RCC_AHB1Periph_GPIOC,ENABLE); pin_create(&pin_t0, GPIOC, 7, true); // create pin_t0
pin_create(&pin_t0, GPIOC, 7, true); pin_create(&pin_t1, GPIOB, 15, true); // create pin_t1
pin_create(&pin_t1, GPIOB, 15, true); pin_create(&pin_t2, GPIOB, 14, true); // create pin_t2
pin_create(&pin_t2, GPIOB, 14, true); pin_create(&pin_t3, GPIOI, 0, true); // create pin_t3
pin_create(&pin_t3, GPIOI, 0, true);
} }
void io_process(void) { void io_process(void) {
new = pin_get(&pin_t0) | new = pin_get(&pin_t0) |
pin_get(&pin_t1) << 1 | pin_get(&pin_t1) << 1 |
pin_get(&pin_t2) << 2 | pin_get(&pin_t2) << 2 |
pin_get(&pin_t3) << 3; pin_get(&pin_t3) << 3;
edg |= (new ^ old) & new; // detect positive edge edg |= (new ^ old) & new; // detect positive edge
old = new; old = new;
} }
bool io_button_has_edge(uint8_t btnnumber) { bool io_button_has_edge(uint8_t btnnumber) {
uint8_t bm = (1 << btnnumber); // create bitmask
uint8_t bm = (1 << btnnumber); bool status = ((edg & bm) > 0); // check if button is pressed
bool status = ((edg & bm) > 0);
if(status){ if(status){
edg &= ~bm; edg &= ~bm; // clear edge bit
} }
return status; return status;
} }

View File

@@ -5,9 +5,23 @@
#include <stm32f4xx.h> #include <stm32f4xx.h>
/**
* @brief Initialize all used GPIOs and initialize their clock source.
*/
void io_init(void); void io_init(void);
/**
* @brief Edge detection for the buttons which were initialized by io_init.
* Gets called by the systick timer.
*/
void io_process(void); void io_process(void);
/**
* @brief Edge handler which clears the edge bit to make sure a button press gets only handled once per tick.
*
* @param btnnumber Button number
* @return True if the button has a positive edge.
*/
bool io_button_has_edge(uint8_t btnnumber); bool io_button_has_edge(uint8_t btnnumber);
#endif /* IO_H */ #endif /* IO_H */

View File

@@ -4,38 +4,64 @@
#include<stdlib.h> #include<stdlib.h>
#include<stdint.h> #include<stdint.h>
#define max_positions 320 #define max_positions 320 // Maximum of points a player object is holding.
/**
* @brief Direction data type, used to specify the direction when moving.
*/
typedef enum direction_e { typedef enum direction_e {
right, right, // going right
down, down, // going down
left, left, // going left
up up // going up
} direction_t; } direction_t;
/**
* @brief Point data type which is used to store a location for the LCD.
*/
typedef struct point_s{ typedef struct point_s{
uint16_t x; uint16_t x; // x position on the display
uint8_t y; uint8_t y; // y position on the display
} point_t; } point_t;
/**
* @brief Player data type which stores all data for a single player
*/
typedef struct player_s { typedef struct player_s {
uint8_t btn_left; // players left-button
uint8_t btn_right; // players right-button
uint16_t color; // players color
uint16_t num_positions; // players number of past edges
direction_t direction; // players current moving direction
uint8_t btn_left; enum{ // players current state
uint8_t btn_right;
uint16_t color;
uint16_t num_positions;
direction_t direction;
enum{
dead, dead,
alive, alive,
} state; } state;
point_t past_positions[max_positions]; point_t past_positions[max_positions]; // used to store players waypoints
point_t position; point_t position; // current position
} player_t; } player_t;
void player_init(player_t* player, uint8_t btn_left, uint8_t btn_right, point_t pos, uint16_t color, direction_t direction); // reset all fields /**
void player_append_position(player_t* player, point_t point); // updates num_position and adds current position to the list * @brief Initialize a new player object and fill its data fields.
*
* @param player Player object
* @param btn_left Left-button for the new player
* @param btn_right Right-button for the new player
* @param pos Start position for the new player
* @param color Players color
* @param direction Players moving direction
*/
void player_init(player_t* player, uint8_t btn_left, uint8_t btn_right, point_t pos, uint16_t color, direction_t direction);
/**
* @brief Updates num_position and adds current position to the list
*
* @param player Player object
* @param point Point to add to the player object
*/
void player_append_position(player_t* player, point_t point);
#endif /* PLAYER_H */ #endif /* PLAYER_H */

View File

@@ -1,22 +1,22 @@
/** /**
***************************************************************************** *****************************************************************************
* *
* @file startup.s * @file startup.s
* @version 1.0 * @version 1.0
* @date 2013-01-28 * @date 2013-01-28
* @author rct1 * @author rct1
* *
* @brief Startup code and interrupt vector table. * @brief Startup code and interrupt vector table.
* This module performs: * This module performs:
* - Set the initial SP * - Set the initial SP
* - Set the initial PC == Reset_Handler, * - Set the initial PC == Reset_Handler,
* - Set the vector table entries with the exceptions * - Set the vector table entries with the exceptions
* ISR address * ISR address
* - Configure the clock system * - Configure the clock system
* - Branches to main in the C library (which eventually * - Branches to main in the C library (which eventually
* calls main()). * calls main()).
* After Reset the Cortex-M4 processor is in Thread mode, * After Reset the Cortex-M4 processor is in Thread mode,
* priority is Privileged, and the Stack is set to Main. * priority is Privileged, and the Stack is set to Main.
* *
***************************************************************************** *****************************************************************************
* @copyright * @copyright
@@ -53,512 +53,512 @@
.global Default_Handler .global Default_Handler
/* Define Address spaces. defined in linker script. */ /* Define Address spaces. defined in linker script. */
.word _sidata /* start address for the initialization values of the .word _sidata /* start address for the initialization values of the
.data section. */ .data section. */
.word _sdata /* start address for the .data section. */ .word _sdata /* start address for the .data section. */
.word _edata /* end address for the .data section. */ .word _edata /* end address for the .data section. */
.word _sbss /* start address for the .bss section. */ .word _sbss /* start address for the .bss section. */
.word _ebss /* end address for the .bss section. */ .word _ebss /* end address for the .bss section. */
/* stack used for SystemInit_ExtMemCtl; always internal RAM used */ /* stack used for SystemInit_ExtMemCtl; always internal RAM used */
/*----- Section .text.Reset_Handler ----------------------------------------*/ /*----- Section .text.Reset_Handler ----------------------------------------*/
/** /**
* \brief This is the code that gets called when the processor first * \brief This is the code that gets called when the processor first
* starts execution following a reset event. Only the * starts execution following a reset event. Only the
* absolutely necessary set is performed, after which the * absolutely necessary set is performed, after which the
* application supplied main() routine is called. * application supplied main() routine is called.
*/ */
.section .text.Reset_Handler .section .text.Reset_Handler
.weak Reset_Handler .weak Reset_Handler
.type Reset_Handler, %function .type Reset_Handler, %function
Reset_Handler: Reset_Handler:
/* Copy the data segment initializers from flash to SRAM */ /* Copy the data segment initializers from flash to SRAM */
MOVS r1, #0 MOVS r1, #0
B LoopCopyDataInit B LoopCopyDataInit
CopyDataInit: CopyDataInit:
LDR r3, =_sidata LDR r3, =_sidata
LDR r3, [r3, r1] LDR r3, [r3, r1]
STR r3, [r0, r1] STR r3, [r0, r1]
ADDS r1, r1, #4 ADDS r1, r1, #4
LoopCopyDataInit: LoopCopyDataInit:
LDR r0, =_sdata LDR r0, =_sdata
LDR r3, =_edata LDR r3, =_edata
ADDS r2, r0, r1 ADDS r2, r0, r1
CMP r2, r3 CMP r2, r3
BCC CopyDataInit BCC CopyDataInit
LDR r2, =_sbss LDR r2, =_sbss
B LoopFillZerobss B LoopFillZerobss
/* Zero fill the bss segment. */ /* Zero fill the bss segment. */
FillZerobss: FillZerobss:
MOVS r3, #0 MOVS r3, #0
STR r3, [r2], #4 STR r3, [r2], #4
LoopFillZerobss: LoopFillZerobss:
LDR r3, =_ebss LDR r3, =_ebss
CMP r2, r3 CMP r2, r3
BCC FillZerobss BCC FillZerobss
BL SystemInit /* Call the clock system initialization */ BL SystemInit /* Call the clock system initialization */
BL CARME_Init /* Call the CARME-M4 board initialization */ BL CARME_Init /* Call the CARME-M4 board initialization */
BL __libc_init_array /* Call static constructors */ BL __libc_init_array /* Call static constructors */
BL main /* Call the application's entry point */ BL main /* Call the application's entry point */
ProgramFinish: ProgramFinish:
B ProgramFinish /* while true do nothing */ B ProgramFinish /* while true do nothing */
.size Reset_Handler, .-Reset_Handler .size Reset_Handler, .-Reset_Handler
/*----- Section .text.Default_Handler --------------------------------------*/ /*----- Section .text.Default_Handler --------------------------------------*/
/** /**
* \brief This is the code that gets called when the processor * \brief This is the code that gets called when the processor
* receives an unexpected interrupt. This simply enters an * receives an unexpected interrupt. This simply enters an
* infinite loop, preserving the system state for examination * infinite loop, preserving the system state for examination
* by a debugger. * by a debugger.
*/ */
.section .text.Default_Handler, "ax", %progbits .section .text.Default_Handler, "ax", %progbits
dowait: dowait:
LDR r0, =0xA037A0 LDR r0, =0xA037A0
dowaitloop: dowaitloop:
SUBS r0, #1 SUBS r0, #1
BNE dowaitloop BNE dowaitloop
BX lr BX lr
Default_Handler: Default_Handler:
LDR r1, =0x40023800 // RCC_BASE LDR r1, =0x40023800 // RCC_BASE
LDR r3, [r1, #0x30] // RCC->AHB1ENR LDR r3, [r1, #0x30] // RCC->AHB1ENR
LDR r2, =0x100 // RCC_AHB1Periph_GPIOI LDR r2, =0x100 // RCC_AHB1Periph_GPIOI
ORR r3, r3, r2 // RCC->AHB1ENR |= RCC_AHB1Periph_GPIOI ORR r3, r3, r2 // RCC->AHB1ENR |= RCC_AHB1Periph_GPIOI
STR r3, [r1, #0x30] STR r3, [r1, #0x30]
LDR r1, =0x40022000 // GPIOI_BASE LDR r1, =0x40022000 // GPIOI_BASE
/* GPIO port mode register */ /* GPIO port mode register */
LDR r3, [r1, #0x00] // GPIOI->MODER LDR r3, [r1, #0x00] // GPIOI->MODER
LDR r2, =0x0000C000 LDR r2, =0x0000C000
BIC r3, r3, r2 BIC r3, r3, r2
LDR r2, =0x00004000 LDR r2, =0x00004000
ORR r3, r3, r2 ORR r3, r3, r2
STR r3, [r1, #0x00] STR r3, [r1, #0x00]
/* GPIO port output type register */ /* GPIO port output type register */
LDR r3, [r1, #0x04] // GPIOI->OTYPER LDR r3, [r1, #0x04] // GPIOI->OTYPER
LDR r2, =0x00000080 LDR r2, =0x00000080
BIC r3, r3, r2 BIC r3, r3, r2
STR r3, [r1, #0x04] STR r3, [r1, #0x04]
/* GPIO port output speed register */ /* GPIO port output speed register */
LDR r3, [r1, #0x08] // GPIOI->OSPEEDR LDR r3, [r1, #0x08] // GPIOI->OSPEEDR
LDR r2, =0x0000C000 LDR r2, =0x0000C000
BIC r3, r3, r2 BIC r3, r3, r2
STR r3, [r1, #0x08] STR r3, [r1, #0x08]
/* GPIO port pull-up/pull-down register */ /* GPIO port pull-up/pull-down register */
LDR r3, [r1, #0x0C] // GPIOI->PUPDR LDR r3, [r1, #0x0C] // GPIOI->PUPDR
LDR r2, =0x0000C000 LDR r2, =0x0000C000
BIC r3, r3, r2 BIC r3, r3, r2
STR r3, [r1, #0x0C] STR r3, [r1, #0x0C]
/* GPIO port output data register */ /* GPIO port output data register */
LDR r3, [r1, #0x14] // GPIOI->ODR LDR r3, [r1, #0x14] // GPIOI->ODR
LDR r2, =0x00000080 LDR r2, =0x00000080
Infinite_Loop: Infinite_Loop:
ORR r3, r3, r2 ORR r3, r3, r2
STR r3, [r1, #0x14] // Set LED STR r3, [r1, #0x14] // Set LED
BL dowait BL dowait
BIC r3, r3, r2 BIC r3, r3, r2
STR r3, [r1, #0x14] // Reset LED STR r3, [r1, #0x14] // Reset LED
BL dowait BL dowait
B Infinite_Loop B Infinite_Loop
.size Default_Handler, .-Default_Handler .size Default_Handler, .-Default_Handler
/*----- Section .isr_vector ------------------------------------------------*/ /*----- Section .isr_vector ------------------------------------------------*/
/** /**
* \brief The minimal vector table for a Cortex M4. Note that the * \brief The minimal vector table for a Cortex M4. Note that the
* proper constructs must be placed on this to ensure that it * proper constructs must be placed on this to ensure that it
* ends up at physical address 0x0000.0000. * ends up at physical address 0x0000.0000.
*/ */
.section .isr_vector, "a", %progbits .section .isr_vector, "a", %progbits
.type g_pfnVectors, %object .type g_pfnVectors, %object
.size g_pfnVectors, .-g_pfnVectors .size g_pfnVectors, .-g_pfnVectors
g_pfnVectors: g_pfnVectors:
.word _estack .word _estack
.word Reset_Handler .word Reset_Handler
.word NMI_Handler .word NMI_Handler
.word HardFault_Handler .word HardFault_Handler
.word MemManage_Handler .word MemManage_Handler
.word BusFault_Handler .word BusFault_Handler
.word UsageFault_Handler .word UsageFault_Handler
.word 0 .word 0
.word 0 .word 0
.word 0 .word 0
.word 0 .word 0
.word SVC_Handler .word SVC_Handler
.word DebugMon_Handler .word DebugMon_Handler
.word 0 .word 0
.word PendSV_Handler .word PendSV_Handler
.word SysTick_Handler .word SysTick_Handler
/* External Interrupts */ /* External Interrupts */
.word WWDG_IRQHandler /* Window WatchDog */ .word WWDG_IRQHandler /* Window WatchDog */
.word PVD_IRQHandler /* PVD through EXTI Line detection */ .word PVD_IRQHandler /* PVD through EXTI Line detection */
.word TAMP_STAMP_IRQHandler /* Tamper and TimeStamps through the EXTI line */ .word TAMP_STAMP_IRQHandler /* Tamper and TimeStamps through the EXTI line */
.word RTC_WKUP_IRQHandler /* RTC Wakeup through the EXTI line */ .word RTC_WKUP_IRQHandler /* RTC Wakeup through the EXTI line */
.word FLASH_IRQHandler /* FLASH */ .word FLASH_IRQHandler /* FLASH */
.word RCC_IRQHandler /* RCC */ .word RCC_IRQHandler /* RCC */
.word EXTI0_IRQHandler /* EXTI Line0 */ .word EXTI0_IRQHandler /* EXTI Line0 */
.word EXTI1_IRQHandler /* EXTI Line1 */ .word EXTI1_IRQHandler /* EXTI Line1 */
.word EXTI2_IRQHandler /* EXTI Line2 */ .word EXTI2_IRQHandler /* EXTI Line2 */
.word EXTI3_IRQHandler /* EXTI Line3 */ .word EXTI3_IRQHandler /* EXTI Line3 */
.word EXTI4_IRQHandler /* EXTI Line4 */ .word EXTI4_IRQHandler /* EXTI Line4 */
.word DMA1_Stream0_IRQHandler /* DMA1 Stream 0 */ .word DMA1_Stream0_IRQHandler /* DMA1 Stream 0 */
.word DMA1_Stream1_IRQHandler /* DMA1 Stream 1 */ .word DMA1_Stream1_IRQHandler /* DMA1 Stream 1 */
.word DMA1_Stream2_IRQHandler /* DMA1 Stream 2 */ .word DMA1_Stream2_IRQHandler /* DMA1 Stream 2 */
.word DMA1_Stream3_IRQHandler /* DMA1 Stream 3 */ .word DMA1_Stream3_IRQHandler /* DMA1 Stream 3 */
.word DMA1_Stream4_IRQHandler /* DMA1 Stream 4 */ .word DMA1_Stream4_IRQHandler /* DMA1 Stream 4 */
.word DMA1_Stream5_IRQHandler /* DMA1 Stream 5 */ .word DMA1_Stream5_IRQHandler /* DMA1 Stream 5 */
.word DMA1_Stream6_IRQHandler /* DMA1 Stream 6 */ .word DMA1_Stream6_IRQHandler /* DMA1 Stream 6 */
.word ADC_IRQHandler /* ADC1, ADC2 and ADC3s */ .word ADC_IRQHandler /* ADC1, ADC2 and ADC3s */
.word CAN1_TX_IRQHandler /* CAN1 TX */ .word CAN1_TX_IRQHandler /* CAN1 TX */
.word CAN1_RX0_IRQHandler /* CAN1 RX0 */ .word CAN1_RX0_IRQHandler /* CAN1 RX0 */
.word CAN1_RX1_IRQHandler /* CAN1 RX1 */ .word CAN1_RX1_IRQHandler /* CAN1 RX1 */
.word CAN1_SCE_IRQHandler /* CAN1 SCE */ .word CAN1_SCE_IRQHandler /* CAN1 SCE */
.word EXTI9_5_IRQHandler /* External Line[9:5]s */ .word EXTI9_5_IRQHandler /* External Line[9:5]s */
.word TIM1_BRK_TIM9_IRQHandler /* TIM1 Break and TIM9 */ .word TIM1_BRK_TIM9_IRQHandler /* TIM1 Break and TIM9 */
.word TIM1_UP_TIM10_IRQHandler /* TIM1 Update and TIM10 */ .word TIM1_UP_TIM10_IRQHandler /* TIM1 Update and TIM10 */
.word TIM1_TRG_COM_TIM11_IRQHandler /* TIM1 Trigger and Commutation and TIM11 */ .word TIM1_TRG_COM_TIM11_IRQHandler /* TIM1 Trigger and Commutation and TIM11 */
.word TIM1_CC_IRQHandler /* TIM1 Capture Compare */ .word TIM1_CC_IRQHandler /* TIM1 Capture Compare */
.word TIM2_IRQHandler /* TIM2 */ .word TIM2_IRQHandler /* TIM2 */
.word TIM3_IRQHandler /* TIM3 */ .word TIM3_IRQHandler /* TIM3 */
.word TIM4_IRQHandler /* TIM4 */ .word TIM4_IRQHandler /* TIM4 */
.word I2C1_EV_IRQHandler /* I2C1 Event */ .word I2C1_EV_IRQHandler /* I2C1 Event */
.word I2C1_ER_IRQHandler /* I2C1 Error */ .word I2C1_ER_IRQHandler /* I2C1 Error */
.word I2C2_EV_IRQHandler /* I2C2 Event */ .word I2C2_EV_IRQHandler /* I2C2 Event */
.word I2C2_ER_IRQHandler /* I2C2 Error */ .word I2C2_ER_IRQHandler /* I2C2 Error */
.word SPI1_IRQHandler /* SPI1 */ .word SPI1_IRQHandler /* SPI1 */
.word SPI2_IRQHandler /* SPI2 */ .word SPI2_IRQHandler /* SPI2 */
.word USART1_IRQHandler /* USART1 */ .word USART1_IRQHandler /* USART1 */
.word USART2_IRQHandler /* USART2 */ .word USART2_IRQHandler /* USART2 */
.word USART3_IRQHandler /* USART3 */ .word USART3_IRQHandler /* USART3 */
.word EXTI15_10_IRQHandler /* External Line[15:10]s */ .word EXTI15_10_IRQHandler /* External Line[15:10]s */
.word RTC_Alarm_IRQHandler /* RTC Alarm (A and B) through EXTI Line */ .word RTC_Alarm_IRQHandler /* RTC Alarm (A and B) through EXTI Line */
.word OTG_FS_WKUP_IRQHandler /* USB OTG FS Wakeup through EXTI line */ .word OTG_FS_WKUP_IRQHandler /* USB OTG FS Wakeup through EXTI line */
.word TIM8_BRK_TIM12_IRQHandler /* TIM8 Break and TIM12 */ .word TIM8_BRK_TIM12_IRQHandler /* TIM8 Break and TIM12 */
.word TIM8_UP_TIM13_IRQHandler /* TIM8 Update and TIM13 */ .word TIM8_UP_TIM13_IRQHandler /* TIM8 Update and TIM13 */
.word TIM8_TRG_COM_TIM14_IRQHandler /* TIM8 Trigger and Commutation and TIM14 */ .word TIM8_TRG_COM_TIM14_IRQHandler /* TIM8 Trigger and Commutation and TIM14 */
.word TIM8_CC_IRQHandler /* TIM8 Capture Compare */ .word TIM8_CC_IRQHandler /* TIM8 Capture Compare */
.word DMA1_Stream7_IRQHandler /* DMA1 Stream7 */ .word DMA1_Stream7_IRQHandler /* DMA1 Stream7 */
.word FSMC_IRQHandler /* FSMC */ .word FSMC_IRQHandler /* FSMC */
.word SDIO_IRQHandler /* SDIO */ .word SDIO_IRQHandler /* SDIO */
.word TIM5_IRQHandler /* TIM5 */ .word TIM5_IRQHandler /* TIM5 */
.word SPI3_IRQHandler /* SPI3 */ .word SPI3_IRQHandler /* SPI3 */
.word UART4_IRQHandler /* UART4 */ .word UART4_IRQHandler /* UART4 */
.word UART5_IRQHandler /* UART5 */ .word UART5_IRQHandler /* UART5 */
.word TIM6_DAC_IRQHandler /* TIM6 and DAC1&2 underrun errors */ .word TIM6_DAC_IRQHandler /* TIM6 and DAC1&2 underrun errors */
.word TIM7_IRQHandler /* TIM7 */ .word TIM7_IRQHandler /* TIM7 */
.word DMA2_Stream0_IRQHandler /* DMA2 Stream 0 */ .word DMA2_Stream0_IRQHandler /* DMA2 Stream 0 */
.word DMA2_Stream1_IRQHandler /* DMA2 Stream 1 */ .word DMA2_Stream1_IRQHandler /* DMA2 Stream 1 */
.word DMA2_Stream2_IRQHandler /* DMA2 Stream 2 */ .word DMA2_Stream2_IRQHandler /* DMA2 Stream 2 */
.word DMA2_Stream3_IRQHandler /* DMA2 Stream 3 */ .word DMA2_Stream3_IRQHandler /* DMA2 Stream 3 */
.word DMA2_Stream4_IRQHandler /* DMA2 Stream 4 */ .word DMA2_Stream4_IRQHandler /* DMA2 Stream 4 */
.word ETH_IRQHandler /* Ethernet */ .word ETH_IRQHandler /* Ethernet */
.word ETH_WKUP_IRQHandler /* Ethernet Wakeup through EXTI line */ .word ETH_WKUP_IRQHandler /* Ethernet Wakeup through EXTI line */
.word CAN2_TX_IRQHandler /* CAN2 TX */ .word CAN2_TX_IRQHandler /* CAN2 TX */
.word CAN2_RX0_IRQHandler /* CAN2 RX0 */ .word CAN2_RX0_IRQHandler /* CAN2 RX0 */
.word CAN2_RX1_IRQHandler /* CAN2 RX1 */ .word CAN2_RX1_IRQHandler /* CAN2 RX1 */
.word CAN2_SCE_IRQHandler /* CAN2 SCE */ .word CAN2_SCE_IRQHandler /* CAN2 SCE */
.word OTG_FS_IRQHandler /* USB OTG FS */ .word OTG_FS_IRQHandler /* USB OTG FS */
.word DMA2_Stream5_IRQHandler /* DMA2 Stream 5 */ .word DMA2_Stream5_IRQHandler /* DMA2 Stream 5 */
.word DMA2_Stream6_IRQHandler /* DMA2 Stream 6 */ .word DMA2_Stream6_IRQHandler /* DMA2 Stream 6 */
.word DMA2_Stream7_IRQHandler /* DMA2 Stream 7 */ .word DMA2_Stream7_IRQHandler /* DMA2 Stream 7 */
.word USART6_IRQHandler /* USART6 */ .word USART6_IRQHandler /* USART6 */
.word I2C3_EV_IRQHandler /* I2C3 event */ .word I2C3_EV_IRQHandler /* I2C3 event */
.word I2C3_ER_IRQHandler /* I2C3 error */ .word I2C3_ER_IRQHandler /* I2C3 error */
.word OTG_HS_EP1_OUT_IRQHandler /* USB OTG HS End Point 1 Out */ .word OTG_HS_EP1_OUT_IRQHandler /* USB OTG HS End Point 1 Out */
.word OTG_HS_EP1_IN_IRQHandler /* USB OTG HS End Point 1 In */ .word OTG_HS_EP1_IN_IRQHandler /* USB OTG HS End Point 1 In */
.word OTG_HS_WKUP_IRQHandler /* USB OTG HS Wakeup through EXTI */ .word OTG_HS_WKUP_IRQHandler /* USB OTG HS Wakeup through EXTI */
.word OTG_HS_IRQHandler /* USB OTG HS */ .word OTG_HS_IRQHandler /* USB OTG HS */
.word DCMI_IRQHandler /* DCMI */ .word DCMI_IRQHandler /* DCMI */
.word CRYP_IRQHandler /* CRYP crypto */ .word CRYP_IRQHandler /* CRYP crypto */
.word HASH_RNG_IRQHandler /* Hash and Rng */ .word HASH_RNG_IRQHandler /* Hash and Rng */
.word FPU_IRQHandler /* FPU */ .word FPU_IRQHandler /* FPU */
/** /**
* \brief Provide weak aliases for each Exception handler to the * \brief Provide weak aliases for each Exception handler to the
* Default_Handler. As they are weak aliases, any function * Default_Handler. As they are weak aliases, any function
* with the same name will override this definition. * with the same name will override this definition.
*/ */
.weak NMI_Handler .weak NMI_Handler
.thumb_set NMI_Handler, Default_Handler .thumb_set NMI_Handler, Default_Handler
.weak HardFault_Handler .weak HardFault_Handler
.thumb_set HardFault_Handler, Default_Handler .thumb_set HardFault_Handler, Default_Handler
.weak MemManage_Handler .weak MemManage_Handler
.thumb_set MemManage_Handler, Default_Handler .thumb_set MemManage_Handler, Default_Handler
.weak BusFault_Handler .weak BusFault_Handler
.thumb_set BusFault_Handler, Default_Handler .thumb_set BusFault_Handler, Default_Handler
.weak UsageFault_Handler .weak UsageFault_Handler
.thumb_set UsageFault_Handler, Default_Handler .thumb_set UsageFault_Handler, Default_Handler
.weak SVC_Handler .weak SVC_Handler
.thumb_set SVC_Handler, Default_Handler .thumb_set SVC_Handler, Default_Handler
.weak DebugMon_Handler .weak DebugMon_Handler
.thumb_set DebugMon_Handler, Default_Handler .thumb_set DebugMon_Handler, Default_Handler
.weak PendSV_Handler .weak PendSV_Handler
.thumb_set PendSV_Handler, Default_Handler .thumb_set PendSV_Handler, Default_Handler
.weak SysTick_Handler .weak SysTick_Handler
.thumb_set SysTick_Handler, Default_Handler .thumb_set SysTick_Handler, Default_Handler
.weak WWDG_IRQHandler .weak WWDG_IRQHandler
.thumb_set WWDG_IRQHandler, Default_Handler .thumb_set WWDG_IRQHandler, Default_Handler
.weak PVD_IRQHandler .weak PVD_IRQHandler
.thumb_set PVD_IRQHandler, Default_Handler .thumb_set PVD_IRQHandler, Default_Handler
.weak TAMP_STAMP_IRQHandler .weak TAMP_STAMP_IRQHandler
.thumb_set TAMP_STAMP_IRQHandler, Default_Handler .thumb_set TAMP_STAMP_IRQHandler, Default_Handler
.weak RTC_WKUP_IRQHandler .weak RTC_WKUP_IRQHandler
.thumb_set RTC_WKUP_IRQHandler, Default_Handler .thumb_set RTC_WKUP_IRQHandler, Default_Handler
.weak FLASH_IRQHandler .weak FLASH_IRQHandler
.thumb_set FLASH_IRQHandler, Default_Handler .thumb_set FLASH_IRQHandler, Default_Handler
.weak RCC_IRQHandler .weak RCC_IRQHandler
.thumb_set RCC_IRQHandler, Default_Handler .thumb_set RCC_IRQHandler, Default_Handler
.weak EXTI0_IRQHandler .weak EXTI0_IRQHandler
.thumb_set EXTI0_IRQHandler, Default_Handler .thumb_set EXTI0_IRQHandler, Default_Handler
.weak EXTI1_IRQHandler .weak EXTI1_IRQHandler
.thumb_set EXTI1_IRQHandler, Default_Handler .thumb_set EXTI1_IRQHandler, Default_Handler
.weak EXTI2_IRQHandler .weak EXTI2_IRQHandler
.thumb_set EXTI2_IRQHandler, Default_Handler .thumb_set EXTI2_IRQHandler, Default_Handler
.weak EXTI3_IRQHandler .weak EXTI3_IRQHandler
.thumb_set EXTI3_IRQHandler, Default_Handler .thumb_set EXTI3_IRQHandler, Default_Handler
.weak EXTI4_IRQHandler .weak EXTI4_IRQHandler
.thumb_set EXTI4_IRQHandler, Default_Handler .thumb_set EXTI4_IRQHandler, Default_Handler
.weak DMA1_Stream0_IRQHandler .weak DMA1_Stream0_IRQHandler
.thumb_set DMA1_Stream0_IRQHandler, Default_Handler .thumb_set DMA1_Stream0_IRQHandler, Default_Handler
.weak DMA1_Stream1_IRQHandler .weak DMA1_Stream1_IRQHandler
.thumb_set DMA1_Stream1_IRQHandler, Default_Handler .thumb_set DMA1_Stream1_IRQHandler, Default_Handler
.weak DMA1_Stream2_IRQHandler .weak DMA1_Stream2_IRQHandler
.thumb_set DMA1_Stream2_IRQHandler, Default_Handler .thumb_set DMA1_Stream2_IRQHandler, Default_Handler
.weak DMA1_Stream3_IRQHandler .weak DMA1_Stream3_IRQHandler
.thumb_set DMA1_Stream3_IRQHandler, Default_Handler .thumb_set DMA1_Stream3_IRQHandler, Default_Handler
.weak DMA1_Stream4_IRQHandler .weak DMA1_Stream4_IRQHandler
.thumb_set DMA1_Stream4_IRQHandler, Default_Handler .thumb_set DMA1_Stream4_IRQHandler, Default_Handler
.weak DMA1_Stream5_IRQHandler .weak DMA1_Stream5_IRQHandler
.thumb_set DMA1_Stream5_IRQHandler, Default_Handler .thumb_set DMA1_Stream5_IRQHandler, Default_Handler
.weak DMA1_Stream6_IRQHandler .weak DMA1_Stream6_IRQHandler
.thumb_set DMA1_Stream6_IRQHandler, Default_Handler .thumb_set DMA1_Stream6_IRQHandler, Default_Handler
.weak ADC_IRQHandler .weak ADC_IRQHandler
.thumb_set ADC_IRQHandler, Default_Handler .thumb_set ADC_IRQHandler, Default_Handler
.weak CAN1_TX_IRQHandler .weak CAN1_TX_IRQHandler
.thumb_set CAN1_TX_IRQHandler, Default_Handler .thumb_set CAN1_TX_IRQHandler, Default_Handler
.weak CAN1_RX0_IRQHandler .weak CAN1_RX0_IRQHandler
.thumb_set CAN1_RX0_IRQHandler, Default_Handler .thumb_set CAN1_RX0_IRQHandler, Default_Handler
.weak CAN1_RX1_IRQHandler .weak CAN1_RX1_IRQHandler
.thumb_set CAN1_RX1_IRQHandler, Default_Handler .thumb_set CAN1_RX1_IRQHandler, Default_Handler
.weak CAN1_SCE_IRQHandler .weak CAN1_SCE_IRQHandler
.thumb_set CAN1_SCE_IRQHandler, Default_Handler .thumb_set CAN1_SCE_IRQHandler, Default_Handler
.weak EXTI9_5_IRQHandler .weak EXTI9_5_IRQHandler
.thumb_set EXTI9_5_IRQHandler, Default_Handler .thumb_set EXTI9_5_IRQHandler, Default_Handler
.weak TIM1_BRK_TIM9_IRQHandler .weak TIM1_BRK_TIM9_IRQHandler
.thumb_set TIM1_BRK_TIM9_IRQHandler, Default_Handler .thumb_set TIM1_BRK_TIM9_IRQHandler, Default_Handler
.weak TIM1_UP_TIM10_IRQHandler .weak TIM1_UP_TIM10_IRQHandler
.thumb_set TIM1_UP_TIM10_IRQHandler, Default_Handler .thumb_set TIM1_UP_TIM10_IRQHandler, Default_Handler
.weak TIM1_TRG_COM_TIM11_IRQHandler .weak TIM1_TRG_COM_TIM11_IRQHandler
.thumb_set TIM1_TRG_COM_TIM11_IRQHandler, Default_Handler .thumb_set TIM1_TRG_COM_TIM11_IRQHandler, Default_Handler
.weak TIM1_CC_IRQHandler .weak TIM1_CC_IRQHandler
.thumb_set TIM1_CC_IRQHandler, Default_Handler .thumb_set TIM1_CC_IRQHandler, Default_Handler
.weak TIM2_IRQHandler .weak TIM2_IRQHandler
.thumb_set TIM2_IRQHandler, Default_Handler .thumb_set TIM2_IRQHandler, Default_Handler
.weak TIM3_IRQHandler .weak TIM3_IRQHandler
.thumb_set TIM3_IRQHandler, Default_Handler .thumb_set TIM3_IRQHandler, Default_Handler
.weak TIM4_IRQHandler .weak TIM4_IRQHandler
.thumb_set TIM4_IRQHandler, Default_Handler .thumb_set TIM4_IRQHandler, Default_Handler
.weak I2C1_EV_IRQHandler .weak I2C1_EV_IRQHandler
.thumb_set I2C1_EV_IRQHandler, Default_Handler .thumb_set I2C1_EV_IRQHandler, Default_Handler
.weak I2C1_ER_IRQHandler .weak I2C1_ER_IRQHandler
.thumb_set I2C1_ER_IRQHandler, Default_Handler .thumb_set I2C1_ER_IRQHandler, Default_Handler
.weak I2C2_EV_IRQHandler .weak I2C2_EV_IRQHandler
.thumb_set I2C2_EV_IRQHandler, Default_Handler .thumb_set I2C2_EV_IRQHandler, Default_Handler
.weak I2C2_ER_IRQHandler .weak I2C2_ER_IRQHandler
.thumb_set I2C2_ER_IRQHandler, Default_Handler .thumb_set I2C2_ER_IRQHandler, Default_Handler
.weak SPI1_IRQHandler .weak SPI1_IRQHandler
.thumb_set SPI1_IRQHandler, Default_Handler .thumb_set SPI1_IRQHandler, Default_Handler
.weak SPI2_IRQHandler .weak SPI2_IRQHandler
.thumb_set SPI2_IRQHandler, Default_Handler .thumb_set SPI2_IRQHandler, Default_Handler
.weak USART1_IRQHandler .weak USART1_IRQHandler
.thumb_set USART1_IRQHandler, Default_Handler .thumb_set USART1_IRQHandler, Default_Handler
.weak USART2_IRQHandler .weak USART2_IRQHandler
.thumb_set USART2_IRQHandler, Default_Handler .thumb_set USART2_IRQHandler, Default_Handler
.weak USART3_IRQHandler .weak USART3_IRQHandler
.thumb_set USART3_IRQHandler, Default_Handler .thumb_set USART3_IRQHandler, Default_Handler
.weak EXTI15_10_IRQHandler .weak EXTI15_10_IRQHandler
.thumb_set EXTI15_10_IRQHandler, Default_Handler .thumb_set EXTI15_10_IRQHandler, Default_Handler
.weak RTC_Alarm_IRQHandler .weak RTC_Alarm_IRQHandler
.thumb_set RTC_Alarm_IRQHandler, Default_Handler .thumb_set RTC_Alarm_IRQHandler, Default_Handler
.weak OTG_FS_WKUP_IRQHandler .weak OTG_FS_WKUP_IRQHandler
.thumb_set OTG_FS_WKUP_IRQHandler, Default_Handler .thumb_set OTG_FS_WKUP_IRQHandler, Default_Handler
.weak TIM8_BRK_TIM12_IRQHandler .weak TIM8_BRK_TIM12_IRQHandler
.thumb_set TIM8_BRK_TIM12_IRQHandler, Default_Handler .thumb_set TIM8_BRK_TIM12_IRQHandler, Default_Handler
.weak TIM8_UP_TIM13_IRQHandler .weak TIM8_UP_TIM13_IRQHandler
.thumb_set TIM8_UP_TIM13_IRQHandler, Default_Handler .thumb_set TIM8_UP_TIM13_IRQHandler, Default_Handler
.weak TIM8_TRG_COM_TIM14_IRQHandler .weak TIM8_TRG_COM_TIM14_IRQHandler
.thumb_set TIM8_TRG_COM_TIM14_IRQHandler, Default_Handler .thumb_set TIM8_TRG_COM_TIM14_IRQHandler, Default_Handler
.weak TIM8_CC_IRQHandler .weak TIM8_CC_IRQHandler
.thumb_set TIM8_CC_IRQHandler, Default_Handler .thumb_set TIM8_CC_IRQHandler, Default_Handler
.weak DMA1_Stream7_IRQHandler .weak DMA1_Stream7_IRQHandler
.thumb_set DMA1_Stream7_IRQHandler, Default_Handler .thumb_set DMA1_Stream7_IRQHandler, Default_Handler
.weak FSMC_IRQHandler .weak FSMC_IRQHandler
.thumb_set FSMC_IRQHandler, Default_Handler .thumb_set FSMC_IRQHandler, Default_Handler
.weak SDIO_IRQHandler .weak SDIO_IRQHandler
.thumb_set SDIO_IRQHandler, Default_Handler .thumb_set SDIO_IRQHandler, Default_Handler
.weak TIM5_IRQHandler .weak TIM5_IRQHandler
.thumb_set TIM5_IRQHandler, Default_Handler .thumb_set TIM5_IRQHandler, Default_Handler
.weak SPI3_IRQHandler .weak SPI3_IRQHandler
.thumb_set SPI3_IRQHandler, Default_Handler .thumb_set SPI3_IRQHandler, Default_Handler
.weak UART4_IRQHandler .weak UART4_IRQHandler
.thumb_set UART4_IRQHandler, Default_Handler .thumb_set UART4_IRQHandler, Default_Handler
.weak UART5_IRQHandler .weak UART5_IRQHandler
.thumb_set UART5_IRQHandler, Default_Handler .thumb_set UART5_IRQHandler, Default_Handler
.weak TIM6_DAC_IRQHandler .weak TIM6_DAC_IRQHandler
.thumb_set TIM6_DAC_IRQHandler, Default_Handler .thumb_set TIM6_DAC_IRQHandler, Default_Handler
.weak TIM7_IRQHandler .weak TIM7_IRQHandler
.thumb_set TIM7_IRQHandler, Default_Handler .thumb_set TIM7_IRQHandler, Default_Handler
.weak DMA2_Stream0_IRQHandler .weak DMA2_Stream0_IRQHandler
.thumb_set DMA2_Stream0_IRQHandler, Default_Handler .thumb_set DMA2_Stream0_IRQHandler, Default_Handler
.weak DMA2_Stream1_IRQHandler .weak DMA2_Stream1_IRQHandler
.thumb_set DMA2_Stream1_IRQHandler, Default_Handler .thumb_set DMA2_Stream1_IRQHandler, Default_Handler
.weak DMA2_Stream2_IRQHandler .weak DMA2_Stream2_IRQHandler
.thumb_set DMA2_Stream2_IRQHandler, Default_Handler .thumb_set DMA2_Stream2_IRQHandler, Default_Handler
.weak DMA2_Stream3_IRQHandler .weak DMA2_Stream3_IRQHandler
.thumb_set DMA2_Stream3_IRQHandler, Default_Handler .thumb_set DMA2_Stream3_IRQHandler, Default_Handler
.weak DMA2_Stream4_IRQHandler .weak DMA2_Stream4_IRQHandler
.thumb_set DMA2_Stream4_IRQHandler, Default_Handler .thumb_set DMA2_Stream4_IRQHandler, Default_Handler
.weak ETH_IRQHandler .weak ETH_IRQHandler
.thumb_set ETH_IRQHandler, Default_Handler .thumb_set ETH_IRQHandler, Default_Handler
.weak ETH_WKUP_IRQHandler .weak ETH_WKUP_IRQHandler
.thumb_set ETH_WKUP_IRQHandler, Default_Handler .thumb_set ETH_WKUP_IRQHandler, Default_Handler
.weak CAN2_TX_IRQHandler .weak CAN2_TX_IRQHandler
.thumb_set CAN2_TX_IRQHandler, Default_Handler .thumb_set CAN2_TX_IRQHandler, Default_Handler
.weak CAN2_RX0_IRQHandler .weak CAN2_RX0_IRQHandler
.thumb_set CAN2_RX0_IRQHandler, Default_Handler .thumb_set CAN2_RX0_IRQHandler, Default_Handler
.weak CAN2_RX1_IRQHandler .weak CAN2_RX1_IRQHandler
.thumb_set CAN2_RX1_IRQHandler, Default_Handler .thumb_set CAN2_RX1_IRQHandler, Default_Handler
.weak CAN2_SCE_IRQHandler .weak CAN2_SCE_IRQHandler
.thumb_set CAN2_SCE_IRQHandler, Default_Handler .thumb_set CAN2_SCE_IRQHandler, Default_Handler
.weak OTG_FS_IRQHandler .weak OTG_FS_IRQHandler
.thumb_set OTG_FS_IRQHandler, Default_Handler .thumb_set OTG_FS_IRQHandler, Default_Handler
.weak DMA2_Stream5_IRQHandler .weak DMA2_Stream5_IRQHandler
.thumb_set DMA2_Stream5_IRQHandler, Default_Handler .thumb_set DMA2_Stream5_IRQHandler, Default_Handler
.weak DMA2_Stream6_IRQHandler .weak DMA2_Stream6_IRQHandler
.thumb_set DMA2_Stream6_IRQHandler, Default_Handler .thumb_set DMA2_Stream6_IRQHandler, Default_Handler
.weak DMA2_Stream7_IRQHandler .weak DMA2_Stream7_IRQHandler
.thumb_set DMA2_Stream7_IRQHandler, Default_Handler .thumb_set DMA2_Stream7_IRQHandler, Default_Handler
.weak USART6_IRQHandler .weak USART6_IRQHandler
.thumb_set USART6_IRQHandler, Default_Handler .thumb_set USART6_IRQHandler, Default_Handler
.weak I2C3_EV_IRQHandler .weak I2C3_EV_IRQHandler
.thumb_set I2C3_EV_IRQHandler, Default_Handler .thumb_set I2C3_EV_IRQHandler, Default_Handler
.weak I2C3_ER_IRQHandler .weak I2C3_ER_IRQHandler
.thumb_set I2C3_ER_IRQHandler, Default_Handler .thumb_set I2C3_ER_IRQHandler, Default_Handler
.weak OTG_HS_EP1_OUT_IRQHandler .weak OTG_HS_EP1_OUT_IRQHandler
.thumb_set OTG_HS_EP1_OUT_IRQHandler, Default_Handler .thumb_set OTG_HS_EP1_OUT_IRQHandler, Default_Handler
.weak OTG_HS_EP1_IN_IRQHandler .weak OTG_HS_EP1_IN_IRQHandler
.thumb_set OTG_HS_EP1_IN_IRQHandler, Default_Handler .thumb_set OTG_HS_EP1_IN_IRQHandler, Default_Handler
.weak OTG_HS_WKUP_IRQHandler .weak OTG_HS_WKUP_IRQHandler
.thumb_set OTG_HS_WKUP_IRQHandler, Default_Handler .thumb_set OTG_HS_WKUP_IRQHandler, Default_Handler
.weak OTG_HS_IRQHandler .weak OTG_HS_IRQHandler
.thumb_set OTG_HS_IRQHandler, Default_Handler .thumb_set OTG_HS_IRQHandler, Default_Handler
.weak DCMI_IRQHandler .weak DCMI_IRQHandler
.thumb_set DCMI_IRQHandler, Default_Handler .thumb_set DCMI_IRQHandler, Default_Handler
.weak CRYP_IRQHandler .weak CRYP_IRQHandler
.thumb_set CRYP_IRQHandler, Default_Handler .thumb_set CRYP_IRQHandler, Default_Handler
.weak HASH_RNG_IRQHandler .weak HASH_RNG_IRQHandler
.thumb_set HASH_RNG_IRQHandler, Default_Handler .thumb_set HASH_RNG_IRQHandler, Default_Handler
.weak FPU_IRQHandler .weak FPU_IRQHandler
.thumb_set FPU_IRQHandler, Default_Handler .thumb_set FPU_IRQHandler, Default_Handler
.weak vApplicationMallocFailedHook .weak vApplicationMallocFailedHook
.thumb_set vApplicationMallocFailedHook, Default_Handler .thumb_set vApplicationMallocFailedHook, Default_Handler
.weak vApplicationStackOverflowHook .weak vApplicationStackOverflowHook
.thumb_set vApplicationStackOverflowHook, Default_Handler .thumb_set vApplicationStackOverflowHook, Default_Handler

View File

@@ -1,16 +1,16 @@
/** /**
***************************************************************************** *****************************************************************************
* @addtogroup CARME * @addtogroup CARME
* @{ * @{
* @addtogroup USART * @addtogroup USART
* @{ * @{
* *
* @file syscalls.c * @file syscalls.c
* *
* @brief Atollic TrueSTUDIO Minimal System calls file\n * @brief Atollic TrueSTUDIO Minimal System calls file\n
* For more information about which c-functions need which of * For more information about which c-functions need which of
* these lowlevel functions please consult the Newlib * these lowlevel functions please consult the Newlib
* libc-manual. * libc-manual.
* *
***************************************************************************** *****************************************************************************
* @copyright * @copyright
@@ -46,7 +46,7 @@ extern "C" {
/*----- Macros -------------------------------------------------------------*/ /*----- Macros -------------------------------------------------------------*/
#ifndef SYSCALL_USART #ifndef SYSCALL_USART
#define SYSCALL_USART USART1 /**< The IO USART to use in syscall */ #define SYSCALL_USART USART1 /**< The IO USART to use in syscall */
#endif #endif
/*----- Data types ---------------------------------------------------------*/ /*----- Data types ---------------------------------------------------------*/
@@ -84,147 +84,147 @@ void initialise_monitor_handles(void) {
} }
int _getpid(void) { int _getpid(void) {
return 1; return 1;
} }
int _kill(int32_t pid, int32_t sig) { int _kill(int32_t pid, int32_t sig) {
errno = EINVAL; errno = EINVAL;
return -1; return -1;
} }
void _exit(int32_t status) { void _exit(int32_t status) {
_kill(status, -1); _kill(status, -1);
while (1) { while (1) {
/* Make sure we hang here */ /* Make sure we hang here */
} }
} }
int _write(int fd, char *str, int len) { int _write(int fd, char *str, int len) {
uint8_t i = 0U; uint8_t i = 0U;
if (str == NULL) { if (str == NULL) {
return -1; return -1;
} }
for (i = 0U; i < len; i++) { for (i = 0U; i < len; i++) {
while (USART_GetFlagStatus(SYSCALL_USART, USART_FLAG_TC) == RESET) { while (USART_GetFlagStatus(SYSCALL_USART, USART_FLAG_TC) == RESET) {
} }
USART_SendData(SYSCALL_USART, (uint16_t) *str); USART_SendData(SYSCALL_USART, (uint16_t) *str);
str++; str++;
} }
return len; return len;
} }
caddr_t _sbrk(int32_t incr) { caddr_t _sbrk(int32_t incr) {
extern uint32_t _Min_Heap_Size; /* _Min_Heap_Size symbol defined in the linker script. */ extern uint32_t _Min_Heap_Size; /* _Min_Heap_Size symbol defined in the linker script. */
extern uint8_t end asm("end"); extern uint8_t end asm("end");
const uint8_t *max_heap = (uint8_t*) ((uint32_t) &end const uint8_t *max_heap = (uint8_t*) ((uint32_t) &end
+ (uint32_t) &_Min_Heap_Size); + (uint32_t) &_Min_Heap_Size);
static uint8_t *heap_end; static uint8_t *heap_end;
uint8_t *prev_heap_end; uint8_t *prev_heap_end;
if (heap_end == 0) { if (heap_end == 0) {
heap_end = &end; heap_end = &end;
} }
prev_heap_end = heap_end; prev_heap_end = heap_end;
if ((heap_end + incr) > max_heap) { if ((heap_end + incr) > max_heap) {
/* /*
write(1, "Heap and stack collision\n", 25); write(1, "Heap and stack collision\n", 25);
abort(); abort();
*/ */
errno = ENOMEM; errno = ENOMEM;
return (caddr_t) -1; return (caddr_t) -1;
} }
heap_end += incr; heap_end += incr;
return (caddr_t) prev_heap_end; return (caddr_t) prev_heap_end;
} }
int _close(int32_t file) { int _close(int32_t file) {
return -1; return -1;
} }
int _fstat(int32_t file, struct stat *st) { int _fstat(int32_t file, struct stat *st) {
st->st_mode = S_IFCHR; st->st_mode = S_IFCHR;
return 0; return 0;
} }
int _isatty(int32_t file) { int _isatty(int32_t file) {
return 1; return 1;
} }
int _lseek(int32_t file, int32_t ptr, int32_t dir) { int _lseek(int32_t file, int32_t ptr, int32_t dir) {
return 0; return 0;
} }
int _read(int32_t file, uint8_t *ptr, int32_t len) { int _read(int32_t file, uint8_t *ptr, int32_t len) {
uint32_t i = 0U; uint32_t i = 0U;
uint16_t res = 0U; uint16_t res = 0U;
if (ptr == NULL) { if (ptr == NULL) {
return -1; return -1;
} }
for (i = 0U; i < len; i++) { for (i = 0U; i < len; i++) {
if (USART_GetFlagStatus(SYSCALL_USART, USART_FLAG_RXNE) == SET) { if (USART_GetFlagStatus(SYSCALL_USART, USART_FLAG_RXNE) == SET) {
res = USART_ReceiveData(SYSCALL_USART); res = USART_ReceiveData(SYSCALL_USART);
if (res <= 0xFF) { if (res <= 0xFF) {
*ptr = (uint8_t) (res & 0xFF); *ptr = (uint8_t) (res & 0xFF);
ptr++; ptr++;
} }
} }
else { else {
break; break;
} }
} }
return (int) i; return (int) i;
} }
int _open(uint8_t *path, int32_t flags, ...) { int _open(uint8_t *path, int32_t flags, ...) {
/* Pretend like we always fail */ /* Pretend like we always fail */
return -1; return -1;
} }
int _wait(int32_t *status) { int _wait(int32_t *status) {
errno = ECHILD; errno = ECHILD;
return -1; return -1;
} }
int _unlink(uint8_t *name) { int _unlink(uint8_t *name) {
errno = ENOENT; errno = ENOENT;
return -1; return -1;
} }
int _times(struct tms *buf) { int _times(struct tms *buf) {
return -1; return -1;
} }
int _stat(uint8_t *file, struct stat *st) { int _stat(uint8_t *file, struct stat *st) {
st->st_mode = S_IFCHR; st->st_mode = S_IFCHR;
return 0; return 0;
} }
int _link(uint8_t *old, uint8_t *new) { int _link(uint8_t *old, uint8_t *new) {
errno = EMLINK; errno = EMLINK;
return -1; return -1;
} }
int _fork(void) { int _fork(void) {
errno = EAGAIN; errno = EAGAIN;
return -1; return -1;
} }
int _execve(uint8_t *name, uint8_t **argv, uint8_t **env) { int _execve(uint8_t *name, uint8_t **argv, uint8_t **env) {
errno = ENOMEM; errno = ENOMEM;
return -1; return -1;
} }
#ifdef __cplusplus #ifdef __cplusplus