Implemented two players on single host, changed io processing to interrupt.

This commit is contained in:
id101010
2016-01-26 12:25:24 +01:00
parent 91d6b2af96
commit 77e64dacf7
8 changed files with 166 additions and 133 deletions

View File

@@ -4,17 +4,11 @@
#include <color.h>
#include "io.h"
static pin_t pin_left;
static pin_t pin_right;
void game_init(game_t* game) {
//Sysinit
//gpio init (move to module?)
RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA | RCC_AHB1Periph_GPIOC,ENABLE);
pin_create(&pin_right, GPIOC, 7, true);
pin_create(&pin_left, GPIOI, 0, true);
//gpio init
io_init();
//uart init
@@ -24,8 +18,7 @@ void game_init(game_t* game) {
//struct init
game->state=prestart;
game->host_id = 0;
game->ticks_per_pixel = SPEED_SLOW;
game->ticks_per_pixel = SPEED_DEFAULT;
game->ticks_leftover =0;
}
@@ -38,14 +31,15 @@ void game_step(game_t* game, uint64_t deltaTime) {
LCD_DrawRectF(10,10,100,50,GUI_COLOR_BLUE);
//wait on player to press start (host)
while(!pin_get(&pin_right));
while(pin_get(&pin_right));
while(!io_button_has_edge(BTN_START));
//send game start request to slave
//wait on game accept response
//setup
player_init(&(game->player[game->host_id]));
//void player_init(player_t* player, uint8_t btn_left, uint8_t btn_right, point_t pos, uint16_t color, direction_t direction);
player_init(&(game->player[0]), BTN_PLAYER_1_LEFT, BTN_PLAYER_1_RIGHT, (point_t){.x=10,.y=120}, GUI_COLOR_BLUE, right);
player_init(&(game->player[1]), BTN_PLAYER_2_LEFT, BTN_PLAYER_2_RIGHT, (point_t){.x=230,.y=120}, GUI_COLOR_RED, left);
//switch state
@@ -54,66 +48,75 @@ void game_step(game_t* game, uint64_t deltaTime) {
break;
case running:
{
uint16_t ticks;
uint16_t pixels = 0;
if(deltaTime) {
ticks = game->ticks_leftover + deltaTime;
pixels = ticks / game->ticks_per_pixel;
game->ticks_leftover = ticks % game->ticks_per_pixel;
}
for(int i = 0; i < PLAYER_COUNT; i++) {
bool directionChange = false;
player_t* host_player = &(game->player[game->host_id]);
if(pin_get(&pin_left)) {
while(pin_get(&pin_left));
host_player->direction= (host_player->direction + 3) % 4 ; // "decrement enum value"
player_t* player = &(game->player[i]);
if(io_button_has_edge(player->btn_left)) {
player->direction= (player->direction + (4 - 1)) % 4 ; // "decrement enum value"
directionChange = true;
} else if(pin_get(&pin_right)) {
while(pin_get(&pin_right));
host_player->direction= (host_player->direction + 1) % 4 ; // "increment enum value"
} else if(io_button_has_edge(player->btn_right)) {
player->direction= (player->direction + 1) % 4 ; // "increment enum value"
directionChange = true;
}
if(directionChange) {
player_append_position(host_player,host_player->position);
player_append_position(player,player->position);
}
if(deltaTime) {
uint16_t ticks = game->ticks_leftover + deltaTime;
uint16_t pixels = ticks / game->ticks_per_pixel;
game->ticks_leftover = ticks % game->ticks_per_pixel;
if(pixels) {
point_t last_point = host_player->past_positions[host_player->num_positions-1];
switch(host_player->direction) {
point_t last_point = player->past_positions[player->num_positions-1];
switch(player->direction) {
case down:
host_player->position.y+=pixels;
LCD_DrawRectF( host_player->position.x,
player->position.y+=pixels;
LCD_DrawRectF( player->position.x,
last_point.y,
PLAYER_WIDTH,
host_player->position.y - last_point.y,
host_player->color);
player->position.y - last_point.y,
player->color);
break;
case left:
host_player->position.x-=pixels;
LCD_DrawRectF( host_player->position.x,
host_player->position.y,
last_point.x -host_player->position.x,
player->position.x-=pixels;
LCD_DrawRectF( player->position.x,
player->position.y,
last_point.x -player->position.x,
PLAYER_WIDTH,
host_player->color);
player->color);
break;
case up:
host_player->position.y-=pixels;
LCD_DrawRectF( host_player->position.x,
host_player->position.y,
player->position.y-=pixels;
LCD_DrawRectF( player->position.x,
player->position.y,
PLAYER_WIDTH,
last_point.y - host_player->position.y,
host_player->color);
last_point.y - player->position.y,
player->color);
break;
case right:
host_player->position.x+=pixels;
player->position.x+=pixels;
LCD_DrawRectF( last_point.x,
host_player->position.y,
host_player->position.x - last_point.x,
player->position.y,
player->position.x - last_point.x,
PLAYER_WIDTH,
host_player->color);
player->color);
break;
}
}
}
}
break;
}
}
}

View File

@@ -6,15 +6,22 @@
#include"player.h"
#define PLAYER_COUNT 2
#define PLAYER_WIDTH 3
#define PLAYER_WIDTH 0 // Don't change
#define SPEED_SLOW 10
#define SPEED_FAST 1
#define SPEED_DEFAULT (SPEED_SLOW)
#define BTN_START 0
#define BTN_PLAYER_1_LEFT 3
#define BTN_PLAYER_1_RIGHT 2
#define BTN_PLAYER_2_LEFT 1
#define BTN_PLAYER_2_RIGHT 0
typedef struct game_s{
//public section
uint16_t time; // seconds since game start
int8_t winner_id;
uint8_t host_id;
uint8_t ticks_per_pixel;
player_t player[PLAYER_COUNT];
@@ -24,7 +31,6 @@ typedef struct game_s{
ended
} state;
//private section ahead:
uint8_t ticks_leftover;
} game_t;

View File

@@ -1,6 +1,29 @@
#include "io.h"
//-----------Local types & functions--------------------------
typedef struct pin_s {
GPIO_TypeDef* GPIO;
uint16_t pinmask;
bool input;
} pin_t;
static void pin_create(pin_t* pin, GPIO_TypeDef* GPIO, uint8_t pinnr, bool input);
static bool pin_get(pin_t* pin);
static void pin_set(pin_t* pin, bool status);
static void pin_toggle(pin_t* pin);
//-------------Local Variables-------------------------
static pin_t pin_t0;
static pin_t pin_t1;
static pin_t pin_t2;
static pin_t pin_t3;
static uint8_t new = 0;
static uint8_t old = 0;
static volatile uint8_t edg = 0;
//---------------Implementation --------------------------------
void pin_create(pin_t* pin, GPIO_TypeDef* GPIO, uint8_t pinnr, bool input) {
GPIO_InitTypeDef gi;
GPIO_StructInit(&gi);
@@ -41,9 +64,38 @@ void pin_set(pin_t* pin, bool status) {
void pin_toggle(pin_t* pin) {
if(!pin->input) {
set_pin(pin,!get_pin(pin));
pin_set(pin,!pin_get(pin));
}
}
void io_init(void){
//gpio init
RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA | RCC_AHB1Periph_GPIOC,ENABLE);
pin_create(&pin_t0, GPIOC, 7, true);
pin_create(&pin_t1, GPIOB, 15, true);
pin_create(&pin_t2, GPIOB, 14, true);
pin_create(&pin_t3, GPIOI, 0, true);
}
void io_process(void) {
new = pin_get(&pin_t0) |
pin_get(&pin_t1) << 1 |
pin_get(&pin_t2) << 2 |
pin_get(&pin_t3) << 3;
edg |= (new ^ old) & new; // detect positive edge
old = new;
}
bool io_button_has_edge(uint8_t btnnumber) {
uint8_t bm = (1 << btnnumber);
bool status = ((edg & bm) > 0);
if(status){
edg &= ~bm;
}
return status;
}

View File

@@ -1,17 +1,13 @@
#ifndef IO_H
#define IO_H
#include <stdbool.h>
#include <stm32f4xx.h>
typedef struct pin_s {
GPIO_TypeDef* GPIO;
uint16_t pinmask;
bool input;
} pin_t;
void pin_create(pin_t* pin, GPIO_TypeDef* GPIO, uint8_t pinnr, bool input);
bool pin_get(pin_t* pin);
void pin_set(pin_t* pin, bool status);
void pin_toggle(pin_t* pin);
void io_init(void);
void io_process(void);
bool io_button_has_edge(uint8_t btnnumber);
#endif /* IO_H */

View File

@@ -27,10 +27,10 @@
#include <color.h>
#include <stm32f4xx_adc.h>
#include "player.h"
#include "io.h"
#include "game.h"
#include "uart.h"
game_t gameobj;
uint64_t ticks;
@@ -38,9 +38,9 @@ uint64_t lastTicks;
void SysTick_Handler() {
ticks++;
io_process();
}
#define SYSCLK 168e6
#define TICKS_PER_SECOND 100

View File

@@ -1,19 +1,19 @@
#include "player.h"
#include <color.h>
void player_init(player_t* player) {
player->id=0;
player->color = GUI_COLOR_BLUE;
player->num_positions=1;
player->position = (point_t){.x=10,.y=100};
void player_init(player_t* player, uint8_t btn_left, uint8_t btn_right,
point_t pos, uint16_t color, direction_t direction) {
player->color = color;
player->num_positions = 1;
player->position = pos;
player->past_positions[0] = player->position;
player->direction = right;
player->direction = direction;
player->state = alive;
player->btn_left = btn_left;
player->btn_right = btn_right;
}
void player_append_position(player_t* player, point_t point) {
if(player->num_positions < max_positions) {
player->past_positions[player->num_positions++] = point;

View File

@@ -1,11 +1,16 @@
#ifndef PLAYER_H
#define PLAYER_H
#include<stdlib.h>
#include<stdint.h>
#define max_positions 320
typedef enum direction_e {
right,
down,
left,
up
} direction_t;
typedef struct point_s{
uint16_t x;
@@ -14,16 +19,11 @@ typedef struct point_s{
typedef struct player_s {
uint8_t id;
uint8_t btn_left;
uint8_t btn_right;
uint16_t color;
uint16_t num_positions;
enum {
right,
down,
left,
up
} direction;
direction_t direction;
enum{
dead,
@@ -35,7 +35,7 @@ typedef struct player_s {
} player_t;
void player_init(player_t* player); // reset all fields
void player_init(player_t* player, uint8_t btn_left, uint8_t btn_right, point_t pos, uint16_t color, direction_t direction); // reset all fields
void player_append_position(player_t* player, point_t point); // updates num_position and adds current position to the list
#endif /* PLAYER_H */

View File

@@ -1,24 +0,0 @@
#ifndef UART_H
#define UART_H
#include<stdint.h>
#include<stdlib.h>
#include<stdbool.h>
typedef struct uart_message_s{
uint16_t message_length;
uint8_t *message_data;
// Internal, do not touch!
bool __deleted;
} uart_message_t;
void uart_init(void);
void uart_transmit(uart_message_t *message); // transmit a message and frees it
bool uart_has_message(void); // checks if there is at least one msg available
void uart_message_free(uart_message_t *message); // frees a message
uart_message_t *uart_message_allocate(void); // allocate storage for a new message
uart_message_t *receive_message(void); // returns a message if available else null
#endif /* UART_H */