Implemented two players on single host, changed io processing to interrupt.
This commit is contained in:
16
src/player.c
16
src/player.c
@@ -1,19 +1,19 @@
|
||||
#include "player.h"
|
||||
#include <color.h>
|
||||
|
||||
void player_init(player_t* player) {
|
||||
player->id=0;
|
||||
player->color = GUI_COLOR_BLUE;
|
||||
player->num_positions=1;
|
||||
player->position = (point_t){.x=10,.y=100};
|
||||
void player_init(player_t* player, uint8_t btn_left, uint8_t btn_right,
|
||||
point_t pos, uint16_t color, direction_t direction) {
|
||||
player->color = color;
|
||||
player->num_positions = 1;
|
||||
player->position = pos;
|
||||
player->past_positions[0] = player->position;
|
||||
player->direction = right;
|
||||
player->direction = direction;
|
||||
player->state = alive;
|
||||
player->btn_left = btn_left;
|
||||
player->btn_right = btn_right;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void player_append_position(player_t* player, point_t point) {
|
||||
if(player->num_positions < max_positions) {
|
||||
player->past_positions[player->num_positions++] = point;
|
||||
|
||||
Reference in New Issue
Block a user