Implemented two players on single host, changed io processing to interrupt.

This commit is contained in:
id101010
2016-01-26 12:25:24 +01:00
parent 91d6b2af96
commit 77e64dacf7
8 changed files with 166 additions and 133 deletions

View File

@@ -4,17 +4,11 @@
#include <color.h>
#include "io.h"
static pin_t pin_left;
static pin_t pin_right;
void game_init(game_t* game) {
//Sysinit
//gpio init (move to module?)
RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA | RCC_AHB1Periph_GPIOC,ENABLE);
pin_create(&pin_right, GPIOC, 7, true);
pin_create(&pin_left, GPIOI, 0, true);
//gpio init
io_init();
//uart init
@@ -24,8 +18,7 @@ void game_init(game_t* game) {
//struct init
game->state=prestart;
game->host_id = 0;
game->ticks_per_pixel = SPEED_SLOW;
game->ticks_per_pixel = SPEED_DEFAULT;
game->ticks_leftover =0;
}
@@ -38,14 +31,15 @@ void game_step(game_t* game, uint64_t deltaTime) {
LCD_DrawRectF(10,10,100,50,GUI_COLOR_BLUE);
//wait on player to press start (host)
while(!pin_get(&pin_right));
while(pin_get(&pin_right));
while(!io_button_has_edge(BTN_START));
//send game start request to slave
//wait on game accept response
//setup
player_init(&(game->player[game->host_id]));
//void player_init(player_t* player, uint8_t btn_left, uint8_t btn_right, point_t pos, uint16_t color, direction_t direction);
player_init(&(game->player[0]), BTN_PLAYER_1_LEFT, BTN_PLAYER_1_RIGHT, (point_t){.x=10,.y=120}, GUI_COLOR_BLUE, right);
player_init(&(game->player[1]), BTN_PLAYER_2_LEFT, BTN_PLAYER_2_RIGHT, (point_t){.x=230,.y=120}, GUI_COLOR_RED, left);
//switch state
@@ -54,65 +48,74 @@ void game_step(game_t* game, uint64_t deltaTime) {
break;
case running:
{
bool directionChange = false;
player_t* host_player = &(game->player[game->host_id]);
if(pin_get(&pin_left)) {
while(pin_get(&pin_left));
host_player->direction= (host_player->direction + 3) % 4 ; // "decrement enum value"
directionChange = true;
} else if(pin_get(&pin_right)) {
while(pin_get(&pin_right));
host_player->direction= (host_player->direction + 1) % 4 ; // "increment enum value"
directionChange = true;
}
uint16_t ticks;
uint16_t pixels = 0;
if(deltaTime) {
if(directionChange) {
player_append_position(host_player,host_player->position);
}
if(deltaTime) {
uint16_t ticks = game->ticks_leftover + deltaTime;
uint16_t pixels = ticks / game->ticks_per_pixel;
game->ticks_leftover = ticks % game->ticks_per_pixel;
if(pixels) {
point_t last_point = host_player->past_positions[host_player->num_positions-1];
switch(host_player->direction) {
case down:
host_player->position.y+=pixels;
LCD_DrawRectF( host_player->position.x,
last_point.y,
PLAYER_WIDTH,
host_player->position.y - last_point.y,
host_player->color);
break;
case left:
host_player->position.x-=pixels;
LCD_DrawRectF( host_player->position.x,
host_player->position.y,
last_point.x -host_player->position.x,
PLAYER_WIDTH,
host_player->color);
break;
case up:
host_player->position.y-=pixels;
LCD_DrawRectF( host_player->position.x,
host_player->position.y,
PLAYER_WIDTH,
last_point.y - host_player->position.y,
host_player->color);
break;
case right:
host_player->position.x+=pixels;
LCD_DrawRectF( last_point.x,
host_player->position.y,
host_player->position.x - last_point.x,
PLAYER_WIDTH,
host_player->color);
break;
}
}
}
}
ticks = game->ticks_leftover + deltaTime;
pixels = ticks / game->ticks_per_pixel;
game->ticks_leftover = ticks % game->ticks_per_pixel;
}
for(int i = 0; i < PLAYER_COUNT; i++) {
bool directionChange = false;
player_t* player = &(game->player[i]);
if(io_button_has_edge(player->btn_left)) {
player->direction= (player->direction + (4 - 1)) % 4 ; // "decrement enum value"
directionChange = true;
} else if(io_button_has_edge(player->btn_right)) {
player->direction= (player->direction + 1) % 4 ; // "increment enum value"
directionChange = true;
}
if(directionChange) {
player_append_position(player,player->position);
}
if(pixels) {
point_t last_point = player->past_positions[player->num_positions-1];
switch(player->direction) {
case down:
player->position.y+=pixels;
LCD_DrawRectF( player->position.x,
last_point.y,
PLAYER_WIDTH,
player->position.y - last_point.y,
player->color);
break;
case left:
player->position.x-=pixels;
LCD_DrawRectF( player->position.x,
player->position.y,
last_point.x -player->position.x,
PLAYER_WIDTH,
player->color);
break;
case up:
player->position.y-=pixels;
LCD_DrawRectF( player->position.x,
player->position.y,
PLAYER_WIDTH,
last_point.y - player->position.y,
player->color);
break;
case right:
player->position.x+=pixels;
LCD_DrawRectF( last_point.x,
player->position.y,
player->position.x - last_point.x,
PLAYER_WIDTH,
player->color);
break;
}
}
}
break;
}
}
}