no-fading-openclose = true; opacity-rule = [ "95:class_g = 'i3bar'", "95:class_g = 'pcmanfm'", "95:class_g = 'Pcmanfm'", "95:class_g = 'urxvt'", "95:class_g = 'URxvt'" ]; ################################# # # Backend # ################################# backend = "glx"; ################################# # # GLX backend # ################################# glx-no-stencil = true; glx-copy-from-front = false; unredir-if-possible = true; use-damage = true; vsync = true; ################################# # # Opacity # ################################# inactive-opacity = 1; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = false; # Dim inactive windows. (0.0 - 1.0) #inactive-dim = 0.2; # Do not let dimness adjust based on window opacity. #inactive-dim-fixed = true; # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. #blur-background = true; # Blur background of opaque windows with transparent frames as well. #blur-background-frame = true; # Do not let blur radius adjust based on window opacity. blur-background-fixed = false; blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; ################################# # # Fading # ################################# # Fade windows during opacity changes. fading = true; # The time between steps in a fade in milliseconds. (default 10). fade-delta = 4; # Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.03; # Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.03; # Fade windows in/out when opening/closing # no-fading-openclose = true; # Specify a list of conditions of windows that should not be faded. fade-exclude = [ ]; ################################# # # Other # ################################# # Try to detect WM windows and mark them as active. mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). mark-ovredir-focused = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. # Usually more reliable but depends on a EWMH-compliant WM. use-ewmh-active-win = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-rounded-corners = true; # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. # This prevents opacity being ignored for some apps. # For example without this enabled my xfce4-notifyd is 100% opacity no matter what. detect-client-opacity = true; # Specify refresh rate of the screen. # If not specified or 0, compton will try detecting this with X RandR extension. refresh-rate = 0; # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Reported to have no effect, though. dbe = false; # Limit compton to repaint at most once every 1 / refresh_rate second to boost performance. # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. sw-opti = false; # Specify a list of conditions of windows that should always be considered focused. focus-exclude = [ ]; # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. detect-transient = true; # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. detect-client-leader = true; ################################# # # Window type settings # ################################# wintypes: { tooltip = { # fade: Fade the particular type of windows. fade = true; # shadow: Give those windows shadow shadow = false; # opacity: Default opacity for the type of windows. opacity = 0.85; # focus: Whether to always consider windows of this type focused. focus = true; }; };