Files
discoverpixy/common/gui/checkbox.c

145 lines
6.4 KiB
C

/**************************************************************************************************************************************
* Project: discoverpixy
* Website: https://github.com/t-moe/discoverpixy
* Authors: Aaron Schmocker, Timo Lang
* Institution: BFH Bern University of Applied Sciences
* File: common/gui/checkbox.c
*
* Version History:
* Date Autor Email SHA Changes
* 2015-04-27 timolang@gmail.com b300ac5 Added Checkbox support
* 2015-05-17 timolang@gmail.com 2d46336 Improved comments in implementation of button, checkbox, numupdown, tft, touch and screen modules/submodules.
*
**************************************************************************************************************************************/
#include "tft.h"
#include "touch.h"
#include "checkbox.h"
#include <stdio.h>
/* The idea is as follows:
* When the user creates a checkbox we create a touch area for that region and wait for PEN_DOWN events.
* Once the user puts the pen down in this area we'll redraw the checkbox with different shadows (feedback)
* and we'll now wait on PEN_UP or PEN_LEAVE events.
* If the user takes the pen away while in the area (PEN_UP), we toggle the checkbox and we call the provided user callback
* Otherwise (PEN_LEAVE) we only restore the initial shadows
*/
#define ACTIVE_COLOR RGB(251,208,123) //shadow color (inside of border)
#define BORDER_COLOR RGB(29,82,129) //1px border color
#define BACKGROUND_COLOR WHITE //Background color
//Callback which is called when the user touches the touch-area we created for the checkbox
void checkboxes_cb(void* touchArea, TOUCH_ACTION triggeredAction)
{
TOUCH_AREA_STRUCT* area = (TOUCH_AREA_STRUCT*)touchArea;
CHECKBOX_STRUCT* checkbox = (CHECKBOX_STRUCT*)touchArea;
switch (triggeredAction) {
case PEN_DOWN: //If the user touches the area for the "first time"
area->hookedActions = PEN_UP | PEN_LEAVE; //for the future we only want PEN_UP and PEN_LEAVE events
//Draw active shadows
tft_draw_rectangle(checkbox->base.x1 + 1, checkbox->base.y1 + 1, checkbox->base.x2 - 1, checkbox->base.y2 - 1, ACTIVE_COLOR);
tft_draw_rectangle(checkbox->base.x1 + 2, checkbox->base.y1 + 2, checkbox->base.x2 - 2, checkbox->base.y2 - 2, ACTIVE_COLOR);
break;
case PEN_UP: //If the user took the pen away, while in the area (=toggle checkbox!)
checkbox->checked = !checkbox->checked; //Toggle checkbox state
gui_checkbox_update(checkbox); //redraw/overdraw tickmark
if (checkbox->callback != NULL) { //The user provided a callback
checkbox->callback(checkbox, checkbox->checked); //Call the provided callback with the new checked state
}
// no break statement here!
case PEN_LEAVE: //if the user "slided out" of the area
area->hookedActions = PEN_DOWN; //for the future we only want PEN_DOWN events
//Draw inactive shadows
tft_draw_rectangle(checkbox->base.x1 + 1, checkbox->base.y1 + 1, checkbox->base.x2 - 1, checkbox->base.y2 - 1, BACKGROUND_COLOR);
tft_draw_rectangle(checkbox->base.x1 + 2, checkbox->base.y1 + 2, checkbox->base.x2 - 2, checkbox->base.y2 - 2, BACKGROUND_COLOR);
break;
default:
break;
}
}
bool gui_checkbox_add(CHECKBOX_STRUCT* checkbox)
{
if (touch_have_empty(1)) { //Check if the touch module can handle one additional area
unsigned char size = 0;
checkbox->base.hookedActions = PEN_DOWN; //At first we are interested in PEN_DOWN events
checkbox->base.callback = checkboxes_cb; //Use our own callback for the touch area events
//Check the size of the checkbox
if (checkbox->base.x2 > checkbox->base.x1) {
size = checkbox->base.x2 - checkbox->base.x1; //use width a as size
}
if (checkbox->base.y2 > checkbox->base.y1) {
if ((checkbox->base.y2 - checkbox->base.y1) > size) { //height is larger than size
size = checkbox->base.y2 - checkbox->base.y1; //use height as size
}
}
if (size == 0) { //no size found (maybe swap x2 and x1 or y2 and y1 ?)
return false; //signal error
}
if ((size & 0x01)) { //the size is an odd number
size++; //make size an even number
}
//Correct x2,y2 so that the checkbox is quadratic
checkbox->base.x2 = checkbox->base.x1 + size;
checkbox->base.y2 = checkbox->base.y1 + size;
gui_checkbox_redraw(checkbox);//Call redraw method, which will take care of the drawing of the entire checkbox
return touch_register_area(&checkbox->base); //Register the touch area and receive events for this checkbox, from now on
}
return false; //no more touch areas left
}
void gui_checkbox_redraw(CHECKBOX_STRUCT* checkbox)
{
//Draw background and border
tft_fill_rectangle(checkbox->base.x1 + 1, checkbox->base.y1 + 1, checkbox->base.x2 - 1, checkbox->base.y2 - 1, BACKGROUND_COLOR);
tft_draw_rectangle(checkbox->base.x1, checkbox->base.y1, checkbox->base.x2, checkbox->base.y2, BORDER_COLOR);
if (checkbox->checked) { //checkbox is currently checked
gui_checkbox_update(checkbox); //Call update method which will draw the tickmark
}
}
void gui_checkbox_remove(CHECKBOX_STRUCT* checkbox)
{
//We only need to unregister the touch area, as we have not allocated anything else
touch_unregister_area((TOUCH_AREA_STRUCT*)checkbox);
}
void gui_checkbox_update(CHECKBOX_STRUCT* checkbox)
{
unsigned int c = (checkbox->checked) ? checkbox->fgcolor : BACKGROUND_COLOR; //color to use for the tickmark
//helper points inside the checkbox
unsigned int xcent = checkbox->base.x1 + (checkbox->base.x2 - checkbox->base.x1) * 6 / 14;
unsigned int yleft = checkbox->base.y2 - (xcent - checkbox->base.x1) - 1 ;
unsigned int yright = checkbox->base.y2 - (checkbox->base.x2 - xcent) - 1 ;
unsigned int ybot = checkbox->base.y2 - 4;
//Draw tickmark as a 3pixel wide line
tft_draw_line(checkbox->base.x1 + 3, yleft - 1, xcent, ybot - 1, c);
tft_draw_line(checkbox->base.x1 + 3, yleft, xcent, ybot , c);
tft_draw_line(checkbox->base.x1 + 3, yleft + 1, xcent, ybot + 1, c);
xcent++;
ybot--;
tft_draw_line(xcent, ybot - 1, checkbox->base.x2 - 3, yright - 1, c);
tft_draw_line(xcent, ybot, checkbox->base.x2 - 3, yright + 0, c);
tft_draw_line(xcent, ybot + 1, checkbox->base.x2 - 3, yright + 1, c);
}