Files
discoverpixy/common/tft/tft.c

184 lines
6.4 KiB
C

/**************************************************************************************************************************************
* Project: discoverpixy
* Website: https://github.com/t-moe/discoverpixy
* Authors: Aaron Schmocker, Timo Lang
* Institution: BFH Bern University of Applied Sciences
* File: common/tft/tft.c
*
* Version History:
* Date Autor Email SHA Changes
* 2015-04-03 timolang@gmail.com 51089aa Refactored Project Structure for use with emulator
* 2015-04-03 timolang@gmail.com 1f2af9f Added more tft functions to common and emulator. Fixed eventloop.
* 2015-04-03 timolang@gmail.com 1aa9194 Fixed Drawing of rects in Emulator. Got frames from pixy to emulator. Slooooow.
* 2015-04-27 aaron@duckpond.ch aed90ef Drawcircle added (emulator)
* 2015-04-27 timolang@gmail.com e249fb2 Added font support
* 2015-04-30 timolang@gmail.com 76ea9d8 Added num up down support.
* 2015-05-10 timolang@gmail.com b6ab7c8 Fixed compiler warning in tft and screen module.
* 2015-05-15 timolang@gmail.com b08a897 Added tft method to draw a bmp from filesystem. Added another font to emulator.
* 2015-05-17 timolang@gmail.com 2d46336 Improved comments in implementation of button, checkbox, numupdown, tft, touch and screen modules/submodules.
*
**************************************************************************************************************************************/
#include "tft.h"
#include "ll_tft.h"
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include "filesystem.h"
/* The idea is as follows:
* Most of the tft_* functions can be forwarded to the lowlevel implementation.
* The exceptions are commented below.
* Make sure to have a look at the doxygen comments for the lowlevel functions and for the tft_* functions
*/
/* Possible improvements:
* For formatted printing implement putchar, instead of writing into a buffer and drawing that buffer afterwards
*/
bool tft_init()
{
return ll_tft_init();
}
void tft_clear(uint16_t color)
{
ll_tft_clear(color);
}
void tft_draw_line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color)
{
ll_tft_draw_line(x1, y1, x2, y2, color);
}
void tft_draw_pixel(uint16_t x, uint16_t y, uint16_t color)
{
ll_tft_draw_pixel(x, y, color);
}
void tft_draw_rectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color)
{
//could be implemented with 4 lines instead of introducing a ll func
ll_tft_draw_rectangle(x1, y1, x2, y2, color);
}
void tft_fill_rectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color)
{
ll_tft_fill_rectangle(x1, y1, x2, y2, color);
}
void tft_draw_bitmap_unscaled(uint16_t x, uint16_t y, uint16_t width, uint16_t height, const uint16_t* dat)
{
ll_tft_draw_bitmap_unscaled(x, y, width, height, dat);
}
void tft_draw_circle(uint16_t x, uint16_t y, uint16_t r, uint16_t color)
{
ll_tft_draw_circle(x, y, r, color);
}
uint8_t tft_num_fonts()
{
return ll_tft_num_fonts();
}
uint8_t tft_font_height(uint8_t fontnum)
{
return ll_tft_font_height(fontnum);
}
uint8_t tft_font_width(uint8_t fontnum)
{
return ll_tft_font_width(fontnum);
}
//Print line can be done with multiple calls to draw_char
void tft_print_line(uint16_t x, uint16_t y, uint16_t color, uint16_t bgcolor, uint8_t font, const char* text)
{
if (font >= ll_tft_num_fonts()) {
return; //invalid font index
}
for (int i = 0; i < strlen(text); i++) { //for each char in the line
ll_tft_draw_char(x, y, color, bgcolor, font, text[i]); //draw the char
x += ll_tft_font_width(font); //and increase the x position
}
}
//Printing a formatted line can be done by printing the line in a buffer using "sprintf" and then calling print_line
void tft_print_formatted(uint16_t x, uint16_t y, uint16_t color, uint16_t bgcolor, uint8_t font, const char* format, ...)
{
static char buffer[128]; //buffer to save the formatted text into
//Since we have variable arguments, we need to forward them. We have to use vsprintf instead of sprintf for that.
va_list args;
va_start(args, format); //start the varg-list
vsprintf(buffer, format, args); //let vsprintf render the formatted string
tft_print_line(x, y, color, bgcolor, font, buffer); //print the string as normal text
va_end(args); //end the varg-list
}
bool tft_draw_bitmap_file_unscaled(uint16_t x, uint16_t y, const char* filename)
{
//This method reads a .bmp file from the filesystem and tries to draw it.
//Note: The bmp implementation is not complete, it has some limitations and it makes assumptions. See doxygen comment for this method.
//Source Copied and adapted from: http://stackoverflow.com/a/17040962/2606757
FILE_HANDLE* file = filesystem_file_open(filename); //try to open the file
if (file == NULL) { //file opening failed
return false;
}
unsigned char info[54];
if (filesystem_file_read(file, info, 54) != F_OK) { //try to read the 54 byte header
filesystem_file_close(file);
return false; //reading the header failed
}
// extract image height and width from header
uint32_t width = *(uint32_t*)&info[18]; //width in pixel
uint32_t height = *(uint32_t*)&info[22]; //height in pixel
uint16_t depth = *(uint16_t*)&info[28]; //bit's per pixel (color depth)
depth /= 8; //we want the number of bytes per pixel
filesystem_file_seek(file, *(uint32_t*)&info[10]); //seek to the place where img data begins
uint32_t row_padded = (width * depth + 3) & (~3); //row size must be aligned to 4 bytes
unsigned char data [row_padded]; //allocate space for one row (incl. padding)
for (int i = 0; i < height; i++) { //for each row
filesystem_file_read(file, data, row_padded); //read row into buffer
for (int j = 0; j < width * depth; j += depth) { //for each pixel
unsigned char a, r, g, b;
if (depth == 4) { //a,r,g,b 8bit each
a = data[j];
r = data[j + 1];
g = data[j + 2];
b = data[j + 3];
} else if (depth == 3) { // b,g,r, 8bit each
a = 255;
r = data[j + 2];
g = data[j + 1];
b = data[j];
}
if (a != 0) {
//bmp's are stored "bottom-up", so we start drawing at the bottom
tft_draw_pixel(x + j / depth, y + height - 1 - i, RGB(r, g, b));
}
}
}
filesystem_file_close(file);
return true;
}