36 lines
996 B
C
36 lines
996 B
C
#include "tft.h"
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#include "ll_tft.h"
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//it might seems pointless to forward all the functions but we might also introduce functions which have some logic here
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bool tft_init() {
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return ll_tft_init();
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}
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void tft_clear(uint16_t color) {
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ll_tft_clear(color);
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}
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void tft_draw_line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color) {
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ll_tft_draw_line(x1,y1,x2,y2,color);
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}
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void tft_draw_pixel(uint16_t x,uint16_t y,uint16_t color) {
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ll_tft_draw_pixel(x,y,color);
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}
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void tft_draw_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color) {
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//could be implemented with 4 lines instead of introducing a ll func
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ll_tft_draw_rectangle(x1,y1,x2,y2,color);
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}
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void tft_fill_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color) {
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ll_tft_fill_rectangle(x1,y1,x2,y2,color);
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}
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void tft_draw_bitmap_unscaled(uint16_t x, uint16_t y, uint16_t width, uint16_t height, const uint16_t* dat) {
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ll_tft_draw_bitmap_unscaled(x,y,width,height,dat);
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}
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