144 lines
5.7 KiB
C
144 lines
5.7 KiB
C
#include "tft.h"
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#include "touch.h"
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#include "button.h"
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#include "numupdown.h"
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#include <stdio.h> //for sprintf
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#include <stddef.h> //for offsetof macro
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#include <stdlib.h> //for abs
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/* The idea is as follows:
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* When the user add's a numupdown we create two buttons, one with a plus and one with a minus sign in it
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* When the user presses one of the buttons we check and increase the value and execute the provided user callback
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*/
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#define BASE_COLOR RGB(90,90,90) //Background color for the whole element
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//Callback which is called when the user presses the "plus" button
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void button_up_cb(void* button)
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{
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//Get the pointer to the numupdown: subtract the offset of the buttonUp member in the struct from the button pointer
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NUMUPDOWN_STRUCT* element = button-offsetof(NUMUPDOWN_STRUCT,buttonUp);
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if(element->value<element->max) { //old value lies below the maximum
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element->value++; //let's increase the value
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gui_numupdown_update(element); //and redraw everything
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if(element->callback!=NULL) { //the user provided a callback
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element->callback(element,element->value); //Call the user callback with the new value
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}
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}
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}
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//Callback which is called when the user presses the "minus" button
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void button_down_cb(void* button)
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{
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//Get the pointer to the numupdown: subtract the offset of the buttonDown member in the struct from the button pointer
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NUMUPDOWN_STRUCT* element = button-offsetof(NUMUPDOWN_STRUCT,buttonDown);
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if(element->value>element->min) { //old value lies above the minimum
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element->value--; //let's decrease the value
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gui_numupdown_update(element); //and redraw everything
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if(element->callback!=NULL) { //the user provided a callback
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element->callback(element,element->value); //Call the user callback with the new value
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}
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}
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}
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//Method to calculate the number of characters needed to print the provided number in decimal notation (with optional sign)
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static uint8_t calc_text_width(int16_t val) {
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uint8_t width = 1 + (val<0); //1 if positive, 2 if negative (to let space for sign)
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val=abs(val); //Make the number positive
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while(val>=10) { //while we have two or more digits
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val/=10; //remove one digit
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width++; //add one character
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}
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return width;
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}
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bool gui_numupdown_add(NUMUPDOWN_STRUCT* numupdown)
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{
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if(touch_have_empty(2)) //Check if the touch module can handle two additional areas
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{
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if(numupdown->min > numupdown->max) { //min is bigger than max?
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return false; //invalid parameter
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}
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if(numupdown->value < numupdown->min) { //value is smaller than min?
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numupdown->value = numupdown->min; //normalize value
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} else if(numupdown->value > numupdown->max) { //value is bigger than max?
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numupdown->value = numupdown->max; //normalize value
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}
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uint8_t tw1 = calc_text_width(numupdown->max); //Calculate character width to render maximum value
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uint8_t tw2 = calc_text_width(numupdown->min); //Calculate character width to render minimum value
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if(tw2 > tw1) tw1 = tw2; //ensure tw1 contains the larger number of the two
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uint8_t width= tft_font_width(0)*(tw1+1); //Calculate width of the number area
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//Add "minus" button to the left side of the number area
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numupdown->buttonDown.base.x1=numupdown->x;
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numupdown->buttonDown.base.y1=numupdown->y;
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numupdown->buttonDown.base.x2=AUTO;
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numupdown->buttonDown.base.y2=numupdown->y+tft_font_height(0)*2;
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numupdown->buttonDown.text="-";
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numupdown->buttonDown.font=0;
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numupdown->buttonDown.bgcolor=BASE_COLOR;
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numupdown->buttonDown.txtcolor=WHITE;
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numupdown->buttonDown.callback = button_down_cb;
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gui_button_add(&numupdown->buttonDown);
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//Add "plus" button to the right side of the number area
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numupdown->buttonUp.base.x1=numupdown->buttonDown.base.x2+width+2;
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numupdown->buttonUp.base.y1=numupdown->y;
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numupdown->buttonUp.base.x2=AUTO;
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numupdown->buttonUp.base.y2=numupdown->y +tft_font_height(0)*2;
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numupdown->buttonUp.text="+";
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numupdown->buttonUp.font=0;
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numupdown->buttonUp.bgcolor=BASE_COLOR;
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numupdown->buttonUp.txtcolor=WHITE;
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numupdown->buttonUp.callback = button_up_cb;
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gui_button_add(&numupdown->buttonUp);
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//Draw background and label of the number area
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tft_fill_rectangle(numupdown->buttonDown.base.x2+2,numupdown->y,numupdown->buttonDown.base.x2+width,numupdown->buttonUp.base.y2,BASE_COLOR);
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tft_print_formatted(numupdown->buttonDown.base.x2+2+tft_font_width(0)/2,numupdown->y+tft_font_height(0)/2,numupdown->fgcolor,BASE_COLOR,0,"%*d",tw1,numupdown->value);
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return true;
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}
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return false; //not enough touch areas left
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}
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void gui_numupdown_remove(NUMUPDOWN_STRUCT* numupdown)
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{
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//remove the two buttons, we have no other allocated resources
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gui_button_remove(&numupdown->buttonUp);
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gui_button_remove(&numupdown->buttonDown);
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}
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void gui_numupdown_redraw(NUMUPDOWN_STRUCT* numupdown)
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{
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//redraw the two buttons
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gui_button_redraw(&numupdown->buttonUp);
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gui_button_redraw(&numupdown->buttonDown);
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//call update method which will take care of the number-area rendering
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gui_numupdown_update(numupdown);
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}
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void gui_numupdown_update(NUMUPDOWN_STRUCT* numupdown)
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{
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//Calculate the number area width again (see above)
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uint8_t tw1 = calc_text_width(numupdown->max);
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uint8_t tw2 = calc_text_width(numupdown->min);
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if(tw2 > tw1) tw1 = tw2;
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uint8_t width= tft_font_width(0)*(tw1+1);
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//Draw background and label of the number area
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tft_fill_rectangle(numupdown->buttonDown.base.x2+2,numupdown->y,numupdown->buttonDown.base.x2+width,numupdown->buttonUp.base.y2,BASE_COLOR);
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tft_print_formatted(numupdown->buttonDown.base.x2+2+tft_font_width(0)/2,numupdown->y+tft_font_height(0)/2,numupdown->fgcolor,BASE_COLOR,0,"%*d",tw1,numupdown->value);
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}
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