Files
discoverpixy/common/app/screen_guitest.c

165 lines
4.5 KiB
C

/**************************************************************************************************************************************
* Project: discoverpixy
* Website: https://github.com/t-moe/discoverpixy
* Authors: Aaron Schmocker, Timo Lang
* Institution: BFH Bern University of Applied Sciences
* File: common/app/screen_guitest.c
*
* Version History:
* Date Autor Email SHA Changes
* 2015-04-27 timolang@gmail.com cf72baa Introduced a Screen (sub) module and divided app into multiple screens.
* 2015-04-30 timolang@gmail.com 76ea9d8 Added num up down support.
* 2015-05-09 timolang@gmail.com c652b6b Improved Emulator Gui
* 2015-05-29 aaron@duckpond.ch 7d2d1a1 Implemented basic sampling and averaging of touch coordinates using timer7
* 2015-06-01 timolang@gmail.com eb573bc Finalized calibration. Fixed a bug in screen module.
* 2015-06-02 timolang@gmail.com da34bce Fixed all printf related problems on discovery using workarounds and newlib nano-instead of newlib
*
**************************************************************************************************************************************/
#include "screen_guitest.h"
#include "button.h"
#include "tft.h"
#include "checkbox.h"
#include "numupdown.h"
static BUTTON_STRUCT b_back;
static TOUCH_AREA_STRUCT a_area;
static CHECKBOX_STRUCT c_cbox;
static NUMUPDOWN_STRUCT n_updown;
static void checkboxCB(void* checkbox, bool checked)
{
printf("Checkbox %s\n", (checked ? "checked" : "unchecked"));
}
static void b_back_cb(void* button)
{
gui_screen_back();
}
static void n_updown_cb(void* numupdown, int16_t value)
{
printf("New NumUpDown Value %d\n", value);
}
static void touchCB(void* touchArea, TOUCH_ACTION triggeredAction)
{
switch (triggeredAction) {
case PEN_DOWN:
printf("action PEN_DOWN\n");
break;
case PEN_UP:
printf("action PEN_UP\n");
break;
case PEN_MOVE:
printf("action PEN_MOVE\n");
break;
case PEN_ENTER:
printf("action PEN_ENTER\n");
break;
case PEN_LEAVE:
printf("action PEN_LEAVE\n");
break;
default:
printf("action %s\n", triggeredAction);
break;
}
}
static void enter(void* screen)
{
tft_clear(HEX(0xA6FD9A));
//Back button
b_back.base.x1 = 10; //Start X of Button
b_back.base.y1 = 10; //Start Y of Button
b_back.base.x2 = AUTO; //b_back.base.x1+160; //Auto Calculate X2 with String Width
b_back.base.y2 = AUTO; //Auto Calculate Y2 with String Height
b_back.txtcolor = WHITE; //Set foreground color
b_back.bgcolor = HEX(0xAE1010); //Set background color (Don't take 255 or 0 on at least one channel, to make shadows possible)
b_back.font = 0; //Select Font
b_back.text = "Back"; //Set Text (For formatted strings take sprintf)
b_back.callback = b_back_cb; //Call b_back_cb as Callback
gui_button_add(&b_back); //Register Button (and run the callback from now on)
//tft test
tft_draw_pixel(0, 0, BLACK);
tft_draw_pixel(319, 239, BLACK);
tft_draw_pixel(10, 210, BLUE);
tft_draw_pixel(12, 210, BLUE);
tft_draw_rectangle(40, 100, 60, 235, BLUE);
tft_fill_rectangle(100, 215, 200, 225, GREEN);
tft_draw_line(10, 50, 310, 225, RGB(0xFF, 0, 0xFF));
tft_draw_circle(10, 10, 100, RED);
tft_print_line(30, 130, RED, BLUE, 0, "Hallo");
//Area test
a_area.hookedActions = PEN_DOWN | PEN_UP | PEN_MOVE | PEN_ENTER | PEN_LEAVE;
a_area.x1 = 130;
a_area.y1 = 30;
a_area.x2 = 200;
a_area.y2 = 60;
a_area.callback = touchCB;
touch_register_area(&a_area);
//Checkbox test
c_cbox.base.x1 = 220;
c_cbox.base.y1 = 45;
c_cbox.base.x2 = c_cbox.base.x1 + 16;
c_cbox.base.y2 = c_cbox.base.y1 + 16;
c_cbox.fgcolor = GREEN;
c_cbox.checked = true;
c_cbox.callback = checkboxCB;
gui_checkbox_add(&c_cbox);
//Num up down test
n_updown.x = 200;
n_updown.y = 120;
n_updown.fgcolor = RED;
n_updown.value = -3;
n_updown.max = 11;
n_updown.min = -5;
n_updown.callback = n_updown_cb;
gui_numupdown_add(&n_updown);
}
static void leave(void* screen)
{
gui_button_remove(&b_back);
gui_checkbox_remove(&c_cbox);
gui_numupdown_remove(&n_updown);
touch_unregister_area(&a_area);
}
static void update(void* screen)
{
//gui_button_redraw(&b_back); //only needed if button is overdrawn by others
//.... for the other elements as well
}
static SCREEN_STRUCT screen = {
enter,
leave,
update
};
SCREEN_STRUCT* get_screen_guitest()
{
return &screen;
}