/************************************************************************************************************************************** * Project: discoverpixy * Website: https://github.com/t-moe/discoverpixy * Authors: Aaron Schmocker, Timo Lang * Institution: BFH Bern University of Applied Sciences * File: common/gui/screen.h * * Version History: * Date Autor Email SHA Changes * 2015-04-27 timolang@gmail.com cf72baa Introduced a Screen (sub) module and divided app into multiple screens. * 2015-04-27 timolang@gmail.com 77e6d0e Fixed screen implementation. * 2015-05-11 timolang@gmail.com 08d9fe0 More work on doxygen module structure * 2015-05-15 timolang@gmail.com 9a16865 Added doxgen comments to filesyste, checkbox, numupdown and screen module. And some minor changes to the other modules. * 2015-05-17 timolang@gmail.com 2d46336 Improved comments in implementation of button, checkbox, numupdown, tft, touch and screen modules/submodules. * 2015-06-06 timolang@gmail.com c06661d Fixed some outdated comments in source code. Documented Gui Module in docu. * **************************************************************************************************************************************/ #ifndef SCREEN_H #define SCREEN_H #include #include /** * @addtogroup gui */ /*@{*/ /** * @defgroup screen Screen * The Screen Submodule provides an api to navigate between different "screens" on the UI. * Each screen must provide an enter, update and a leave method; which will be called from this module at the right time. * The implemented screens of the application are documented in the \ref screens module. */ /*@}*/ /** * @addtogroup screen */ /*@{*/ /** * Prototype for Event Listeners (called when the screen is entered, left or should be updated) * @param screen The pointer to the SCREEN_STRUCT where the event occurred */ typedef void (*SCREEN_CALLBACK)(void* screen); /** * Structure to configure the Screen */ typedef struct SCREEN_S { SCREEN_CALLBACK on_enter; //!< The Callback which is called when the screen is entered. Add/Register all UI-Elements here SCREEN_CALLBACK on_leave; //!< The Callback which is called when the screen is left. Remove/Unregister all UI-Elements here SCREEN_CALLBACK on_update; //!< The Callback which is called repeatedly when the screen should be updated. Update/Redraw all UI-Elements here struct SCREEN_S* next; //!< Used internally. do not modify, do not initialize } SCREEN_STRUCT; /** * Navigate to the given screen as soon as the app enters the main loop again (and gui_screen_update() is called) * It's safe to call this method from an interrupt * @note Do not pass a screen which is already in your history of screens! * @param screen A Pointer to the preinitialized SCREEN_STRUCT * @return true on success */ bool gui_screen_navigate(SCREEN_STRUCT* screen); /** * Navigate one screen back as soon as the app enters the main loop again. * It's safe to call this method from an interrupt * @return true on success */ bool gui_screen_back(); /** * Returns the currently active screen * @return A Pointer to the active SCREEN_STRUCT */ SCREEN_STRUCT* gui_screen_get_current(); //Updates/switches the screens. Call this from the app main loop, as fast as you can. /** * Updates the current screen. Switches the screen if gui_screen_navigate() or gui_screen_back() have been called since the last call to this method. * This method should be called repeatedly from the main loop (e.g. app_process()) */ void gui_screen_update(); /*@}*/ #endif /* SCREEN_H */