#include "tft.h" #include "ll_tft.h" //it might seems pointless to forward all the functions but we might also introduce functions which have some logic here bool tft_init() { return ll_tft_init(); } void tft_clear(uint16_t color) { ll_tft_clear(color); } void tft_draw_line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color) { ll_tft_draw_line(x1,y1,x2,y2,color); } void tft_draw_pixel(uint16_t x,uint16_t y,uint16_t color) { ll_tft_draw_pixel(x,y,color); } void tft_draw_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color) { //could be implemented with 4 lines instead of introducing a ll func ll_tft_draw_rectangle(x1,y1,x2,y2,color); } void tft_fill_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color) { ll_tft_fill_rectangle(x1,y1,x2,y2,color); } void tft_draw_bitmap_unscaled(uint16_t x, uint16_t y, uint16_t width, uint16_t height, const uint8_t* dat) { ll_tft_draw_bitmap_unscaled(x,y,width,height,dat); }