/************************************************************************************************************************************** * Project: discoverpixy * Website: https://github.com/t-moe/discoverpixy * Authors: Aaron Schmocker, Timo Lang * Institution: BFH Bern University of Applied Sciences * File: common/app/screen_photomode.c * * Version History: * Date Autor Email SHA Changes * 2015-05-15 timolang@gmail.com 27c09ba Redesigned main menu. Moved stuff from pixytest to a new helper file and to the new "photo mode"-screen. * 2015-05-16 timolang@gmail.com 62006e0 Documented pixy_helper and implemented/finished photo-mode screens! Snap some shots! * 2015-06-07 timolang@gmail.com c87220d Renamed pixy_helper to pixy_frame. Updated docu of appliaction. added doxygen comments to pixy_{frame,control}.h * **************************************************************************************************************************************/ #include "screen_photomode.h" #include "screen_photomode_save.h" #include "button.h" #include "tft.h" #include "touch.h" #include "pixy.h" #include "system.h" #include "pixy_frame.h" static bool pixy_connected = false; //Whether or not the pixy cam is currently connected static BUTTON_STRUCT b_back; //Button to navigate back static BUTTON_STRUCT b_save; //Button to save the current image static TOUCH_AREA_STRUCT a_area; //Touch Area, where the frame is drawn. Used to drag the image around static bool subMenu = false; //Whether or not we left the current screen for a submenu //Callback for when the user presses the "back" button static void b_back_cb(void* button) { subMenu = false; //we're not entering a submenu gui_screen_back(); //navigate back to the previous screen } //Callback for when the user presses the "save" button static void b_save_cb(void* button) { subMenu = true; //we're entering a submenu gui_screen_navigate(get_screen_photomodesave()); //navigate to the save screen } static POINT_STRUCT pixy_pos; //The current position of pixy's servos static POINT_STRUCT old_pos; //The last touch position on the screen //Callback for when the user drags the image around static void touchCB(void* touchArea, TOUCH_ACTION triggeredAction) { POINT_STRUCT p = touch_get_last_point(); //get the last touched point switch (triggeredAction) { case PEN_ENTER: case PEN_DOWN: old_pos = p; //If the user "newly" enters the touch area, we set the "last" position to the current break; case PEN_MOVE: { //the user is moving around, he entered the screen a while ago (old_pos is set) int16_t deltaX = p.x - old_pos.x; //Calculate x difference between last and current touch int16_t deltaY = p.y - old_pos.y; //Calculate y difference between last and current touch old_pos = p; //store the current touch point for the next time //printf("%d %d\n",deltaX,deltaY); if (pixy_connected) { //Calculate new servo coordinates. 2 is just a proportional factor int16_t new_x = pixy_pos.x + deltaX * 2; int16_t new_y = pixy_pos.y - deltaY * 2; //check limits if (new_x < 0) { new_x = 0; } if (new_x > 1000) { new_x = 1000; } if (new_y < 0) { new_y = 0; } if (new_y > 1000) { new_y = 1000; } //set pixy_pos so that the main routine can send it to the servos pixy_pos.x = new_x; pixy_pos.y = new_y; } } break; case PEN_UP: case PEN_LEAVE: //printf("Leave/up\n"); break; default: break; } } //Callback for when the screen is entered/loaded static void enter(void* screen) { tft_clear(WHITE); tft_print_line(5, 5, BLACK, TRANSPARENT, 0, "Drag the image around and "); //Back button b_back.base.x1 = 5; //Start X of Button b_back.base.y1 = 19; //Start Y of Button b_back.base.x2 = AUTO; //Auto Calculate X2 with String Width b_back.base.y2 = AUTO; //Auto Calculate Y2 with String Height b_back.txtcolor = WHITE; //Set foreground color b_back.bgcolor = HEX(0xAE1010); //Set background color (Don't take 255 or 0 on at least one channel, to make shadows possible) b_back.font = 0; //Select Font b_back.text = "Back"; //Set Text (For formatted strings take sprintf) b_back.callback = b_back_cb; //Call b_back_cb as Callback gui_button_add(&b_back); //Register Button (and run the callback from now on) //Save button b_save.base.x1 = 190; b_save.base.y1 = 3; b_save.base.x2 = AUTO; b_save.base.y2 = AUTO; b_save.txtcolor = WHITE; b_save.bgcolor = HEX(0x1010AE); b_save.font = 0; b_save.text = "Save it!"; b_save.callback = b_save_cb; gui_button_add(&b_save); //Frame Coordinates: topleft = (1,40); bottomright = (318,238) //Leave a 10px border for the area //Area to drag the image around a_area.hookedActions = PEN_DOWN | PEN_MOVE | PEN_ENTER | PEN_UP | PEN_LEAVE; a_area.x1 = 11; a_area.y1 = 50; a_area.x2 = 308; a_area.y2 = 228; a_area.callback = touchCB; touch_register_area(&a_area); //Pixy stuff pixy_connected = (pixy_init() == 0); //try to connect to pixy if (pixy_connected && !subMenu) { //pixy is connected, but we are not coming from a submenu pixy_pos.x = pixy_pos.y = 500; //reset servo positions to center } } //Callback for when the screen is left/unloaded static void leave(void* screen) { //remove buttons and touch area. gui_button_remove(&b_back); gui_button_remove(&b_save); touch_unregister_area(&a_area); } //Callback for when the screen should be updated //This is the main loop of the screen. This method will be called repeatedly static void update(void* screen) { //Note: The only way to detect that pixy has been disconnected is if a command fails. There's no pixy_is_connected method yet :'( if (!pixy_connected) { //Pixy not connected pixy_close(); //Ensure that all pixy resources are freed (failsafe) if (pixy_init() == 0) { //try to connect to pixy pixy_connected = true; if (!subMenu) { //we're not coming from a submenu pixy_pos.x = pixy_pos.y = 500; //reset servo positions to center } printf("pixy (re)initialized\n"); } } if (pixy_connected) { //If we are connected (now) pixy_service(); //Handle pending pixy events (e.g. color info retrival) pixy_render_full_frame(1, 40); //render the pixy video at point (1,40) //set the servo positions to the coordinates form the touch interrupt pixy_rcs_set_position(0, pixy_pos.x); pixy_rcs_set_position(1, pixy_pos.y); } } //Declare screen callbacks static SCREEN_STRUCT screen = { enter, leave, update }; SCREEN_STRUCT* get_screen_photomode() { return &screen; }