#include #include #define RGB(r,g,b) ((((r) & 0xF8) << 8) | (((g) & 0xFC) << 3) | (((b) & 0xF8) >> 3)) #define RED RGB(255,0,0) #define GREEN RGB(0,255,0) #define BLUE RGB(0,0,255) #define WHITE RGB(255,255,255) #define BLACK RGB(0,0,0) #define HEX(h) (RGB(((h)>>16),((h)>>8),(h))) bool tft_init(); void tft_clear(uint16_t color); void tft_draw_line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color); void tft_draw_pixel(uint16_t x,uint16_t y,uint16_t color); void tft_draw_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color); void tft_fill_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color); void tft_draw_bitmap_unscaled(uint16_t x, uint16_t y, uint16_t width, uint16_t height, const uint16_t* dat); void tft_draw_circle(uint16_t x, uint16_t y, uint16_t r, uint16_t color);