#include "tft.h" #include "touch.h" #include "checkbox.h" #include /* The idea is as follows: * When the user creates a checkbox we create a touch area for that region and wait for PEN_DOWN events. * Once the user puts the pen down in this area we'll redraw the checkbox with different shadows (feedback) * and we'll now wait on PEN_UP or PEN_LEAVE events. * If the user takes the pen away while in the area (PEN_UP), we toggle the checkbox and we call the provided user callback * Otherwise (PEN_LEAVE) we only restore the initial shadows */ #define ACTIVE_COLOR RGB(251,208,123) //shadow color (inside of border) #define BORDER_COLOR RGB(29,82,129) //1px border color #define BACKGROUND_COLOR WHITE //Background color //Callback which is called when the user touches the touch-area we created for the checkbox void checkboxes_cb(void* touchArea, TOUCH_ACTION triggeredAction) { TOUCH_AREA_STRUCT * area = (TOUCH_AREA_STRUCT*)touchArea; CHECKBOX_STRUCT* checkbox = (CHECKBOX_STRUCT*)touchArea; switch(triggeredAction) { case PEN_DOWN: //If the user touches the area for the "first time" area->hookedActions=PEN_UP|PEN_LEAVE; //for the future we only want PEN_UP and PEN_LEAVE events //Draw active shadows tft_draw_rectangle(checkbox->base.x1+1,checkbox->base.y1+1,checkbox->base.x2-1,checkbox->base.y2-1,ACTIVE_COLOR); tft_draw_rectangle(checkbox->base.x1+2,checkbox->base.y1+2,checkbox->base.x2-2,checkbox->base.y2-2,ACTIVE_COLOR); break; case PEN_UP: //If the user took the pen away, while in the area (=toggle checkbox!) checkbox->checked=!checkbox->checked; //Toggle checkbox state gui_checkbox_update(checkbox); //redraw/overdraw tickmark if(checkbox->callback!=NULL) { //The user provided a callback checkbox->callback(checkbox,checkbox->checked); //Call the provided callback with the new checked state } // no break statement here! case PEN_LEAVE: //if the user "slided out" of the area area->hookedActions=PEN_DOWN; //for the future we only want PEN_DOWN events //Draw inactive shadows tft_draw_rectangle(checkbox->base.x1+1,checkbox->base.y1+1,checkbox->base.x2-1,checkbox->base.y2-1,BACKGROUND_COLOR); tft_draw_rectangle(checkbox->base.x1+2,checkbox->base.y1+2,checkbox->base.x2-2,checkbox->base.y2-2,BACKGROUND_COLOR); break; default:break; } } bool gui_checkbox_add(CHECKBOX_STRUCT* checkbox) { if(touch_have_empty(1)) //Check if the touch module can handle one additional area { unsigned char size=0; checkbox->base.hookedActions=PEN_DOWN; //At first we are interested in PEN_DOWN events checkbox->base.callback = checkboxes_cb; //Use our own callback for the touch area events //Check the size of the checkbox if(checkbox->base.x2>checkbox->base.x1) size = checkbox->base.x2 - checkbox->base.x1; //use width a as size if(checkbox->base.y2>checkbox->base.y1) { if((checkbox->base.y2 - checkbox->base.y1)>size) //height is larger than size size = checkbox->base.y2 - checkbox->base.y1; //use height as size } if(size==0) { //no size found (maybe swap x2 and x1 or y2 and y1 ?) return false; //signal error } if((size&0x01)) //the size is an odd number size++; //make size an even number //Correct x2,y2 so that the checkbox is quadratic checkbox->base.x2 = checkbox->base.x1 + size; checkbox->base.y2 = checkbox->base.y1 + size; gui_checkbox_redraw(checkbox);//Call redraw method, which will take care of the drawing of the entire checkbox return touch_register_area(&checkbox->base); //Register the touch area and receive events for this checkbox, from now on } return false; //no more touch areas left } void gui_checkbox_redraw(CHECKBOX_STRUCT* checkbox) { //Draw background and border tft_fill_rectangle(checkbox->base.x1+1,checkbox->base.y1+1,checkbox->base.x2-1,checkbox->base.y2-1,BACKGROUND_COLOR); tft_draw_rectangle(checkbox->base.x1,checkbox->base.y1,checkbox->base.x2,checkbox->base.y2,BORDER_COLOR); if(checkbox->checked) { //checkbox is currently checked gui_checkbox_update(checkbox); //Call update method which will draw the tickmark } } void gui_checkbox_remove(CHECKBOX_STRUCT* checkbox) { //We only need to unregister the touch area, as we have not allocated anything else touch_unregister_area((TOUCH_AREA_STRUCT*)checkbox); } void gui_checkbox_update(CHECKBOX_STRUCT* checkbox) { unsigned int c = (checkbox->checked)? checkbox->fgcolor:BACKGROUND_COLOR; //color to use for the tickmark //helper points inside the checkbox unsigned int xcent = checkbox->base.x1+(checkbox->base.x2-checkbox->base.x1)*6/14; unsigned int yleft = checkbox->base.y2 - (xcent- checkbox->base.x1) - 1 ; unsigned int yright = checkbox->base.y2 - (checkbox->base.x2 - xcent) - 1 ; unsigned int ybot = checkbox->base.y2 - 4; //Draw tickmark as a 3pixel wide line tft_draw_line(checkbox->base.x1+3,yleft-1,xcent,ybot -1,c); tft_draw_line(checkbox->base.x1+3,yleft,xcent,ybot ,c); tft_draw_line(checkbox->base.x1+3,yleft+1,xcent,ybot + 1,c); xcent++; ybot--; tft_draw_line(xcent,ybot-1,checkbox->base.x2-3,yright-1,c); tft_draw_line(xcent,ybot,checkbox->base.x2-3,yright+0,c); tft_draw_line(xcent,ybot+1,checkbox->base.x2-3,yright+1,c); }