#include "screen.h" /* The idea is as follows: * We only call screen callbacks from the gui_screen_update() method, which is called from the applications main loop. * Instructions to switch the screen will be delayed until the gui_screen_update() method is called again. * This makes it safe to change the screen from an touch interrupt (e.g. button callback) */ static SCREEN_STRUCT* screen_list = NULL; //Head of the linked list which stores the screen history. static SCREEN_STRUCT* screen_current = NULL; //Pointer to the current screen (= tail of the list) static volatile SCREEN_STRUCT* screen_goto = NULL; //Screen we should navigate to once we enter the gui_screen_update() method again SCREEN_STRUCT* gui_screen_get_current() { return screen_current; } void gui_screen_update() { if(screen_goto!=NULL) { //we received the task to switch the screen SCREEN_STRUCT* go = (SCREEN_STRUCT*) screen_goto; //Backup volatile variable screen_goto=NULL; //reset the "goto instruction", since we're processing it now if(go->next!=NULL) { //The screen is not the last in the list, so we're going back if(go->next!=screen_current) { //this condition should always be false return; //list corrupted? } screen_current->on_leave(screen_current); //let the current screen free/unregister it's resources go->next=NULL; //remove the current screen from the list } else { //we're going forward (to a new screen) if(screen_current!=NULL) { //this is not the first screen screen_current->on_leave(screen_current); //let the current screen free/unregister it's resources screen_current->next = go; //append the new screen to the end of the list } else { //first screen ever seen screen_list=go; //set the new screen as list-head } } go->on_enter(go); //let the new screen allocate/register it's resources screen_current = go; //the new screen is now the current screen. Transition done } if(screen_current!=NULL) { //A screen has been set screen_current->on_update(screen_current); //Update current screen } } bool gui_screen_navigate(SCREEN_STRUCT* screen) { if(screen==NULL) { //invalid argument passed return false; } screen->next = NULL; //this will become the new tail of the list, so the next pointer must be NULL screen_goto=screen; //"send message" to main loop, to switch the screen return true; } bool gui_screen_back() { if(screen_list==NULL) { //the list head is emtpy, nothing to go back to return false; } SCREEN_STRUCT* current = screen_list; SCREEN_STRUCT* last = NULL; //Find second last element in list while(current->next != NULL) { last = current; current = current->next; } if(last==NULL) return false; //There's only a single screen, there's no going back here if(current!=screen_current) return false; //The last entry in the list is not the current screen. List corrupted? screen_goto=last; //"send message" to main loop, to switch the screen return true; }