#include "screen_guitest.h" #include "button.h" #include "tft.h" #include "checkbox.h" #include "numupdown.h" static BUTTON_STRUCT b_back; static TOUCH_AREA_STRUCT a_area; static CHECKBOX_STRUCT c_cbox; static NUMUPDOWN_STRUCT n_updown; static void checkboxCB(void *checkbox, bool checked) { printf("Checkbox %s\n",(checked?"checked":"unchecked")); } static void b_back_cb(void* button) { gui_screen_back(); } static void n_updown_cb(void* numupdown, int16_t value) { printf("New NumUpDown Value %d\n",value); } static void touchCB(void* touchArea, TOUCH_ACTION triggeredAction) { switch(triggeredAction) { case PEN_DOWN: printf("action PEN_DOWN\n"); break; case PEN_UP: printf("action PEN_UP\n"); break; case PEN_MOVE: printf("action PEN_MOVE\n"); break; case PEN_ENTER: printf("action PEN_ENTER\n"); break; case PEN_LEAVE: printf("action PEN_LEAVE\n"); break; default: printf("action %s\n",triggeredAction); break; } } static void enter(void* screen) { tft_clear(HEX(0xA6FD9A)); //Back button b_back.base.x1=10; //Start X of Button b_back.base.y1=10; //Start Y of Button b_back.base.x2=AUTO; //b_back.base.x1+160; //Auto Calculate X2 with String Width b_back.base.y2=AUTO; //Auto Calculate Y2 with String Height b_back.txtcolor=WHITE; //Set foreground color b_back.bgcolor=HEX(0xAE1010); //Set background color (Don't take 255 or 0 on at least one channel, to make shadows possible) b_back.font=0; //Select Font b_back.text="Back"; //Set Text (For formatted strings take sprintf) b_back.callback=b_back_cb; //Call b_back_cb as Callback gui_button_add(&b_back); //Register Button (and run the callback from now on) //tft test tft_draw_pixel(10,210,BLUE); tft_draw_pixel(12,210,BLUE); tft_draw_rectangle(40,100,60,235,BLUE); tft_fill_rectangle(100,215,200,225,GREEN); tft_draw_line(10,50,310,225,RGB(0xFF,0,0xFF)); tft_draw_circle(10,10,100, RED); tft_print_line(30, 130, RED, BLUE, 0, "Hallo"); //Area test a_area.hookedActions = PEN_DOWN | PEN_UP | PEN_MOVE | PEN_ENTER | PEN_LEAVE; a_area.x1 = 130; a_area.y1 = 30; a_area.x2 = 200; a_area.y2 = 60; a_area.callback = touchCB; touch_register_area(&a_area); //Checkbox test c_cbox.base.x1=220; c_cbox.base.y1=45; c_cbox.base.x2=c_cbox.base.x1+16; c_cbox.base.y2=c_cbox.base.y1+16; c_cbox.fgcolor = GREEN; c_cbox.checked = true; c_cbox.callback = checkboxCB; gui_checkbox_add(&c_cbox); //Num up down test n_updown.x=200; n_updown.y=120; n_updown.fgcolor=RED; n_updown.value = -3; n_updown.max=11; n_updown.min =-5; n_updown.callback=n_updown_cb; gui_numupdown_add(&n_updown); } static void leave(void* screen) { gui_button_remove(&b_back); gui_checkbox_remove(&c_cbox); gui_numupdown_remove(&n_updown); touch_unregister_area(&a_area); } static void update(void* screen) { //gui_button_redraw(&b_back); //only needed if button is overdrawn by others //.... for the other elements as well } static SCREEN_STRUCT screen = { enter, leave, update }; SCREEN_STRUCT* get_screen_guitest() { return &screen; }