Updated fileheaders and styled files using astyle.

This commit is contained in:
t-moe
2015-06-08 11:00:52 +02:00
parent 7e61a129a3
commit fceb2d15b2
63 changed files with 6045 additions and 4691 deletions

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@@ -1,3 +1,17 @@
/**************************************************************************************************************************************
* Project: discoverpixy
* Website: https://github.com/t-moe/discoverpixy
* Authors: Aaron Schmocker, Timo Lang
* Institution: BFH Bern University of Applied Sciences
* File: common/touch/screen_calibrate.c
*
* Version History:
* Date Autor Email SHA Changes
* 2015-06-01 timolang@gmail.com 06227da Added calibrate screen (WIP). fixed bug in emulator drawing.
* 2015-06-01 timolang@gmail.com eb573bc Finalized calibration. Fixed a bug in screen module.
*
**************************************************************************************************************************************/
#include "screen_calibrate.h"
#include "tft.h"
#include "touch.h"
@@ -6,90 +20,102 @@
extern volatile bool calibration; //from touch.c
static void enter(void* screen) {
tft_clear(BLACK);
static void enter(void* screen)
{
tft_clear(BLACK);
}
static void leave(void* screen) {
static void leave(void* screen)
{
}
static void update(void* screen) {
int x1,y1,x2,y2,dx,dy;
static void update(void* screen)
{
int x1, y1, x2, y2, dx, dy;
tft_print_line(50,50,WHITE,BLACK,1,"Calibration:");
tft_print_line(50,120,WHITE,BLACK,0,"Hit the markers exactly!");
//-----------------First Point--------------------
tft_draw_line(CCENTER,CBEGIN,CCENTER,CEND,WHITE); //Draw Cross
tft_draw_line(CBEGIN,CCENTER,CEND,CCENTER,WHITE); //Draw Cross
calibration=1; //TouchX + TouchY Values will not be converted to Pixels
while(calibration); //Wait on PenUp
POINT_STRUCT p1 = touch_get_last_point();
x1=p1.x;
y1=p1.y;
tft_fill_rectangle(CBEGIN,CBEGIN,CEND,CEND,BLACK); //Clear Cross
tft_print_line(50, 50, WHITE, BLACK, 1, "Calibration:");
tft_print_line(50, 120, WHITE, BLACK, 0, "Hit the markers exactly!");
//-----------------First Point--------------------
tft_draw_line(CCENTER, CBEGIN, CCENTER, CEND, WHITE); //Draw Cross
tft_draw_line(CBEGIN, CCENTER, CEND, CCENTER, WHITE); //Draw Cross
calibration = 1; //TouchX + TouchY Values will not be converted to Pixels
//-----------------Second Point-------------------
tft_draw_line(DWIDTH-CCENTER,DHEIGHT-CBEGIN,DWIDTH-CCENTER,DHEIGHT-CEND,WHITE);
tft_draw_line(DWIDTH-CBEGIN,DHEIGHT-CCENTER,DWIDTH-CEND,DHEIGHT-CCENTER,WHITE);
calibration=1;
while(calibration);
POINT_STRUCT p2 = touch_get_last_point();
x2=p2.x;
y2=p2.y;
tft_fill_rectangle(DWIDTH-CBEGIN,DHEIGHT-CBEGIN,DWIDTH-CEND,DHEIGHT-CEND,BLACK);
while (calibration); //Wait on PenUp
//-----------------Third Point--------------------
tft_draw_line(CCENTER,DHEIGHT-CBEGIN,CCENTER,DHEIGHT-CEND,WHITE);
tft_draw_line(CBEGIN,DHEIGHT-CCENTER,CEND,DHEIGHT-CCENTER,WHITE);
calibration=1;
while(calibration);
POINT_STRUCT p3 = touch_get_last_point();
x1+=p3.x; //Add(!) values. We'll build the average later
y2+=p3.y;
tft_fill_rectangle(CBEGIN,DHEIGHT-CBEGIN,CEND,DHEIGHT-CEND,BLACK);
POINT_STRUCT p1 = touch_get_last_point();
x1 = p1.x;
y1 = p1.y;
tft_fill_rectangle(CBEGIN, CBEGIN, CEND, CEND, BLACK); //Clear Cross
//------------------4. Point---------------------
tft_draw_line(DWIDTH-CCENTER,CBEGIN,DWIDTH-CCENTER,CEND,WHITE);
tft_draw_line(DWIDTH-CBEGIN,CCENTER,DWIDTH-CEND,CCENTER,WHITE);
calibration=1;
while(calibration);
POINT_STRUCT p4 = touch_get_last_point();
x2+=p4.x;
y1+=p4.y;
tft_fill_rectangle(DWIDTH-CBEGIN,CBEGIN,DWIDTH-CEND,CEND,BLACK);
//-------------------Calculation---------------------
x1++; //Add 1 and divide by 2 later = +0.5 (for correct rounding)
y1++;
x2++;
y2++;
x1>>=1; //Divide by 2
y1>>=1;
x2>>=1;
y2>>=1;
dx = (x2-x1); //Build the Difference
dy = (y2-y1);
//-----------------Second Point-------------------
tft_draw_line(DWIDTH - CCENTER, DHEIGHT - CBEGIN, DWIDTH - CCENTER, DHEIGHT - CEND, WHITE);
tft_draw_line(DWIDTH - CBEGIN, DHEIGHT - CCENTER, DWIDTH - CEND, DHEIGHT - CCENTER, WHITE);
calibration = 1;
touch_set_calibration_values(x1,dx,y1,dy);
tft_print_line(50,120,WHITE,BLACK,0,"Calibration Done. Press anywhere");
while (calibration);
calibration=1;
while(calibration);
gui_screen_back();
POINT_STRUCT p2 = touch_get_last_point();
x2 = p2.x;
y2 = p2.y;
tft_fill_rectangle(DWIDTH - CBEGIN, DHEIGHT - CBEGIN, DWIDTH - CEND, DHEIGHT - CEND, BLACK);
//-----------------Third Point--------------------
tft_draw_line(CCENTER, DHEIGHT - CBEGIN, CCENTER, DHEIGHT - CEND, WHITE);
tft_draw_line(CBEGIN, DHEIGHT - CCENTER, CEND, DHEIGHT - CCENTER, WHITE);
calibration = 1;
while (calibration);
POINT_STRUCT p3 = touch_get_last_point();
x1 += p3.x; //Add(!) values. We'll build the average later
y2 += p3.y;
tft_fill_rectangle(CBEGIN, DHEIGHT - CBEGIN, CEND, DHEIGHT - CEND, BLACK);
//------------------4. Point---------------------
tft_draw_line(DWIDTH - CCENTER, CBEGIN, DWIDTH - CCENTER, CEND, WHITE);
tft_draw_line(DWIDTH - CBEGIN, CCENTER, DWIDTH - CEND, CCENTER, WHITE);
calibration = 1;
while (calibration);
POINT_STRUCT p4 = touch_get_last_point();
x2 += p4.x;
y1 += p4.y;
tft_fill_rectangle(DWIDTH - CBEGIN, CBEGIN, DWIDTH - CEND, CEND, BLACK);
//-------------------Calculation---------------------
x1++; //Add 1 and divide by 2 later = +0.5 (for correct rounding)
y1++;
x2++;
y2++;
x1 >>= 1; //Divide by 2
y1 >>= 1;
x2 >>= 1;
y2 >>= 1;
dx = (x2 - x1); //Build the Difference
dy = (y2 - y1);
touch_set_calibration_values(x1, dx, y1, dy);
tft_print_line(50, 120, WHITE, BLACK, 0, "Calibration Done. Press anywhere");
calibration = 1;
while (calibration);
gui_screen_back();
}
static SCREEN_STRUCT screen = {
enter,
leave,
update
enter,
leave,
update
};
SCREEN_STRUCT* get_screen_calibrate() {
return &screen;
SCREEN_STRUCT* get_screen_calibrate()
{
return &screen;
}

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@@ -1,3 +1,17 @@
/**************************************************************************************************************************************
* Project: discoverpixy
* Website: https://github.com/t-moe/discoverpixy
* Authors: Aaron Schmocker, Timo Lang
* Institution: BFH Bern University of Applied Sciences
* File: common/touch/screen_calibrate.h
*
* Version History:
* Date Autor Email SHA Changes
* 2015-06-01 timolang@gmail.com 06227da Added calibrate screen (WIP). fixed bug in emulator drawing.
* 2015-06-01 timolang@gmail.com eb573bc Finalized calibration. Fixed a bug in screen module.
*
**************************************************************************************************************************************/
#include "screen.h"
/**

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@@ -1,3 +1,21 @@
/**************************************************************************************************************************************
* Project: discoverpixy
* Website: https://github.com/t-moe/discoverpixy
* Authors: Aaron Schmocker, Timo Lang
* Institution: BFH Bern University of Applied Sciences
* File: common/touch/touch.c
*
* Version History:
* Date Autor Email SHA Changes
* 2015-04-27 timolang@gmail.com 259d446 Added touch support to emulator. Implemented basic touch function.
* 2015-05-02 timolang@gmail.com 3281616 Added some more touch functions. Improved pixy test. Drag the Image around!
* 2015-05-17 timolang@gmail.com 2d46336 Improved comments in implementation of button, checkbox, numupdown, tft, touch and screen modules/submodules.
* 2015-06-01 timolang@gmail.com 06227da Added calibrate screen (WIP). fixed bug in emulator drawing.
* 2015-06-01 timolang@gmail.com eb573bc Finalized calibration. Fixed a bug in screen module.
* 2015-06-06 timolang@gmail.com c06661d Fixed some outdated comments in source code. Documented Gui Module in docu.
*
**************************************************************************************************************************************/
#include "touch.h"
#include "ll_touch.h"
#include "screen_calibrate.h"
@@ -18,184 +36,179 @@
TOUCH_AREA_STRUCT* areas[NUM_AREAS] = {NULL}; //list with pointers to all managed touch area's
volatile POINT_STRUCT pos; //the last touch point
volatile TOUCH_STATE oldState=TOUCH_UP; //the last touch state
volatile TOUCH_STATE oldState = TOUCH_UP; //the last touch state
volatile bool calibration = false; //whether or not we're currently calibrating
bool use_calibration=false; //Whether or not the current platform needs calibration and recalc of the values
bool use_calibration = false; //Whether or not the current platform needs calibration and recalc of the values
//Calibration parameters (dummy values).
int cal_xs=10;
int cal_dx=100;
int cal_ys=10;
int cal_dy=100;
int cal_xs = 10;
int cal_dx = 100;
int cal_ys = 10;
int cal_dy = 100;
void touch_set_calibration_values(int xs, int dx, int ys, int dy) {
cal_xs = xs;
cal_ys = ys;
cal_dx = dx;
cal_dy = dy;
void touch_set_calibration_values(int xs, int dx, int ys, int dy)
{
cal_xs = xs;
cal_ys = ys;
cal_dx = dx;
cal_dy = dy;
}
bool touch_init() {
return ll_touch_init();
bool touch_init()
{
return ll_touch_init();
}
void touch_set_value_convert_mode(bool uc) {
use_calibration=uc;
void touch_set_value_convert_mode(bool uc)
{
use_calibration = uc;
}
bool touch_add_raw_event(uint16_t touchX, uint16_t touchY, TOUCH_STATE state) {
//Update current and old position/state
bool penDown = (state==TOUCH_DOWN);
bool oldPenDown = (oldState==TOUCH_DOWN);
oldState=state;
bool touch_add_raw_event(uint16_t touchX, uint16_t touchY, TOUCH_STATE state)
{
//Update current and old position/state
bool penDown = (state == TOUCH_DOWN);
bool oldPenDown = (oldState == TOUCH_DOWN);
oldState = state;
if(calibration) //If in Calibration mode
{
if(penDown)
{
pos.x=touchX;
pos.y=touchY;
}
else
{
if(oldPenDown) //Run only if we got at least one pen down
calibration=0; //Calibration finish (Touch X and Y are the values from the last measure, where the pen was down)
}
return true;
}
if (calibration) { //If in Calibration mode
if (penDown) {
pos.x = touchX;
pos.y = touchY;
} else {
if (oldPenDown) { //Run only if we got at least one pen down
calibration = 0; //Calibration finish (Touch X and Y are the values from the last measure, where the pen was down)
}
}
//If we reach this point we're not in calibration mode and we need to process the event and call the registred handlers..
return true;
}
if(use_calibration) { //the underlying touch hardware uses calibration
//Calculate the real touch position out of the passed ones, and the calibration values
pos.x=touchX=(((long)(DWIDTH-2*CCENTER)*2*(long)((long)touchX-cal_xs)/cal_dx+1)>>1)+CCENTER;
pos.y=touchY=(((long)(DHEIGHT-2*CCENTER)*2*(long)((long)touchY-cal_ys)/cal_dy+1)>>1)+CCENTER;
} else { //no conversion needed for the underlying hardware
pos.x=touchX;
pos.y=touchY;
}
//If we reach this point we're not in calibration mode and we need to process the event and call the registred handlers..
if(penDown) //pen is down now
{
//tft_draw_pixel(touchX,touchY,WHITE);
if(!oldPenDown) //pen wasn't down before (positive edge) => First Touch
{
for(int z=0; z < NUM_AREAS; z++) // For every touch area
{
//Check if pos is inside area
if(areas[z]!=NULL && touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2 )
{
areas[z]->flags=1; //Save PenInside=1
if(areas[z]->hookedActions & PEN_DOWN) //The user wants to receive pen down events
areas[z]->callback(areas[z],PEN_DOWN); //Send event to user callback
}
}
}
else //Pen was down before => Second, Third event in row
{
for(int z=0; z < NUM_AREAS; z++) // For every touch area
{
if(areas[z]!=NULL )
{
//Check if pos is inside area
if(touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2)
{
if(areas[z]->flags==0) //Pen was not inside before (PenInside==0)
{
areas[z]->flags=1; //Pen is inside now (PenInside=1)
if(areas[z]->hookedActions & PEN_ENTER) //The user wants to receive pen enter events
areas[z]->callback(areas[z],PEN_ENTER);
}
}
else if(areas[z]->flags) //Pos not inside area, but it was before (PenInside==1)
{
areas[z]->flags=0; //Pen is no longer inside (PenInside=0)
if(areas[z]->hookedActions & PEN_LEAVE) //The user wants to receive pen leave events
areas[z]->callback(areas[z],PEN_LEAVE);
}
}
}
}
for(int z=0; z < NUM_AREAS; z++) // For every touch area
{
if(areas[z]!=NULL && (areas[z]->hookedActions&PEN_MOVE)) //User want's to receive pen move events
{
//Check if pos is inside area
if(touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2)
{
areas[z]->callback(areas[z],PEN_MOVE);
}
}
}
}
else //pen is not down now
{
if(oldPenDown) //but it was down before (negative edge)
{
for(int z=0; z < NUM_AREAS; z++) // For every touch area
{
//Check if pos is inside area
if(areas[z]!=NULL && touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2 )
{
areas[z]->flags=0; //The pen is no longer inside (PenInside = 0);
if(areas[z]->hookedActions & PEN_UP) //user want's to receive pen up events
areas[z]->callback(areas[z],PEN_UP);
}
}
}
}
return true;
if (use_calibration) { //the underlying touch hardware uses calibration
//Calculate the real touch position out of the passed ones, and the calibration values
pos.x = touchX = (((long)(DWIDTH - 2 * CCENTER) * 2 * (long)((long)touchX - cal_xs) / cal_dx + 1) >> 1) + CCENTER;
pos.y = touchY = (((long)(DHEIGHT - 2 * CCENTER) * 2 * (long)((long)touchY - cal_ys) / cal_dy + 1) >> 1) + CCENTER;
} else { //no conversion needed for the underlying hardware
pos.x = touchX;
pos.y = touchY;
}
if (penDown) { //pen is down now
//tft_draw_pixel(touchX,touchY,WHITE);
if (!oldPenDown) { //pen wasn't down before (positive edge) => First Touch
for (int z = 0; z < NUM_AREAS; z++) { // For every touch area
//Check if pos is inside area
if (areas[z] != NULL && touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2) {
areas[z]->flags = 1; //Save PenInside=1
if (areas[z]->hookedActions & PEN_DOWN) { //The user wants to receive pen down events
areas[z]->callback(areas[z], PEN_DOWN); //Send event to user callback
}
}
}
} else { //Pen was down before => Second, Third event in row
for (int z = 0; z < NUM_AREAS; z++) { // For every touch area
if (areas[z] != NULL) {
//Check if pos is inside area
if (touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2) {
if (areas[z]->flags == 0) { //Pen was not inside before (PenInside==0)
areas[z]->flags = 1; //Pen is inside now (PenInside=1)
if (areas[z]->hookedActions & PEN_ENTER) { //The user wants to receive pen enter events
areas[z]->callback(areas[z], PEN_ENTER);
}
}
} else if (areas[z]->flags) { //Pos not inside area, but it was before (PenInside==1)
areas[z]->flags = 0; //Pen is no longer inside (PenInside=0)
if (areas[z]->hookedActions & PEN_LEAVE) { //The user wants to receive pen leave events
areas[z]->callback(areas[z], PEN_LEAVE);
}
}
}
}
}
for (int z = 0; z < NUM_AREAS; z++) { // For every touch area
if (areas[z] != NULL && (areas[z]->hookedActions & PEN_MOVE)) { //User want's to receive pen move events
//Check if pos is inside area
if (touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2) {
areas[z]->callback(areas[z], PEN_MOVE);
}
}
}
} else { //pen is not down now
if (oldPenDown) { //but it was down before (negative edge)
for (int z = 0; z < NUM_AREAS; z++) { // For every touch area
//Check if pos is inside area
if (areas[z] != NULL && touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2) {
areas[z]->flags = 0; //The pen is no longer inside (PenInside = 0);
if (areas[z]->hookedActions & PEN_UP) { //user want's to receive pen up events
areas[z]->callback(areas[z], PEN_UP);
}
}
}
}
}
return true;
}
bool touch_have_empty(unsigned char num)
{
//go through pointer array and check for free spaces
for(unsigned char i=0; i<NUM_AREAS; i++)
{
if(areas[i]==NULL) num--; //a free space was found, we need one less
if(num==0) return true; //enough free spaces found
}
return false; //not enough free spaces found
//go through pointer array and check for free spaces
for (unsigned char i = 0; i < NUM_AREAS; i++) {
if (areas[i] == NULL) {
num--; //a free space was found, we need one less
}
if (num == 0) {
return true; //enough free spaces found
}
}
return false; //not enough free spaces found
}
bool touch_register_area(TOUCH_AREA_STRUCT* area)
{
//go through pointer array and check for free space
for(unsigned char i=0; i<NUM_AREAS; i++)
{
if(areas[i]==NULL) //free space found
{
area->flags=0; //we start with empty flags (PenInside=0)
areas[i]=area; //save pointer into list
return true;
}
}
return false; //no free space found
//go through pointer array and check for free space
for (unsigned char i = 0; i < NUM_AREAS; i++) {
if (areas[i] == NULL) { //free space found
area->flags = 0; //we start with empty flags (PenInside=0)
areas[i] = area; //save pointer into list
return true;
}
}
return false; //no free space found
}
void touch_unregister_area(TOUCH_AREA_STRUCT* area)
{
if(area==NULL) return;
if (area == NULL) {
return;
}
//go through pointer array and find the area to remove
for(unsigned char i=0; i<NUM_AREAS; i++)
{
if(areas[i]==area) //area found in pointer array at pos i
{
areas[i]=NULL; //set pointer in list to NULL again
break;
}
}
//go through pointer array and find the area to remove
for (unsigned char i = 0; i < NUM_AREAS; i++) {
if (areas[i] == area) { //area found in pointer array at pos i
areas[i] = NULL; //set pointer in list to NULL again
break;
}
}
}
POINT_STRUCT touch_get_last_point() {
return pos;
POINT_STRUCT touch_get_last_point()
{
return pos;
}

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@@ -1,3 +1,25 @@
/**************************************************************************************************************************************
* Project: discoverpixy
* Website: https://github.com/t-moe/discoverpixy
* Authors: Aaron Schmocker, Timo Lang
* Institution: BFH Bern University of Applied Sciences
* File: common/touch/touch.h
*
* Version History:
* Date Autor Email SHA Changes
* 2015-04-03 timolang@gmail.com 51089aa Refactored Project Structure for use with emulator
* 2015-04-27 timolang@gmail.com 259d446 Added touch support to emulator. Implemented basic touch function.
* 2015-04-27 timolang@gmail.com cf72baa Introduced a Screen (sub) module and divided app into multiple screens.
* 2015-05-02 timolang@gmail.com 3281616 Added some more touch functions. Improved pixy test. Drag the Image around!
* 2015-05-11 timolang@gmail.com a175a2f Added doxygen docu for touch module
* 2015-05-11 timolang@gmail.com 08d9fe0 More work on doxygen module structure
* 2015-05-12 timolang@gmail.com 1402598 Added doxygen stuff for button module and some minor changes to touch, screen_main and tft module.
* 2015-05-15 timolang@gmail.com 9a16865 Added doxgen comments to filesyste, checkbox, numupdown and screen module. And some minor changes to the other modules.
* 2015-06-01 timolang@gmail.com 06227da Added calibrate screen (WIP). fixed bug in emulator drawing.
* 2015-06-01 timolang@gmail.com eb573bc Finalized calibration. Fixed a bug in screen module.
*
**************************************************************************************************************************************/
#ifndef TOUCH_H
#define TOUCH_H
@@ -19,8 +41,8 @@
Enum to describe the current Touch State. \sa touch_add_raw_event
*/
typedef enum {
TOUCH_UP, //!< The display is currently not touched
TOUCH_DOWN //!< The display is currently touched at some point
TOUCH_UP, //!< The display is currently not touched
TOUCH_DOWN //!< The display is currently touched at some point
} TOUCH_STATE ;
/**
@@ -28,12 +50,12 @@ typedef enum {
* You can OR-combine them. \sa touch_register_area
*/
typedef enum {
NONE=0x00, //!< Do not receive any events
PEN_DOWN=0x01, //!< Receive an event when the pen goes down inside the region
PEN_UP=0x02, //!< Receive an event when the pen goes up inside the region
PEN_ENTER=0x04, //!< Receive an event when the pen enters the region (pen was down before)
PEN_LEAVE=0x08, //!< Receive an event when the pen leaves the region (pen was inside region before)
PEN_MOVE=0x10 //!< Receive an event when the pen moves inside the region (pen is down)
NONE = 0x00, //!< Do not receive any events
PEN_DOWN = 0x01, //!< Receive an event when the pen goes down inside the region
PEN_UP = 0x02, //!< Receive an event when the pen goes up inside the region
PEN_ENTER = 0x04, //!< Receive an event when the pen enters the region (pen was down before)
PEN_LEAVE = 0x08, //!< Receive an event when the pen leaves the region (pen was inside region before)
PEN_MOVE = 0x10 //!< Receive an event when the pen moves inside the region (pen is down)
} TOUCH_ACTION;
/**
@@ -48,13 +70,13 @@ typedef void (*TOUCH_CALLBACK)(void* touchArea, TOUCH_ACTION triggeredAction);
* Structure to configure a Touch Area
*/
typedef struct {
TOUCH_ACTION hookedActions; //!< Actions to listen to
uint16_t x1; //!< Top Left X-Coordinate of Area
uint16_t y1; //!< Top Left Y-Coordinate of Area
uint16_t x2; //!< Bottom Right X-Coordinate of Area
uint16_t y2; //!< Bottom Right Y-Coordinate of Area
TOUCH_CALLBACK callback; //!< Callback which is executed when an event occurred in this Area.
uint8_t flags; //!< For internal use, don't change, don't initialize
TOUCH_ACTION hookedActions; //!< Actions to listen to
uint16_t x1; //!< Top Left X-Coordinate of Area
uint16_t y1; //!< Top Left Y-Coordinate of Area
uint16_t x2; //!< Bottom Right X-Coordinate of Area
uint16_t y2; //!< Bottom Right Y-Coordinate of Area
TOUCH_CALLBACK callback; //!< Callback which is executed when an event occurred in this Area.
uint8_t flags; //!< For internal use, don't change, don't initialize
} TOUCH_AREA_STRUCT;
@@ -62,8 +84,8 @@ typedef struct {
* Struct which represents a 2D point on the display
*/
typedef struct {
uint16_t x; //!< The X-Coordinate of the point
uint16_t y; //!< The Y-Coordinate of the point
uint16_t x; //!< The X-Coordinate of the point
uint16_t y; //!< The Y-Coordinate of the point
} POINT_STRUCT;
/**
@@ -82,7 +104,7 @@ bool touch_init();
* @param state Whether the pen is up or down
* @return True on success
*/
bool touch_add_raw_event(uint16_t x, uint16_t y,TOUCH_STATE state);
bool touch_add_raw_event(uint16_t x, uint16_t y, TOUCH_STATE state);
/**
* Checks whether or not we have memory to manage and track additional \p num TOUCH_AREA_STRUCT%s