Updated fileheaders and styled files using astyle.

This commit is contained in:
t-moe
2015-06-08 11:00:52 +02:00
parent 7e61a129a3
commit fceb2d15b2
63 changed files with 6045 additions and 4691 deletions

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@@ -1,73 +1,88 @@
#ifndef NUMUPDOWN_H
#define NUMUPDOWN_H
#include "button.h"
/**
* @addtogroup gui
*/
/*@{*/
/**
* @defgroup numupdown NummericUpDown
* The NummericUpDown Gui Element
*/
/*@}*/
/**
* @addtogroup numupdown
*/
/*@{*/
/**
* Prototype for Event Listeners (called when the NummericUpDown value has changed)
* \note You should NOT execute long running things in this callback nor should you update the gui. But you can call gui_screen_navigate() for instance.
* @param numupdown The pointer to the NUMUPDOWN_STRUCT where to corresponding NummericUpDown has changed it's value
* @param value The new value of the NummericUpDown
*/
typedef void (*NUMUPDOWN_CALLBACK)(void *numupdown, int16_t value);
/**
* Structure to configure the NummericUpDown
*/
typedef struct {
uint16_t x; //!< The x-Coordinate of the Top-Left Starting Point.
uint16_t y; //!< The y-Coordinate of the Top-Left Starting Point.
uint16_t fgcolor; //!< The 16-bit color of the value-text
int16_t value; //!< The current/default value
int16_t min; //!< The minimum possible value (inclusive)
int16_t max; //!< The maximum possible value (inclusive)
NUMUPDOWN_CALLBACK callback; //!< Callback which is executed when the value changes
BUTTON_STRUCT buttonUp; //!< For internal use, don't change, don't initialize
BUTTON_STRUCT buttonDown; //!< For internal use, don't change, don't initialize
} NUMUPDOWN_STRUCT;
/**
* Adds a NummericUpDown. Your Callback will be called from now on, if the numupdown's value changes
* @param numupdown A Pointer to the preinitialized NUMUPDOWN_STRUCT
* @return true on success
*/
bool gui_numupdown_add(NUMUPDOWN_STRUCT* numupdown);
/**
* Removes the NummericUpDown. You will no longer receive events for this numupdown. This function will not overdraw the region where the numupdown was located.
* @param numupdown A Pointer to the NUMUPDOWN_STRUCT
*/
void gui_numupdown_remove(NUMUPDOWN_STRUCT* numupdown);
/**
* Updates the NummericUpDown. Call this function when you change the value/min/max of the numupdown through code.
* @param numupdown A Pointer to the NUMUPDOWN_STRUCT
*/
void gui_numupdown_update(NUMUPDOWN_STRUCT* numupdown);
/**
* Redraws the NummericUpDown. Call this method if you have to redraw the entire screen or if you want to draw a numupdown on top of an image.
* @param numupdown A Pointer to the NUMUPDOWN_STRUCT
*/
void gui_numupdown_redraw(NUMUPDOWN_STRUCT* numupdown);
/*@}*/
#endif /* NUMUPDOWN_H */
/**************************************************************************************************************************************
* Project: discoverpixy
* Website: https://github.com/t-moe/discoverpixy
* Authors: Aaron Schmocker, Timo Lang
* Institution: BFH Bern University of Applied Sciences
* File: common/gui/numupdown.h
*
* Version History:
* Date Autor Email SHA Changes
* 2015-04-30 timolang@gmail.com 76ea9d8 Added num up down support.
* 2015-05-11 timolang@gmail.com 08d9fe0 More work on doxygen module structure
* 2015-05-15 timolang@gmail.com 9a16865 Added doxgen comments to filesyste, checkbox, numupdown and screen module. And some minor changes to the other modules.
*
**************************************************************************************************************************************/
#ifndef NUMUPDOWN_H
#define NUMUPDOWN_H
#include "button.h"
/**
* @addtogroup gui
*/
/*@{*/
/**
* @defgroup numupdown NummericUpDown
* The NummericUpDown Gui Element
*/
/*@}*/
/**
* @addtogroup numupdown
*/
/*@{*/
/**
* Prototype for Event Listeners (called when the NummericUpDown value has changed)
* \note You should NOT execute long running things in this callback nor should you update the gui. But you can call gui_screen_navigate() for instance.
* @param numupdown The pointer to the NUMUPDOWN_STRUCT where to corresponding NummericUpDown has changed it's value
* @param value The new value of the NummericUpDown
*/
typedef void (*NUMUPDOWN_CALLBACK)(void* numupdown, int16_t value);
/**
* Structure to configure the NummericUpDown
*/
typedef struct {
uint16_t x; //!< The x-Coordinate of the Top-Left Starting Point.
uint16_t y; //!< The y-Coordinate of the Top-Left Starting Point.
uint16_t fgcolor; //!< The 16-bit color of the value-text
int16_t value; //!< The current/default value
int16_t min; //!< The minimum possible value (inclusive)
int16_t max; //!< The maximum possible value (inclusive)
NUMUPDOWN_CALLBACK callback; //!< Callback which is executed when the value changes
BUTTON_STRUCT buttonUp; //!< For internal use, don't change, don't initialize
BUTTON_STRUCT buttonDown; //!< For internal use, don't change, don't initialize
} NUMUPDOWN_STRUCT;
/**
* Adds a NummericUpDown. Your Callback will be called from now on, if the numupdown's value changes
* @param numupdown A Pointer to the preinitialized NUMUPDOWN_STRUCT
* @return true on success
*/
bool gui_numupdown_add(NUMUPDOWN_STRUCT* numupdown);
/**
* Removes the NummericUpDown. You will no longer receive events for this numupdown. This function will not overdraw the region where the numupdown was located.
* @param numupdown A Pointer to the NUMUPDOWN_STRUCT
*/
void gui_numupdown_remove(NUMUPDOWN_STRUCT* numupdown);
/**
* Updates the NummericUpDown. Call this function when you change the value/min/max of the numupdown through code.
* @param numupdown A Pointer to the NUMUPDOWN_STRUCT
*/
void gui_numupdown_update(NUMUPDOWN_STRUCT* numupdown);
/**
* Redraws the NummericUpDown. Call this method if you have to redraw the entire screen or if you want to draw a numupdown on top of an image.
* @param numupdown A Pointer to the NUMUPDOWN_STRUCT
*/
void gui_numupdown_redraw(NUMUPDOWN_STRUCT* numupdown);
/*@}*/
#endif /* NUMUPDOWN_H */