Updated fileheaders and styled files using astyle.

This commit is contained in:
t-moe
2015-06-08 11:00:52 +02:00
parent 7e61a129a3
commit fceb2d15b2
63 changed files with 6045 additions and 4691 deletions

View File

@@ -1,71 +1,89 @@
#ifndef BUTTON_H
#define BUTTON_H
#include "touch.h"
/**
* @defgroup gui Gui
* The Gui Module
*/
/*@{*/
/**
* @defgroup button Button
* The Button Gui-Element is a clickable, rectangular box with a label inside.
* When it is pressed and released you will be notified via the provided callback.
*/
/*@}*/
/**
* @addtogroup button
*/
/*@{*/
/**
* Prototype for Event Listeners (called when the button is pressed)
* \note You should NOT execute long running things in this callback nor should you update the gui. But you can call gui_screen_navigate() for instance.
* @param button The pointer to the BUTTON_STRUCT where to corresponding Button was pressed
*/
typedef void (*BUTTON_CALLBACK)(void *button);
/**
* Structure to configure the Button
*/
typedef struct {
TOUCH_AREA_STRUCT base; //!< Basic geometry of the button. You only need to set the x1, y1, x2, y2 members of this struct.
uint16_t bgcolor; //!< The 16-bit background color of the button
BUTTON_CALLBACK callback; //!< Callback which is executed when the button is pressed
uint16_t txtcolor; //!< The 16-bit text color
uint8_t font; //!< The number of the font to use
const char *text; //!< The label of the button
} BUTTON_STRUCT;
#define AUTO 0 //!< Use this value instead of x2, y2 in the BUTTON_STRUCT to autocalculate the button width/height
/**
* Adds a button. Your Callback will be called from now on, if the button was pressed
* @param button A Pointer to the preinitialized BUTTON_STRUCT
* @return true on success
*/
bool gui_button_add(BUTTON_STRUCT* button);
/**
* Removes the button. You will no longer receive events for this button. This function will not overdraw the region where the button was located.
* @param button A Pointer to the BUTTON_STRUCT
*/
void gui_button_remove(BUTTON_STRUCT* button);
/**
* Redraws the button. Call this method if you have to redraw the entire screen or if you want to draw a button on top of an image.
* @param button A Pointer to the BUTTON_STRUCT
*/
void gui_button_redraw(BUTTON_STRUCT* button);
/*@}*/
#endif /* BUTTON_H */
/**************************************************************************************************************************************
* Project: discoverpixy
* Website: https://github.com/t-moe/discoverpixy
* Authors: Aaron Schmocker, Timo Lang
* Institution: BFH Bern University of Applied Sciences
* File: common/gui/button.h
*
* Version History:
* Date Autor Email SHA Changes
* 2015-04-27 timolang@gmail.com 7c9eabc Added button support.
* 2015-04-27 timolang@gmail.com cf72baa Introduced a Screen (sub) module and divided app into multiple screens.
* 2015-05-11 timolang@gmail.com 08d9fe0 More work on doxygen module structure
* 2015-05-12 timolang@gmail.com 1402598 Added doxygen stuff for button module and some minor changes to touch, screen_main and tft module.
* 2015-05-15 timolang@gmail.com 9a16865 Added doxgen comments to filesyste, checkbox, numupdown and screen module. And some minor changes to the other modules.
* 2015-05-17 timolang@gmail.com 2d46336 Improved comments in implementation of button, checkbox, numupdown, tft, touch and screen modules/submodules.
*
**************************************************************************************************************************************/
#ifndef BUTTON_H
#define BUTTON_H
#include "touch.h"
/**
* @defgroup gui Gui
* The Gui Module
*/
/*@{*/
/**
* @defgroup button Button
* The Button Gui-Element is a clickable, rectangular box with a label inside.
* When it is pressed and released you will be notified via the provided callback.
*/
/*@}*/
/**
* @addtogroup button
*/
/*@{*/
/**
* Prototype for Event Listeners (called when the button is pressed)
* \note You should NOT execute long running things in this callback nor should you update the gui. But you can call gui_screen_navigate() for instance.
* @param button The pointer to the BUTTON_STRUCT where to corresponding Button was pressed
*/
typedef void (*BUTTON_CALLBACK)(void* button);
/**
* Structure to configure the Button
*/
typedef struct {
TOUCH_AREA_STRUCT base; //!< Basic geometry of the button. You only need to set the x1, y1, x2, y2 members of this struct.
uint16_t bgcolor; //!< The 16-bit background color of the button
BUTTON_CALLBACK callback; //!< Callback which is executed when the button is pressed
uint16_t txtcolor; //!< The 16-bit text color
uint8_t font; //!< The number of the font to use
const char* text; //!< The label of the button
} BUTTON_STRUCT;
#define AUTO 0 //!< Use this value instead of x2, y2 in the BUTTON_STRUCT to autocalculate the button width/height
/**
* Adds a button. Your Callback will be called from now on, if the button was pressed
* @param button A Pointer to the preinitialized BUTTON_STRUCT
* @return true on success
*/
bool gui_button_add(BUTTON_STRUCT* button);
/**
* Removes the button. You will no longer receive events for this button. This function will not overdraw the region where the button was located.
* @param button A Pointer to the BUTTON_STRUCT
*/
void gui_button_remove(BUTTON_STRUCT* button);
/**
* Redraws the button. Call this method if you have to redraw the entire screen or if you want to draw a button on top of an image.
* @param button A Pointer to the BUTTON_STRUCT
*/
void gui_button_redraw(BUTTON_STRUCT* button);
/*@}*/
#endif /* BUTTON_H */