Updated fileheaders and styled files using astyle.
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/**************************************************************************************************************************************
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* Project: discoverpixy
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* Website: https://github.com/t-moe/discoverpixy
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* Authors: Aaron Schmocker, Timo Lang
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* Institution: BFH Bern University of Applied Sciences
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* File: common/app/screen_photomode.c
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*
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* Version History:
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* Date Autor Email SHA Changes
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* 2015-05-15 timolang@gmail.com 27c09ba Redesigned main menu. Moved stuff from pixytest to a new helper file and to the new "photo mode"-screen.
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* 2015-05-16 timolang@gmail.com 62006e0 Documented pixy_helper and implemented/finished photo-mode screens! Snap some shots!
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* 2015-06-07 timolang@gmail.com c87220d Renamed pixy_helper to pixy_frame. Updated docu of appliaction. added doxygen comments to pixy_{frame,control}.h
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*
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**************************************************************************************************************************************/
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#include "screen_photomode.h"
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#include "screen_photomode_save.h"
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#include "button.h"
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@@ -12,155 +27,182 @@ static bool pixy_connected = false; //Whether or not the pixy cam is currently c
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static BUTTON_STRUCT b_back; //Button to navigate back
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static BUTTON_STRUCT b_save; //Button to save the current image
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static TOUCH_AREA_STRUCT a_area; //Touch Area, where the frame is drawn. Used to drag the image around
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static bool subMenu=false; //Whether or not we left the current screen for a submenu
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static bool subMenu = false; //Whether or not we left the current screen for a submenu
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//Callback for when the user presses the "back" button
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static void b_back_cb(void* button) {
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subMenu = false; //we're not entering a submenu
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gui_screen_back(); //navigate back to the previous screen
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static void b_back_cb(void* button)
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{
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subMenu = false; //we're not entering a submenu
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gui_screen_back(); //navigate back to the previous screen
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}
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//Callback for when the user presses the "save" button
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static void b_save_cb(void* button) {
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subMenu = true; //we're entering a submenu
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gui_screen_navigate(get_screen_photomodesave()); //navigate to the save screen
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static void b_save_cb(void* button)
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{
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subMenu = true; //we're entering a submenu
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gui_screen_navigate(get_screen_photomodesave()); //navigate to the save screen
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}
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static POINT_STRUCT pixy_pos; //The current position of pixy's servos
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static POINT_STRUCT old_pos; //The last touch position on the screen
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//Callback for when the user drags the image around
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static void touchCB(void* touchArea, TOUCH_ACTION triggeredAction) {
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POINT_STRUCT p = touch_get_last_point(); //get the last touched point
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switch(triggeredAction) {
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case PEN_ENTER:
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case PEN_DOWN:
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old_pos = p; //If the user "newly" enters the touch area, we set the "last" position to the current
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break;
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case PEN_MOVE: //the user is moving around, he entered the screen a while ago (old_pos is set)
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{
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int16_t deltaX = p.x - old_pos.x; //Calculate x difference between last and current touch
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int16_t deltaY = p.y - old_pos.y; //Calculate y difference between last and current touch
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old_pos=p; //store the current touch point for the next time
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//printf("%d %d\n",deltaX,deltaY);
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if(pixy_connected) {
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//Calculate new servo coordinates. 2 is just a proportional factor
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int16_t new_x = pixy_pos.x+deltaX*2;
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int16_t new_y = pixy_pos.y-deltaY*2;
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static void touchCB(void* touchArea, TOUCH_ACTION triggeredAction)
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{
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POINT_STRUCT p = touch_get_last_point(); //get the last touched point
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//check limits
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if(new_x<0) new_x=0;
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if(new_x>1000) new_x=1000;
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if(new_y<0) new_y=0;
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if(new_y>1000) new_y=1000;
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//set pixy_pos so that the main routine can send it to the servos
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pixy_pos.x = new_x;
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pixy_pos.y= new_y;
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}
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}
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switch (triggeredAction) {
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case PEN_ENTER:
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case PEN_DOWN:
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old_pos = p; //If the user "newly" enters the touch area, we set the "last" position to the current
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break;
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case PEN_UP:
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case PEN_LEAVE:
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//printf("Leave/up\n");
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break;
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default: break;
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}
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case PEN_MOVE: { //the user is moving around, he entered the screen a while ago (old_pos is set)
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int16_t deltaX = p.x - old_pos.x; //Calculate x difference between last and current touch
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int16_t deltaY = p.y - old_pos.y; //Calculate y difference between last and current touch
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old_pos = p; //store the current touch point for the next time
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//printf("%d %d\n",deltaX,deltaY);
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if (pixy_connected) {
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//Calculate new servo coordinates. 2 is just a proportional factor
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int16_t new_x = pixy_pos.x + deltaX * 2;
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int16_t new_y = pixy_pos.y - deltaY * 2;
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//check limits
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if (new_x < 0) {
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new_x = 0;
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}
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if (new_x > 1000) {
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new_x = 1000;
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}
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if (new_y < 0) {
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new_y = 0;
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}
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if (new_y > 1000) {
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new_y = 1000;
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}
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//set pixy_pos so that the main routine can send it to the servos
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pixy_pos.x = new_x;
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pixy_pos.y = new_y;
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}
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}
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break;
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case PEN_UP:
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case PEN_LEAVE:
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//printf("Leave/up\n");
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break;
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default:
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break;
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}
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}
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//Callback for when the screen is entered/loaded
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static void enter(void* screen) {
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tft_clear(WHITE);
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tft_print_line(5,5,BLACK,TRANSPARENT,0,"Drag the image around and ");
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static void enter(void* screen)
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{
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tft_clear(WHITE);
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//Back button
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b_back.base.x1=5; //Start X of Button
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b_back.base.y1=19; //Start Y of Button
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b_back.base.x2=AUTO; //Auto Calculate X2 with String Width
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b_back.base.y2=AUTO; //Auto Calculate Y2 with String Height
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b_back.txtcolor=WHITE; //Set foreground color
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b_back.bgcolor=HEX(0xAE1010); //Set background color (Don't take 255 or 0 on at least one channel, to make shadows possible)
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b_back.font=0; //Select Font
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b_back.text="Back"; //Set Text (For formatted strings take sprintf)
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b_back.callback=b_back_cb; //Call b_back_cb as Callback
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gui_button_add(&b_back); //Register Button (and run the callback from now on)
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tft_print_line(5, 5, BLACK, TRANSPARENT, 0, "Drag the image around and ");
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//Save button
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b_save.base.x1=190;
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b_save.base.y1=3;
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b_save.base.x2=AUTO;
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b_save.base.y2=AUTO;
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b_save.txtcolor=WHITE;
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b_save.bgcolor=HEX(0x1010AE);
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b_save.font=0;
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b_save.text="Save it!";
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b_save.callback=b_save_cb;
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gui_button_add(&b_save);
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//Back button
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b_back.base.x1 = 5; //Start X of Button
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b_back.base.y1 = 19; //Start Y of Button
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b_back.base.x2 = AUTO; //Auto Calculate X2 with String Width
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b_back.base.y2 = AUTO; //Auto Calculate Y2 with String Height
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b_back.txtcolor = WHITE; //Set foreground color
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b_back.bgcolor = HEX(0xAE1010); //Set background color (Don't take 255 or 0 on at least one channel, to make shadows possible)
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b_back.font = 0; //Select Font
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b_back.text = "Back"; //Set Text (For formatted strings take sprintf)
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b_back.callback = b_back_cb; //Call b_back_cb as Callback
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gui_button_add(&b_back); //Register Button (and run the callback from now on)
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//Frame Coordinates: topleft = (1,40); bottomright = (318,238)
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//Leave a 10px border for the area
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//Save button
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b_save.base.x1 = 190;
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b_save.base.y1 = 3;
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b_save.base.x2 = AUTO;
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b_save.base.y2 = AUTO;
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b_save.txtcolor = WHITE;
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b_save.bgcolor = HEX(0x1010AE);
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b_save.font = 0;
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b_save.text = "Save it!";
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b_save.callback = b_save_cb;
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gui_button_add(&b_save);
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//Area to drag the image around
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a_area.hookedActions = PEN_DOWN | PEN_MOVE | PEN_ENTER | PEN_UP | PEN_LEAVE;
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a_area.x1 = 11;
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a_area.y1 = 50;
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a_area.x2 = 308;
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a_area.y2 = 228;
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a_area.callback = touchCB;
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touch_register_area(&a_area);
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//Frame Coordinates: topleft = (1,40); bottomright = (318,238)
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//Leave a 10px border for the area
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//Pixy stuff
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pixy_connected = (pixy_init()==0); //try to connect to pixy
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if(pixy_connected && !subMenu) { //pixy is connected, but we are not coming from a submenu
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pixy_pos.x=pixy_pos.y=500; //reset servo positions to center
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}
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//Area to drag the image around
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a_area.hookedActions = PEN_DOWN | PEN_MOVE | PEN_ENTER | PEN_UP | PEN_LEAVE;
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a_area.x1 = 11;
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a_area.y1 = 50;
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a_area.x2 = 308;
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a_area.y2 = 228;
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a_area.callback = touchCB;
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touch_register_area(&a_area);
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//Pixy stuff
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pixy_connected = (pixy_init() == 0); //try to connect to pixy
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if (pixy_connected && !subMenu) { //pixy is connected, but we are not coming from a submenu
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pixy_pos.x = pixy_pos.y = 500; //reset servo positions to center
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}
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}
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//Callback for when the screen is left/unloaded
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static void leave(void* screen) {
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//remove buttons and touch area.
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gui_button_remove(&b_back);
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gui_button_remove(&b_save);
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touch_unregister_area(&a_area);
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static void leave(void* screen)
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{
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//remove buttons and touch area.
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gui_button_remove(&b_back);
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gui_button_remove(&b_save);
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touch_unregister_area(&a_area);
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}
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//Callback for when the screen should be updated
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//This is the main loop of the screen. This method will be called repeatedly
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static void update(void* screen) {
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//Note: The only way to detect that pixy has been disconnected is if a command fails. There's no pixy_is_connected method yet :'(
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static void update(void* screen)
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{
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//Note: The only way to detect that pixy has been disconnected is if a command fails. There's no pixy_is_connected method yet :'(
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if(!pixy_connected) { //Pixy not connected
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pixy_close(); //Ensure that all pixy resources are freed (failsafe)
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if(pixy_init()==0) { //try to connect to pixy
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pixy_connected=true;
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if(!subMenu) { //we're not coming from a submenu
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pixy_pos.x=pixy_pos.y=500; //reset servo positions to center
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}
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printf("pixy (re)initialized\n");
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}
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}
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if (!pixy_connected) { //Pixy not connected
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pixy_close(); //Ensure that all pixy resources are freed (failsafe)
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if(pixy_connected) { //If we are connected (now)
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pixy_service(); //Handle pending pixy events (e.g. color info retrival)
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if (pixy_init() == 0) { //try to connect to pixy
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pixy_connected = true;
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pixy_render_full_frame(1,40); //render the pixy video at point (1,40)
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//set the servo positions to the coordinates form the touch interrupt
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pixy_rcs_set_position(0,pixy_pos.x);
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pixy_rcs_set_position(1,pixy_pos.y);
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}
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if (!subMenu) { //we're not coming from a submenu
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pixy_pos.x = pixy_pos.y = 500; //reset servo positions to center
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}
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printf("pixy (re)initialized\n");
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}
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}
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if (pixy_connected) { //If we are connected (now)
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pixy_service(); //Handle pending pixy events (e.g. color info retrival)
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pixy_render_full_frame(1, 40); //render the pixy video at point (1,40)
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//set the servo positions to the coordinates form the touch interrupt
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pixy_rcs_set_position(0, pixy_pos.x);
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pixy_rcs_set_position(1, pixy_pos.y);
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}
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}
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//Declare screen callbacks
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static SCREEN_STRUCT screen = {
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enter,
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leave,
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update
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enter,
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leave,
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update
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};
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SCREEN_STRUCT* get_screen_photomode() {
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return &screen;
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SCREEN_STRUCT* get_screen_photomode()
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{
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return &screen;
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}
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