Finalized calibration. Fixed a bug in screen module.
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@@ -10,7 +10,7 @@ static CHECKBOX_STRUCT c_cbox;
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static NUMUPDOWN_STRUCT n_updown;
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static void checkboxCB(void *checkbox, bool checked) {
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printf("Checkbox %s\n",(checked?"checked":"unchecked"));
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// printf("Checkbox %s\n",(checked?"checked":"unchecked"));
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}
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static void b_back_cb(void* button) {
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@@ -18,7 +18,7 @@ static void b_back_cb(void* button) {
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}
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static void n_updown_cb(void* numupdown, int16_t value) {
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printf("New NumUpDown Value %d\n",value);
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//printf("New NumUpDown Value %d\n",value);
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}
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static void touchCB(void* touchArea, TOUCH_ACTION triggeredAction) {
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@@ -45,7 +45,7 @@ void gui_screen_update() {
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bool gui_screen_navigate(SCREEN_STRUCT* screen) {
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if(screen==NULL) { //invalid argument passed
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if(screen==NULL || screen==screen_current || screen==screen_goto) { //invalid argument passed
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return false;
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}
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screen->next = NULL; //this will become the new tail of the list, so the next pointer must be NULL
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@@ -3,30 +3,31 @@
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#include "touch.h"
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#define CCENTER 20 //Pixel Distance from Sides for Calibration Cross
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#define CLENGTH 10 //Length of the Calibration Cross Lines
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#define CBEGIN (CCENTER-CLENGTH/2)
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#define CEND (CCENTER + CLENGTH/2)
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#define DWIDTH 320
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#define DHEIGHT 240
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extern volatile bool calibration; //from touch.c
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static void enter(void* screen) {
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int _x1,_y1,_x2,_y2,dx,dy;
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tft_clear(BLACK);
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}
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tft_print_line(50,50,WHITE,BLACK,0,"Hit the markers exactly!");
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static void leave(void* screen) {
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}
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static void update(void* screen) {
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int x1,y1,x2,y2,dx,dy;
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tft_print_line(50,50,WHITE,BLACK,1,"Calibration:");
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tft_print_line(50,120,WHITE,BLACK,0,"Hit the markers exactly!");
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//-----------------First Point--------------------
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tft_draw_line(CCENTER,CBEGIN,CCENTER,CEND,WHITE); //Draw Cross
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tft_draw_line(CBEGIN,CCENTER,CEND,CCENTER,WHITE); //Draw Cross
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calibration=1; //TouchX + TouchY Values will not be converted to Pixels
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while(calibration); //Wait on PenUp
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POINT_STRUCT p1 = touch_get_last_point();
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_x1=p1.x;
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_y1=p1.y;
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x1=p1.x;
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y1=p1.y;
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tft_fill_rectangle(CBEGIN,CBEGIN,CEND,CEND,BLACK); //Clear Cross
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//-----------------Second Point-------------------
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@@ -35,8 +36,8 @@ static void enter(void* screen) {
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calibration=1;
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while(calibration);
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POINT_STRUCT p2 = touch_get_last_point();
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_x2=p2.x;
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_y2=p2.y;
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x2=p2.x;
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y2=p2.y;
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tft_fill_rectangle(DWIDTH-CBEGIN,DHEIGHT-CBEGIN,DWIDTH-CEND,DHEIGHT-CEND,BLACK);
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//-----------------Third Point--------------------
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@@ -45,8 +46,8 @@ static void enter(void* screen) {
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calibration=1;
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while(calibration);
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POINT_STRUCT p3 = touch_get_last_point();
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_x1+=p3.x; //Add(!) values. We'll build the average later
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_y2+=p3.y;
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x1+=p3.x; //Add(!) values. We'll build the average later
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y2+=p3.y;
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tft_fill_rectangle(CBEGIN,DHEIGHT-CBEGIN,CEND,DHEIGHT-CEND,BLACK);
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//------------------4. Point---------------------
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@@ -55,23 +56,23 @@ static void enter(void* screen) {
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calibration=1;
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while(calibration);
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POINT_STRUCT p4 = touch_get_last_point();
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_x2+=p4.x;
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_y1+=p4.y;
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x2+=p4.x;
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y1+=p4.y;
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tft_fill_rectangle(DWIDTH-CBEGIN,CBEGIN,DWIDTH-CEND,CEND,BLACK);
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//-------------------Calculation---------------------
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_x1++; //Add 1 and divide by 2 later = +0.5 (for correct rounding)
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_y1++;
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_x2++;
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_y2++;
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_x1>>=1; //Divide by 2
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_y1>>=1;
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_x2>>=1;
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_y2>>=1;
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dx = (_x2-_x1); //Build the Difference
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dy = (_y2-_y1);
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x1++; //Add 1 and divide by 2 later = +0.5 (for correct rounding)
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y1++;
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x2++;
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y2++;
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x1>>=1; //Divide by 2
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y1>>=1;
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x2>>=1;
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y2>>=1;
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dx = (x2-x1); //Build the Difference
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dy = (y2-y1);
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touch_set_calibration_valules(_x1,dx,_y1,dy);
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tft_print_line(50,50,WHITE,BLACK,0,"Calibration Done. Press anywhere");
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touch_set_calibration_values(x1,dx,y1,dy);
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tft_print_line(50,120,WHITE,BLACK,0,"Calibration Done. Press anywhere");
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calibration=1;
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while(calibration);
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@@ -79,14 +80,6 @@ static void enter(void* screen) {
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}
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static void leave(void* screen) {
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}
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static void update(void* screen) {
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}
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static SCREEN_STRUCT screen = {
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enter,
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@@ -22,3 +22,12 @@ SCREEN_STRUCT* get_screen_calibrate();
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/*@}*/
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/*@}*/
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//TODO: Move this define to a common accessible, but private header file (they are used by screen_calibrate.c and touch.c)
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#define CCENTER 20 //Pixel Distance from Sides for Calibration Cross
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#define CLENGTH 10 //Length of the Calibration Cross Lines
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#define CBEGIN (CCENTER-CLENGTH/2)
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#define CEND (CCENTER + CLENGTH/2)
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#define DWIDTH 320 //TODO: move define to tft module or make a function out of it
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#define DHEIGHT 240 //TODO: move define to tft module or make a function out of it
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@@ -1,5 +1,6 @@
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#include "touch.h"
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#include "ll_touch.h"
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#include "screen_calibrate.h"
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#include <stdio.h>
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/* The idea is as follows:
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@@ -21,18 +22,16 @@ volatile POINT_STRUCT pos; //the last touch point
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volatile TOUCH_STATE oldState=TOUCH_UP; //the last touch state
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volatile bool calibration = false; //whether or not we're currently calibrating
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//Calibration Constants(Defaults= Timo's 3.2")
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/*int cal_xs=0x0231;
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int cal_dx=0x0C08;
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int cal_ys=0x0287;
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int cal_dy=0x0B56;*/
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bool use_calibration=false; //Whether or not the current platform needs calibration and recalc of the values
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int cal_xs=20;
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int cal_dx=20;
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int cal_ys=20;
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int cal_dy=20;
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//Calibration parameters (dummy values).
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int cal_xs=10;
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int cal_dx=100;
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int cal_ys=10;
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int cal_dy=100;
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void touch_set_calibration_valules(int xs, int dx, int ys, int dy) {
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void touch_set_calibration_values(int xs, int dx, int ys, int dy) {
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cal_xs = xs;
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cal_ys = ys;
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cal_dx = dx;
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@@ -45,6 +44,10 @@ bool touch_init() {
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return ll_touch_init();
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}
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void touch_set_value_convert_mode(bool uc) {
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use_calibration=uc;
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}
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bool touch_add_raw_event(uint16_t touchX, uint16_t touchY, TOUCH_STATE state) {
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//Update current and old position/state
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@@ -54,7 +57,6 @@ bool touch_add_raw_event(uint16_t touchX, uint16_t touchY, TOUCH_STATE state) {
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if(calibration) //If in Calibration mode
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{
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if(penDown)
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{
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pos.x=touchX;
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@@ -68,9 +70,16 @@ bool touch_add_raw_event(uint16_t touchX, uint16_t touchY, TOUCH_STATE state) {
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return true;
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}
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//If we reach this point we're not in calibration mode and we need to process the event and call the registred handlers..
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pos.x=touchX;
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pos.y=touchY;
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if(use_calibration) { //the underlying touch hardware uses calibration
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//Calculate the real touch position out of the passed ones, and the calibration values
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pos.x=touchX=(((long)(DWIDTH-2*CCENTER)*2*(long)((long)touchX-cal_xs)/cal_dx+1)>>1)+CCENTER;
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pos.y=touchY=(((long)(DHEIGHT-2*CCENTER)*2*(long)((long)touchY-cal_ys)/cal_dy+1)>>1)+CCENTER;
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} else { //no conversion needed for the underlying hardware
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pos.x=touchX;
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pos.y=touchY;
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}
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if(penDown) //pen is down now
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{
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@@ -117,9 +117,15 @@ POINT_STRUCT touch_get_last_point();
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* @param ys y offset (to calibration point 1)
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* @param dy y difference (between calibration point 1 and 2)
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*/
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void touch_set_calibration_valules(int xs, int dx, int ys, int dy);
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void touch_set_calibration_values(int xs, int dx, int ys, int dy);
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/**
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* Set's the new value convert mode. Per default use_calibration is false.
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* @param use_calibration whether or not the current platform needs display calibration
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*/
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void touch_set_value_convert_mode(bool use_calibration);
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/*@}*/
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#endif /* TOUCH_H */
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