Added Tracking Screen and implemented "Reference Tracking" and "Color Region Selection"
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257
common/app/screen_tracking.c
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257
common/app/screen_tracking.c
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#include "screen_tracking.h"
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#include "button.h"
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#include "checkbox.h"
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#include "tft.h"
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#include "touch.h"
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#include "pixy.h"
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#include "system.h"
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#include "pixy_helper.h"
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static BUTTON_STRUCT b_back; //Button to navigate back
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static BUTTON_STRUCT b_select; //Button to start the color region selection
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static CHECKBOX_STRUCT c_frame_toggle; //Checkbox to toggle video data on/off
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static TOUCH_AREA_STRUCT a_area; //Touch area for the color region selection
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//Callback for when the user presses the "back" button
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static void b_back_cb(void* button) {
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gui_screen_back(); //navigate back to the previous screen
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}
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static volatile bool frame_visible = false; //Whether or not the video data should be displayed
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static void c_frame_toggle_cb(void *checkbox, bool checked) {
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frame_visible=checked; //Set the visibility of the frame to the checked state of the checkbox
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//Frame will be drawn in the main loop below
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}
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static enum {detecting, init, tracking, preselecting, abortselecting, selecting, selected} state; //Current state of the screen state machine
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static POINT_STRUCT point1; //First point of the rectangle selected by the user (color region selection)
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static POINT_STRUCT point2; //End point of the rectangle selected by the user (color region selection)
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static bool point1_valid; //Whether or not we have a valid first point
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//Callback for when the user presses the "select color" button
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static void b_select_cb(void* button) {
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if(state==selecting) { //we're currently selecting a color region
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state = abortselecting; //Abort selecting!!
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} else if (state==tracking) { //we're currently watching the tracking
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state = preselecting; //start selecting
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}
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}
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//Video Region properties
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//The camera records with 320*200px, but we need to keep a 1px border because of color interpolation (bayer format)
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#define FRAME_START_X 1 //x-Coordinate of the top-left point of the frame rectangle on display
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#define FRAME_START_Y 41 //y-Coordinate of the top-left point of the frame rectangle on display
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#define FRAME_WIDTH 318 //Width of the video frame
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#define FRAME_HEIGHT 198 //Height of the video frame
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#define FRAME_END_X FRAME_START_X +FRAME_WIDTH-1 //x-Coordinate of the bottom-right point of the frame rectangle
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#define FRAME_END_Y FRAME_START_Y +FRAME_HEIGHT-1 //y-Coordinate of the bottom-right point of the frame rectangle
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//Callback for when the user touches the frame area to select a color region.
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//Note: It doesn't matter in which direction the user draws the rectangle, we'll normalize the coordinates later
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static void touchCB(void* touchArea, TOUCH_ACTION triggeredAction) {
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POINT_STRUCT p = touch_get_last_point();
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switch(triggeredAction) {
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case PEN_DOWN: //The user just put down the pen
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point1.x = p.x-FRAME_START_X; //Calculate x-Coordinate relative to frame start
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point1.y = p.y-FRAME_START_Y; //Calculate y-Coordinate relative to frame start
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point1_valid= true; //The point1 is now valid
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break;
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case PEN_UP: //The user took the pen away
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if(point1_valid) { //only execute if point1 is valid
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point2.x = p.x-FRAME_START_X; //Calculate x-Coordinate relative to frame start
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point2.y = p.y-FRAME_START_Y; //Calculate y-Coordinate relative to frame start
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state = selected;
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}
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break;
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}
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}
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void tracking_set_mode(enum Tracking_Implementation impl) {
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//not used yet
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}
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//Callback for when the screen is entered/loaded
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static void enter(void* screen) {
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tft_clear(WHITE);
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//"Back" button
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b_back.base.x1=5; //Start X of Button
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b_back.base.y1=5; //Start Y of Button
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b_back.base.x2=AUTO; //Auto Calculate X2 with String Width
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b_back.base.y2=AUTO; //Auto Calculate Y2 with String Height
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b_back.txtcolor=WHITE; //Set foreground color
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b_back.bgcolor=HEX(0xAE1010); //Set background color (Don't take 255 or 0 on at least one channel, to make shadows possible)
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b_back.font=0; //Select Font
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b_back.text="Back"; //Set Text (For formatted strings take sprintf)
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b_back.callback=b_back_cb; //Call b_back_cb as Callback
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gui_button_add(&b_back); //Register Button (and run the callback from now on)
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//"Select color" button
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b_select.base.x1=150;
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b_select.base.y1=5;
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b_select.base.x2=AUTO;
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b_select.base.y2=AUTO;
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b_select.txtcolor=WHITE;
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b_select.bgcolor=HEX(0xAE1010);
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b_select.font=0;
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b_select.text="Select Color";
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b_select.callback=b_select_cb;
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gui_button_add(&b_select);
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//"Frame visible" checkbox
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c_frame_toggle.base.x1 = 50;
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c_frame_toggle.base.x2 = 50+16;
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c_frame_toggle.base.y1 = 5;
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c_frame_toggle.base.y2 = 5+16;
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c_frame_toggle.checked = frame_visible;
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c_frame_toggle.fgcolor = CHECKBOX_WIN_FG_COLOR;
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c_frame_toggle.callback = c_frame_toggle_cb;
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gui_checkbox_add(&c_frame_toggle);
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tft_print_line(73,8,BLACK,TRANSPARENT,0,"Show Video");
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//Area to select a "color region"
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a_area.hookedActions = PEN_DOWN | PEN_UP;
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a_area.x1 = FRAME_START_X;
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a_area.y1 = FRAME_START_Y;
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a_area.x2 = FRAME_END_X;
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a_area.y2 = FRAME_END_Y;
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a_area.callback = touchCB;
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//Do not register it here, we do that later
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state=detecting; //Start with the detecting state
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}
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//Callback for when the screen is left/unloaded
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static void leave(void* screen) {
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//Remove buttons and checkbox
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gui_button_remove(&b_back);
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gui_button_remove(&b_select);
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gui_checkbox_remove(&c_frame_toggle);
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if(state==selecting) { //the user left the screen in the "selecting" phase
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touch_unregister_area(&a_area); //remove the touch area
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}
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if(state==tracking) { //the user left the screen in the "tracking" phase
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//Stop reference tracking
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int32_t response;
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int return_value;
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return_value = pixy_command("stop", END_OUT_ARGS, &response, END_IN_ARGS);
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}
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}
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//Callback for when the screen should be updated
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//This is the main loop of the screen. This method will be called repeatedly
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static void update(void* screen) {
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switch(state) {
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case detecting: //Detecting State: Where we try to connect to the pixy
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if(pixy_init()==0) { //Pixy connection ok
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state = init; //Go to next state
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}
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break;
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case init: //Init State: Where we start the tracking
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{
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//Run reference tracking
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int32_t response;
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int return_value;
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return_value = pixy_command("runprog", INT8(2), END_OUT_ARGS, &response, END_IN_ARGS);
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state=tracking;
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}
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break;
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case tracking: //Tracking state: Where we render the frame and the tracked objects
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pixy_service(); //Receive events (e.g. block-data) from pixy
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if(pixy_blocks_are_new()) { //There are new blocks available
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if(frame_visible) { //If the user want's us to draw the video data
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pixy_render_full_frame(FRAME_START_X,FRAME_START_Y);
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} else { //the user want's a colored background
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tft_fill_rectangle(FRAME_START_X,FRAME_START_Y,FRAME_END_X,FRAME_END_Y,RGB(200,200,200));
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}
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struct Block block1; //Storage to receive one block from pixy
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if(pixy_get_blocks(1,&block1)==1) { //Receiving one block succeeded
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//block1.x and block1.y are the center coordinates of the object relative to the camera origin.
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uint16_t x = block1.x-1+FRAME_START_X -block1.width/2; //Calculate x-Coordinate on the display
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uint16_t y = block1.y-1+FRAME_START_Y -block1.height/2; //Calculate y-Coordinate on the display
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tft_draw_rectangle(x,y,x+block1.width-1, y+block1.height-1,WHITE); //Draw a white rectangle
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}
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}
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break;
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case preselecting: //Pre-Selecting State: Where we set up the color region selection
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{
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//Stop reference tracking
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int32_t response;
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int return_value;
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return_value = pixy_command("stop", END_OUT_ARGS, &response, END_IN_ARGS);
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pixy_render_full_frame(FRAME_START_X,FRAME_START_Y); //Render one frame
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touch_register_area(&a_area); //Register touch area and receive events from now on
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point1_valid=false; //we start with an invalid point1
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b_select.text="Abort"; //Change the button text to "Abort"
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gui_button_redraw(&b_select); //redraw button
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state = selecting; //The user can now select a region
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}
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break;
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case selected: //Selected State: Where we send the users selection to pixy
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{
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//Ensure that (x1,y1) represent the top-left point and (x2,y2) the bottom-right.
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unsigned int tmp;
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if(point1.x > point2.x){
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tmp = point1.x;
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point1.x = point2.x;
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point2.x = tmp;
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}
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if(point1.y > point2.y){
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tmp = point1.y;
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point1.y = point2.y;
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point2.y = tmp;
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}
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//Send pixy the selected region
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pixy_cc_set_region(1,point1.x,point1.y,point2.x-point1.x,point2.y-point1.y);
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}
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//no break here: We want the following code to be executed as well
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case abortselecting: //Abort-Selecting State: Where we deinitialize the stuff we used for region selection
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{
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touch_unregister_area(&a_area); //Remove the touch area. We'll no longer receive touch events
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b_select.text="Select Color"; //Change the button text back to "Select Color"
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gui_button_redraw(&b_select); //redraw button
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//Run reference tracking again
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int32_t response;
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int return_value;
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return_value = pixy_command("runprog", INT8(2), END_OUT_ARGS, &response, END_IN_ARGS);
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state=tracking;
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}
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break;
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case selecting: //Selecting State: Where we wait on the user to select a color region
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pixy_service(); //receive pixy events
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//wait on user to select the image area
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break;
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}
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}
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//Declare screen callbacks
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static SCREEN_STRUCT screen = {
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enter,
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leave,
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update
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};
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SCREEN_STRUCT* get_screen_tracking() {
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return &screen;
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}
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