Introduced a Screen (sub) module and divided app into multiple screens.
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@@ -1,3 +1,9 @@
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#ifndef BUTTON_H
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#define BUTTON_H
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#include "touch.h"
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typedef void (*BUTTON_CALLBACK)(void *button); //!< Function pointer used...
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typedef struct {
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@@ -31,5 +37,8 @@ void gui_button_redraw(BUTTON_STRUCT* button);
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bool guiAddBitmapButton(BITMAPBUTTON_STRUCT* button);
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void guiRemoveBitmapButton(BITMAPBUTTON_STRUCT* button);
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void guiRedrawBitmapButton(BITMAPBUTTON_STRUCT* button);
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*/
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#endif /* BUTTON_H */
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