Added doxgen comments to filesyste, checkbox, numupdown and screen module. And some minor changes to the other modules.

This commit is contained in:
t-moe
2015-05-15 11:35:12 +02:00
parent e93b3f145c
commit 9a16865b00
20 changed files with 371 additions and 104 deletions

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@@ -70,6 +70,7 @@ static void enter(void* screen) {
y+=14; y+=14;
} }
filesystem_dir_close(dir);
y+=14; y+=14;

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@@ -6,7 +6,7 @@
/*@{*/ /*@{*/
/** /**
* @defgroup filetest Filetest * @defgroup filetest Filetest (Screen)
* The File-Test Screen tests the filesystem module. It read/writes from/to files and shows a bitmap * The File-Test Screen tests the filesystem module. It read/writes from/to files and shows a bitmap
*/ */
/*@{*/ /*@{*/
@@ -19,4 +19,5 @@
*/ */
SCREEN_STRUCT* get_screen_filetest(); SCREEN_STRUCT* get_screen_filetest();
/*@}@}*/ /*@}*/
/*@}*/

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@@ -7,7 +7,7 @@
/*@{*/ /*@{*/
/** /**
* @defgroup guitest Guitest * @defgroup guitest Guitest (Screen)
* The Gui-Test Screen tests the gui and the tft module. * The Gui-Test Screen tests the gui and the tft module.
*/ */
/*@{*/ /*@{*/
@@ -20,4 +20,5 @@
*/ */
SCREEN_STRUCT* get_screen_guitest(); SCREEN_STRUCT* get_screen_guitest();
/*@}@}*/ /*@}*/
/*@}*/

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@@ -18,7 +18,7 @@
/*@{*/ /*@{*/
/** /**
* @defgroup main Main * @defgroup main Main (Screen)
* The Main Screen is the start-screen for the application * The Main Screen is the start-screen for the application
*/ */
/*@{*/ /*@{*/
@@ -31,4 +31,5 @@
*/ */
SCREEN_STRUCT* get_screen_main(); SCREEN_STRUCT* get_screen_main();
/*@}@}*/ /*@}*/
/*@}*/

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@@ -6,7 +6,7 @@
/*@{*/ /*@{*/
/** /**
* @defgroup pixytest Pixytest * @defgroup pixytest Pixytest (Screen)
* The Pixy-Test Screen tests the pixy module. * The Pixy-Test Screen tests the pixy module.
*/ */
/*@{*/ /*@{*/
@@ -18,4 +18,5 @@
*/ */
SCREEN_STRUCT* get_screen_pixytest(); SCREEN_STRUCT* get_screen_pixytest();
/*@}@}*/ /*@}*/
/*@}*/

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@@ -10,7 +10,7 @@ DIRECTORY_STRUCT* filesystem_dir_open(const char* path) {
} }
void filesystem_dir_close(DIRECTORY_STRUCT* dir) { void filesystem_dir_close(DIRECTORY_STRUCT* dir) {
filesystem_dir_close(dir); ll_filesystem_dir_close(dir);
} }
FILE_HANDLE* filesystem_file_open(const char* filename) { FILE_HANDLE* filesystem_file_open(const char* filename) {

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@@ -4,68 +4,144 @@
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h> #include <stdint.h>
/**
* @defgroup filesystem Filesystem
* The Filesystem Module provides access to files and directories of a the native filesystem.
*/
/*@{*/
/**
* File Attributes used by implementation
* See http://en.wikipedia.org/wiki/Design_of_the_FAT_file_system#attributes for detailed description
*/
typedef enum { typedef enum {
F_DIR=1, F_RDO=0x01,//!< File is readonly. You cannot write to it
F_RDO=2, F_HID=0x02,//!< File is hidden
F_HID=4, F_SYS=0x04,//!< File is a system file
F_SYS=8, F_DIR=0x10,//!< It's a directory and not a file
F_ARC=16 F_ARC=0x20 //!< File has the archive flag set (probably unused)
} FILE_ATTRIBUTES; } FILE_ATTRIBUTES;
/**
* Structure which represents last modified date of a file / directory
*/
typedef struct { typedef struct {
unsigned year : 7; //year from 1980 (0..127) unsigned year : 7; //!< year from 1980 (0..127)
unsigned month: 4; //month (1..12) unsigned month: 4; //!< month (1..12)
unsigned day: 5; //day (1..31) unsigned day: 5; //!< day (1..31)
} FILE_DATE_STRUCT; } FILE_DATE_STRUCT;
/**
* Structure which represents last modified time of a file / directory
*/
typedef struct { typedef struct {
unsigned hour : 5; //hour (0..23) unsigned hour : 5; //!< hour (0..23)
unsigned min: 6; //minute (0..59 unsigned min: 6; //!< minute (0..59
unsigned sec: 5; //second/2 (0..29) unsigned sec: 5; //!< second/2 (0..29)
} FILE_TIME_STRUCT; } FILE_TIME_STRUCT;
/**
* Structure which represents a file/directory entry. \sa DIRECTORY_STRUCT
*/
typedef struct { typedef struct {
uint32_t fsize; /* File size */ uint32_t fsize; //!< File size in bytes. 0 for directories
FILE_DATE_STRUCT fdate; /* Last modified date */ FILE_DATE_STRUCT fdate; //!< Last modified date
FILE_TIME_STRUCT ftime; /* Last modified time */ FILE_TIME_STRUCT ftime; //!< Last modified time
uint8_t fattrib; /* Attribute */ uint8_t fattrib; //!< File/Directory Attributes
char* fname; /* File name */ char* fname; //!< File/Directory name
} FILE_STRUCT; } FILE_STRUCT;
/**
* Structure which represents an open directory with all it's entries. \sa filesystem_dir_open
*/
typedef struct { typedef struct {
const char* path; const char* path; //!< Directory path (absolute)
uint16_t num_files; uint16_t num_files; //!< Number of files/directories in this directory
FILE_STRUCT* files; FILE_STRUCT* files; //!< An array with \ref num_files FILE_STRUCT entries
} DIRECTORY_STRUCT; } DIRECTORY_STRUCT;
/**
* Structure which represents an open file. \sa filesystem_file_open
*/
typedef struct { typedef struct {
const char* fname; const char* fname; //!< The absolute file name
uint32_t fpos; uint32_t fpos; //!< The current byte-position in the file. \sa filesystem_file_seek
uint32_t fsize; uint32_t fsize; //!< The total file size in bytes
} FILE_HANDLE; } FILE_HANDLE;
/**
* Enum to represent the success or error-code of the filesystem_file_* functions
*/
typedef enum { typedef enum {
F_OK, F_OK, //!< Everything ok
F_EOF, F_EOF, //!< The write/read operation tried to write/read past the end of the file. This is not a fatal error.
F_EACCESS, F_EACCESS, //!< The file can not be read/written due to access problems. This is a fatal error.
F_INVALIDPARAM, F_INVALIDPARAM,//!< You passed invalid parameters to the function
F_DISKERROR F_DISKERROR //!< A lowlevel disk-error occoured. This is a fatal error.
} FILE_STATUS; } FILE_STATUS;
/**
* Initializes the filesystem.
* Call this method before using any filesystem_* functions
* @return true on success
*/
bool filesystem_init(); bool filesystem_init();
/**
* Opens a directory and returns a structure which contains all files/subdirectories. \sa filesystem_dir_close()
* @param path The absolute path to the directory to open/read
* @return A Pointer to an initialized DIRECTORY_STRUCT on success, NULL on error
*/
DIRECTORY_STRUCT* filesystem_dir_open(const char* path); DIRECTORY_STRUCT* filesystem_dir_open(const char* path);
/**
* Closes a previously opened directory. Free's all allocated resources.
* @param dir A Pointer to a DIRECTORY_STRUCT obtained by filesystem_dir_open().
*/
void filesystem_dir_close(DIRECTORY_STRUCT* dir); void filesystem_dir_close(DIRECTORY_STRUCT* dir);
/**
* Opens a file for read/writing. \note Depending on the implementation you may only open one file at a time
* @param filename The absolute file path
* @return A Pointer to a FILE_HANDLE on success, NULL on error.
*/
FILE_HANDLE* filesystem_file_open(const char* filename); FILE_HANDLE* filesystem_file_open(const char* filename);
/**
* Closes a file.
* @param handle The FILE_HANDLE obtained by filesystem_file_open()
*/
void filesystem_file_close(FILE_HANDLE* handle); void filesystem_file_close(FILE_HANDLE* handle);
/**
* Set's the read/write position to a new position
* @param handle The FILE_HANDLE obtained by filesystem_file_open()
* @param offset The new read/write position in bytes (absolute).
* @return \ref F_OK on success, an error Code otherwise.
*/
FILE_STATUS filesystem_file_seek(FILE_HANDLE* handle, uint32_t offset); FILE_STATUS filesystem_file_seek(FILE_HANDLE* handle, uint32_t offset);
/**
* Reads some bytes from an open file.
* @param handle The FILE_HANDLE obtained by filesystem_file_open()
* @param buf The Buffer to write the bytes to
* @param size The number of bytes to read
* @return \ref F_OK on success, \ref F_EOF if less than \p size bytes could be read, an error Code otherwise.
*/
FILE_STATUS filesystem_file_read(FILE_HANDLE* handle, uint8_t* buf, uint32_t size); FILE_STATUS filesystem_file_read(FILE_HANDLE* handle, uint8_t* buf, uint32_t size);
/**
* Writes some bytes to a open file.
* \note Depending on the implementation the file may not be shrinked or expanded.
* @param handle The FILE_HANDLE obtained by filesystem_file_open()
* @param buf The Buffer to take the bytes from
* @param size The number of bytes to write
* @return \ref F_OK on success, \ref F_EOF if less than \p size bytes could be written, an error Code otherwise.
*/
FILE_STATUS filesystem_file_write(FILE_HANDLE* handle, uint8_t* buf, uint32_t size); FILE_STATUS filesystem_file_write(FILE_HANDLE* handle, uint8_t* buf, uint32_t size);
/*@}*/
#endif /* FILESYSTEM_H */ #endif /* FILESYSTEM_H */

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@@ -1,6 +1,8 @@
#ifndef BUTTON_H #ifndef BUTTON_H
#define BUTTON_H #define BUTTON_H
#include "touch.h"
/** /**
* @defgroup gui Gui * @defgroup gui Gui
* The Gui Module * The Gui Module
@@ -11,14 +13,18 @@
* @defgroup button Button * @defgroup button Button
* The Button Gui-Element * The Button Gui-Element
*/ */
/*@}*/
/**
* @addtogroup button
*/
/*@{*/ /*@{*/
#include "touch.h"
/** /**
* Prototype for Event Listeners (called when the button is pressed) * Prototype for Event Listeners (called when the button is pressed)
* \note You should NOT execute long running things in this callback nor should you update the gui. But you can call gui_screen_navigate() for instance.
* @param button The pointer to the BUTTON_STRUCT where to corresponding Button was pressed * @param button The pointer to the BUTTON_STRUCT where to corresponding Button was pressed
*/ */
typedef void (*BUTTON_CALLBACK)(void *button); typedef void (*BUTTON_CALLBACK)(void *button);
@@ -30,7 +36,7 @@ typedef void (*BUTTON_CALLBACK)(void *button);
typedef struct { typedef struct {
TOUCH_AREA_STRUCT base; //!< Basic geometry of the button. You only need to set the x1, y1, x2, y2 members of this struct. TOUCH_AREA_STRUCT base; //!< Basic geometry of the button. You only need to set the x1, y1, x2, y2 members of this struct.
uint16_t bgcolor; //!< The 16-bit background color of the button uint16_t bgcolor; //!< The 16-bit background color of the button
BUTTON_CALLBACK callback; //!< Callback BUTTON_CALLBACK callback; //!< Callback which is executed when the button is pressed
uint16_t txtcolor; //!< The 16-bit text color uint16_t txtcolor; //!< The 16-bit text color
uint8_t font; //!< The number of the font to use uint8_t font; //!< The number of the font to use
const char *text; //!< The label of the button const char *text; //!< The label of the button
@@ -79,6 +85,6 @@ typedef struct {
/*@}@}*/ /*@}*/
#endif /* BUTTON_H */ #endif /* BUTTON_H */

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@@ -1,6 +1,8 @@
#ifndef CHECKBOX_H #ifndef CHECKBOX_H
#define CHECKBOX_H #define CHECKBOX_H
#include "touch.h"
/** /**
* @addtogroup gui * @addtogroup gui
*/ */
@@ -10,24 +12,58 @@
* @defgroup checkbox Checkbox * @defgroup checkbox Checkbox
* The Checkbox Gui-Element * The Checkbox Gui-Element
*/ */
/*@}*/
/**
* @addtogroup checkbox
*/
/*@{*/ /*@{*/
/**
* Prototype for Event Listeners (called when the checkbox state has changed)
* \note You should NOT execute long running things in this callback nor should you update the gui. But you can call gui_screen_navigate() for instance.
* @param checkbox The pointer to the CHECKBOX_STRUCT where to corresponding Checkbox has changed the state
* @param checked A boolean which indicates whether the checkbox is now checked or not.
*/
typedef void (*CHECKBOX_CALLBACK)(void *checkbox, bool checked);
typedef void (*CHECKBOX_CALLBACK)(void *checkbox, bool checked); //!< Function pointer used... /**
* Structure to configure the Checkbox
*/
typedef struct { typedef struct {
TOUCH_AREA_STRUCT base; TOUCH_AREA_STRUCT base; //!< Basic geometry of the Checkbox. You only need to set the x1, y1, x2, y2 members of this struct.
uint16_t fgcolor; uint16_t fgcolor; //!< The 16-bit color of the tickmark
bool checked; bool checked; //!< A boolean which indicates whether or not the checkbox is currently checked.
CHECKBOX_CALLBACK callback; //Callback CHECKBOX_CALLBACK callback; //!< Callback which is executed when the checkbox changes state
} CHECKBOX_STRUCT; } CHECKBOX_STRUCT;
/**
* Adds a checkbox. Your Callback will be called from now on, if the checkbox changes state
* @param checkbox A Pointer to the preinitialized CHECKBOX_STRUCT
* @return true on success
*/
bool gui_checkbox_add(CHECKBOX_STRUCT* checkbox); bool gui_checkbox_add(CHECKBOX_STRUCT* checkbox);
/**
* Removes the checkbox. You will no longer receive events for this checkbox. This function will not overdraw the region where the checkbox was located.
* @param checkbox A Pointer to the CHECKBOX_STRUCT
*/
void gui_checkbox_remove(CHECKBOX_STRUCT* checkbox); void gui_checkbox_remove(CHECKBOX_STRUCT* checkbox);
/**
* Updates the checkbox. Call this function when you change the state of the checkbox through code.
* @param checkbox A Pointer to the CHECKBOX_STRUCT
*/
void gui_checkbox_update(CHECKBOX_STRUCT* checkbox); void gui_checkbox_update(CHECKBOX_STRUCT* checkbox);
/**
* Redraws the checkbox. Call this method if you have to redraw the entire screen or if you want to draw a checkbox on top of an image.
* @param checkbox A Pointer to the CHECKBOX_STRUCT
*/
void gui_checkbox_redraw(CHECKBOX_STRUCT* checkbox); void gui_checkbox_redraw(CHECKBOX_STRUCT* checkbox);
#define CHECKBOX_WIN_FG_COLOR RGB(32,161,34) #define CHECKBOX_WIN_FG_COLOR RGB(32,161,34)
/*@}@}*/ /*@}*/
#endif /* CHECKBOX_H */ #endif /* CHECKBOX_H */

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@@ -101,8 +101,6 @@ void gui_numupdown_remove(NUMUPDOWN_STRUCT* numupdown)
void gui_numupdown_update(NUMUPDOWN_STRUCT* numupdown) void gui_numupdown_update(NUMUPDOWN_STRUCT* numupdown)
{ {
uint8_t tw1 = calc_text_width(numupdown->max); uint8_t tw1 = calc_text_width(numupdown->max);
uint8_t tw2 = calc_text_width(numupdown->min); uint8_t tw2 = calc_text_width(numupdown->min);
if(tw2 > tw1) tw1 = tw2; if(tw2 > tw1) tw1 = tw2;

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@@ -1,6 +1,8 @@
#ifndef NUMUPDOWN_H #ifndef NUMUPDOWN_H
#define NUMUPDOWN_H #define NUMUPDOWN_H
#include "button.h"
/** /**
* @addtogroup gui * @addtogroup gui
*/ */
@@ -10,32 +12,62 @@
* @defgroup numupdown NummericUpDown * @defgroup numupdown NummericUpDown
* The NummericUpDown Gui Element * The NummericUpDown Gui Element
*/ */
/*@}*/
/**
* @addtogroup numupdown
*/
/*@{*/ /*@{*/
/**
* Prototype for Event Listeners (called when the NummericUpDown value has changed)
* \note You should NOT execute long running things in this callback nor should you update the gui. But you can call gui_screen_navigate() for instance.
* @param numupdown The pointer to the NUMUPDOWN_STRUCT where to corresponding NummericUpDown has changed it's value
* @param value The new value of the NummericUpDown
*/
typedef void (*NUMUPDOWN_CALLBACK)(void *numupdown, int16_t value);
#include "button.h" /**
* Structure to configure the NummericUpDown
typedef void (*NUMUPDOWN_CALLBACK)(void *numupdown, int16_t value); //!< Function pointer used... */
typedef struct { typedef struct {
uint16_t x; uint16_t x; //!< The x-Coordinate of the Top-Left Starting Point.
uint16_t y; uint16_t y; //!< The y-Coordinate of the Top-Left Starting Point.
uint16_t fgcolor; uint16_t fgcolor; //!< The 16-bit color of the value-text
int16_t value; int16_t value; //!< The current/default value
int16_t min; int16_t min; //!< The minimum possible value (inclusive)
int16_t max; int16_t max; //!< The maximum possible value (inclusive)
NUMUPDOWN_CALLBACK callback; //Callback NUMUPDOWN_CALLBACK callback; //!< Callback which is executed when the value changes
//Internally used: BUTTON_STRUCT buttonUp; //!< For internal use, don't change, don't initialize
BUTTON_STRUCT buttonUp; BUTTON_STRUCT buttonDown; //!< For internal use, don't change, don't initialize
BUTTON_STRUCT buttonDown;
} NUMUPDOWN_STRUCT; } NUMUPDOWN_STRUCT;
/**
* Adds a NummericUpDown. Your Callback will be called from now on, if the numupdown's value changes
* @param numupdown A Pointer to the preinitialized NUMUPDOWN_STRUCT
* @return true on success
*/
bool gui_numupdown_add(NUMUPDOWN_STRUCT* numupdown); bool gui_numupdown_add(NUMUPDOWN_STRUCT* numupdown);
/**
* Removes the NummericUpDown. You will no longer receive events for this numupdown. This function will not overdraw the region where the numupdown was located.
* @param numupdown A Pointer to the NUMUPDOWN_STRUCT
*/
void gui_numupdown_remove(NUMUPDOWN_STRUCT* numupdown); void gui_numupdown_remove(NUMUPDOWN_STRUCT* numupdown);
/**
* Updates the NummericUpDown. Call this function when you change the value/min/max of the numupdown through code.
* @param numupdown A Pointer to the NUMUPDOWN_STRUCT
*/
void gui_numupdown_update(NUMUPDOWN_STRUCT* numupdown); void gui_numupdown_update(NUMUPDOWN_STRUCT* numupdown);
/**
* Redraws the NummericUpDown. Call this method if you have to redraw the entire screen or if you want to draw a numupdown on top of an image.
* @param numupdown A Pointer to the NUMUPDOWN_STRUCT
*/
void gui_numupdown_redraw(NUMUPDOWN_STRUCT* numupdown); void gui_numupdown_redraw(NUMUPDOWN_STRUCT* numupdown);
/*@}@}*/ /*@}*/
#endif /* NUMUPDOWN_H */ #endif /* NUMUPDOWN_H */

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@@ -1,6 +1,9 @@
#ifndef SCREEN_H #ifndef SCREEN_H
#define SCREEN_H #define SCREEN_H
#include <stdio.h>
#include <stdbool.h>
/** /**
* @addtogroup gui * @addtogroup gui
*/ */
@@ -8,38 +11,64 @@
/** /**
* @defgroup screen Screen * @defgroup screen Screen
* The Screen Submodule * The Screen Submodule provides an api to navigate between different "screens" on the UI.
* The implemented screens of the application are documented in the \ref screens module.
*/
/*@}*/
/**
* @addtogroup screen
*/ */
/*@{*/ /*@{*/
#include <stdio.h> /**
#include <stdbool.h> * Prototype for Event Listeners (called when the screen is entered, left or should be updated)
* @param screen The pointer to the SCREEN_STRUCT where the event occurred
typedef void (*SCREEN_CALLBACK)(void* screen); //!< Function pointer used... */
typedef void (*SCREEN_CALLBACK)(void* screen);
/**
* Structure to configure the Screen
*/
typedef struct SCREEN_S{ typedef struct SCREEN_S{
SCREEN_CALLBACK on_enter; SCREEN_CALLBACK on_enter; //!< The Callback which is called when the screen is entered. Add/Register all UI-Elements here
SCREEN_CALLBACK on_leave; SCREEN_CALLBACK on_leave; //!< The Callback which is called when the screen is left. Remove/Unregister all UI-Elements here
SCREEN_CALLBACK on_update; SCREEN_CALLBACK on_update; //!< The Callback which is called repeatedly when the screen should be updated. Update/Redraw all UI-Elements here
struct SCREEN_S* next; //Used internally. do not modify
struct SCREEN_S* next; //!< Used internally. do not modify, do not initialize
} SCREEN_STRUCT; } SCREEN_STRUCT;
//Navigate to the given string as soon as the app enters the main loop again. Method can be called from an interrupt
/**
* Navigate to the given screen as soon as the app enters the main loop again (and gui_screen_update() is called)
* It's safe to call this method from an interrupt
* @param screen A Pointer to the preinitialized SCREEN_STRUCT
* @return true on success
*/
bool gui_screen_navigate(SCREEN_STRUCT* screen); bool gui_screen_navigate(SCREEN_STRUCT* screen);
//Navigate one screen back as soon as the app enters the main loop again. Method can be called from an interrupt /**
* Navigate one screen back as soon as the app enters the main loop again.
* It's safe to call this method from an interrupt
* @return true on success
*/
bool gui_screen_back(); bool gui_screen_back();
//Returns the current active screen
/**
* Returns the currently active screen
* @return A Pointer to the active SCREEN_STRUCT
*/
SCREEN_STRUCT* gui_screen_get_current(); SCREEN_STRUCT* gui_screen_get_current();
//Updates/switches the screens. Call this from the app main loop, as fast as you can. //Updates/switches the screens. Call this from the app main loop, as fast as you can.
/**
* Updates the current screen. Switches the screen if gui_screen_navigate() or gui_screen_back() have been called since the last call to this method.
* This method should be called repeatedly from the main loop (e.g. app_process())
*/
void gui_screen_update(); void gui_screen_update();
/*@}@}*/ /*@}*/
#endif /* SCREEN_H */ #endif /* SCREEN_H */

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@@ -1,5 +1,22 @@
#include "filesystem.h" #include "filesystem.h"
/**
* @addtogroup lowlevel
*/
/*@{*/
/**
* @defgroup ll_filesystem Filesystem (LowLevel)
* Low level functions for the \ref filesystem module
*/
/*@}*/
/**
* @addtogroup ll_filesystem
*/
/*@{*/
bool ll_filesystem_init(); bool ll_filesystem_init();
DIRECTORY_STRUCT* ll_filesystem_dir_open(const char* path); DIRECTORY_STRUCT* ll_filesystem_dir_open(const char* path);
@@ -9,3 +26,5 @@ void ll_filesystem_file_close(FILE_HANDLE* handle);
FILE_STATUS ll_filesystem_file_seek(FILE_HANDLE* handle, uint32_t offset); FILE_STATUS ll_filesystem_file_seek(FILE_HANDLE* handle, uint32_t offset);
FILE_STATUS ll_filesystem_file_read(FILE_HANDLE* handle, uint8_t* buf, uint32_t size); FILE_STATUS ll_filesystem_file_read(FILE_HANDLE* handle, uint8_t* buf, uint32_t size);
FILE_STATUS ll_filesystem_file_write(FILE_HANDLE* handle, uint8_t* buf, uint32_t size); FILE_STATUS ll_filesystem_file_write(FILE_HANDLE* handle, uint8_t* buf, uint32_t size);
/*@}*/

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@@ -1,7 +1,29 @@
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h> #include <stdint.h>
/**
* @defgroup lowlevel LowLevel
* The Low-Level platform abstraction layer
*/
/*@{*/
/**
* @defgroup ll_system System (LowLevel)
* Low level functions of the \ref system Module
*/
/*@}*/
/**
* @addtogroup ll_system
*/
/*@{*/
bool ll_system_init(); bool ll_system_init();
void ll_system_delay(uint32_t msec); void ll_system_delay(uint32_t msec);
void ll_system_process(); void ll_system_process();
void ll_system_toggle_led(); void ll_system_toggle_led();
/*@}*/

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@@ -1,6 +1,23 @@
#include <stdint.h> #include <stdint.h>
#include <stdbool.h> #include <stdbool.h>
/**
* @addtogroup lowlevel
*/
/*@{*/
/**
* @defgroup ll_tft TFT (LowLevel)
* Low level functions for the \ref tft module
*/
/*@}*/
/**
* @addtogroup ll_tft
*/
/*@{*/
// init functions // init functions
bool ll_tft_init(); bool ll_tft_init();
@@ -19,6 +36,6 @@ uint8_t ll_tft_font_height(uint8_t fontnum);
uint8_t ll_tft_font_width(uint8_t fontnum); uint8_t ll_tft_font_width(uint8_t fontnum);
void ll_tft_draw_char(uint16_t x, uint16_t y, uint16_t color, uint16_t bgcolor, uint8_t font, char c); void ll_tft_draw_char(uint16_t x, uint16_t y, uint16_t color, uint16_t bgcolor, uint8_t font, char c);
/*@}*/

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@@ -1,6 +1,23 @@
#include <stdint.h> #include <stdint.h>
#include <stdbool.h> #include <stdbool.h>
/**
* @addtogroup lowlevel
*/
/*@{*/
/**
* @defgroup ll_touch Touch (LowLevel)
* Low level functions for the \ref touch module
*/
/*@}*/
/**
* @addtogroup ll_touch
*/
/*@{*/
bool ll_touch_init(); bool ll_touch_init();
/*@}*/

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@@ -27,6 +27,13 @@ extern "C"
{ {
#endif #endif
/**
* @defgroup pixy Pixy
* The Pixy Module
*/
/*@{*/
#define PIXY_MAX_SIGNATURE 7 #define PIXY_MAX_SIGNATURE 7
// Pixy x-y position values // Pixy x-y position values
@@ -164,7 +171,7 @@ extern "C"
/** /**
@brief Enable or disable pixy camera auto white balance. @brief Enable or disable pixy camera auto white balance.
@param enable 1: Enable white balance. @param value 1: Enable white balance.
0: Disable white balance. 0: Disable white balance.
@return 0 Success @return 0 Success
@return Negative Error @return Negative Error
@@ -220,7 +227,7 @@ extern "C"
@return 0 Success @return 0 Success
@return Negative Error @return Negative Error
*/ */
int pixy_cam_set_exposure_compensation(uint8_t gain, uint16_t compensation); int pixy_cam_set_exposure_compensation(uint8_t gain, uint16_t comp);
/** /**
@brief Get pixy camera exposure compensation. @brief Get pixy camera exposure compensation.
@@ -229,7 +236,7 @@ extern "C"
@return 0 Success @return 0 Success
@return Negative Error @return Negative Error
*/ */
int pixy_cam_get_exposure_compensation(uint8_t * gain, uint16_t * compensation); int pixy_cam_get_exposure_compensation(uint8_t * gain, uint16_t * comp);
/** /**
@brief Set pixy camera brightness. @brief Set pixy camera brightness.
@@ -279,6 +286,8 @@ extern "C"
*/ */
int pixy_get_firmware_version(uint16_t * major, uint16_t * minor, uint16_t * build); int pixy_get_firmware_version(uint16_t * major, uint16_t * minor, uint16_t * build);
/*@}*/
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@@ -1,6 +1,9 @@
#ifndef SYSTEM_H #ifndef SYSTEM_H
#define SYSTEM_H #define SYSTEM_H
#include <stdbool.h>
#include <stdint.h>
/** /**
* @defgroup system System * @defgroup system System
* The System Module provides access to delay functions, leds and provides a system init function * The System Module provides access to delay functions, leds and provides a system init function
@@ -8,9 +11,6 @@
/*@{*/ /*@{*/
#include <stdbool.h>
#include <stdint.h>
/** /**
* Initializes the system. Call this method at the start of your app_init() function and before using any system_* functions * Initializes the system. Call this method at the start of your app_init() function and before using any system_* functions
* @return true on success * @return true on success

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@@ -1,6 +1,9 @@
#ifndef TFT_H #ifndef TFT_H
#define TFT_H #define TFT_H
#include<stdbool.h>
#include<stdint.h>
/** /**
* @defgroup tft TFT * @defgroup tft TFT
* The TFT Modul provides access to the display * The TFT Modul provides access to the display
@@ -13,9 +16,6 @@
/*@{*/ /*@{*/
#include<stdbool.h>
#include<stdint.h>
/** /**
* Creates a 16bit color from 8bit * 3 colors (r,g,b) * Creates a 16bit color from 8bit * 3 colors (r,g,b)
* @return * @return
@@ -67,7 +67,7 @@ void tft_draw_line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t
* Draws a pixel onto the display. * Draws a pixel onto the display.
* @param x The x-Coordinate of the pixel * @param x The x-Coordinate of the pixel
* @param y The y-Coordinate of the pixel * @param y The y-Coordinate of the pixel
* @param The 16-bit color to draw the pixel with * @param color The 16-bit color to draw the pixel with
*/ */
void tft_draw_pixel(uint16_t x,uint16_t y,uint16_t color); void tft_draw_pixel(uint16_t x,uint16_t y,uint16_t color);
@@ -78,7 +78,7 @@ void tft_draw_pixel(uint16_t x,uint16_t y,uint16_t color);
* @param y1 The y-Coordinate of the start-point * @param y1 The y-Coordinate of the start-point
* @param x2 The x-Coordinate of the end-point * @param x2 The x-Coordinate of the end-point
* @param y2 The y-Coordinate of the end-point * @param y2 The y-Coordinate of the end-point
* @param The 16-bit color to draw the pixel with * @param color The 16-bit color to draw the pixel with
*/ */
void tft_draw_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color); void tft_draw_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color);
@@ -88,7 +88,7 @@ void tft_draw_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_
* @param y1 The y-Coordinate of the start-point * @param y1 The y-Coordinate of the start-point
* @param x2 The x-Coordinate of the end-point * @param x2 The x-Coordinate of the end-point
* @param y2 The y-Coordinate of the end-point * @param y2 The y-Coordinate of the end-point
* @param The 16-bit color to draw the pixel with * @param color The 16-bit color to draw the pixel with
*/ */
void tft_fill_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color); void tft_fill_rectangle(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2, uint16_t color);
@@ -151,6 +151,7 @@ void tft_print_line(uint16_t x, uint16_t y, uint16_t color, uint16_t bgcolor, ui
* @param bgcolor The 16-bit background color of the text. You may pass TRANSPARENT as Color * @param bgcolor The 16-bit background color of the text. You may pass TRANSPARENT as Color
* @param font The Fontnum to use for drawing * @param font The Fontnum to use for drawing
* @param format The format string (like printf) * @param format The format string (like printf)
* @param ... The arguments to format (like printf)
*/ */
void tft_print_formatted(uint16_t x, uint16_t y, uint16_t color, uint16_t bgcolor, uint8_t font, const char* format, ...); void tft_print_formatted(uint16_t x, uint16_t y, uint16_t color, uint16_t bgcolor, uint8_t font, const char* format, ...);

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@@ -1,6 +1,9 @@
#ifndef TOUCH_H #ifndef TOUCH_H
#define TOUCH_H #define TOUCH_H
#include<stdbool.h>
#include<stdint.h>
/** /**
* @defgroup touch Touch * @defgroup touch Touch
* The Touch module provides access to the touch controller, and executes a callback if a certain region is touched * The Touch module provides access to the touch controller, and executes a callback if a certain region is touched
@@ -12,10 +15,6 @@
*/ */
/*@{*/ /*@{*/
#include<stdbool.h>
#include<stdint.h>
/** /**
Enum to describe the current Touch State. \sa touch_add_raw_event Enum to describe the current Touch State. \sa touch_add_raw_event
*/ */
@@ -39,6 +38,7 @@ typedef enum {
/** /**
* Prototype for Event Listeners (called for every occurring, hooked action) * Prototype for Event Listeners (called for every occurring, hooked action)
* \note You should NOT execute long running things in this callback nor should you update the gui. But you can call gui_screen_navigate() for instance.
* @param touchArea The pointer to the TOUCH_AREA_STRUCT in which the event occurred * @param touchArea The pointer to the TOUCH_AREA_STRUCT in which the event occurred
* @param triggeredAction The Action which occurred * @param triggeredAction The Action which occurred
*/ */
@@ -53,8 +53,8 @@ typedef struct {
uint16_t y1; //!< Top Left Y-Coordinate of Area uint16_t y1; //!< Top Left Y-Coordinate of Area
uint16_t x2; //!< Bottom Right X-Coordinate of Area uint16_t x2; //!< Bottom Right X-Coordinate of Area
uint16_t y2; //!< Bottom Right Y-Coordinate of Area uint16_t y2; //!< Bottom Right Y-Coordinate of Area
TOUCH_CALLBACK callback; //!< Callback TOUCH_CALLBACK callback; //!< Callback which is executed when an event occurred in this Area.
uint8_t flags; //!< For internal Used, don't change, don't initialize uint8_t flags; //!< For internal use, don't change, don't initialize
} TOUCH_AREA_STRUCT; } TOUCH_AREA_STRUCT;