Merge remote-tracking branch 'origin/emulator' into dev_aaron

This commit is contained in:
id101010
2015-06-01 21:34:32 +02:00
5 changed files with 176 additions and 2 deletions

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@@ -0,0 +1,102 @@
#include "screen_calibrate.h"
#include "tft.h"
#include "touch.h"
#define CCENTER 20 //Pixel Distance from Sides for Calibration Cross
#define CLENGTH 10 //Length of the Calibration Cross Lines
#define CBEGIN (CCENTER-CLENGTH/2)
#define CEND (CCENTER + CLENGTH/2)
#define DWIDTH 320
#define DHEIGHT 240
extern volatile bool calibration; //from touch.c
static void enter(void* screen) {
int _x1,_y1,_x2,_y2,dx,dy;
tft_clear(BLACK);
tft_print_line(50,50,WHITE,BLACK,0,"Hit the markers exactly!");
//-----------------First Point--------------------
tft_draw_line(CCENTER,CBEGIN,CCENTER,CEND,WHITE); //Draw Cross
tft_draw_line(CBEGIN,CCENTER,CEND,CCENTER,WHITE); //Draw Cross
calibration=1; //TouchX + TouchY Values will not be converted to Pixels
while(calibration); //Wait on PenUp
POINT_STRUCT p1 = touch_get_last_point();
_x1=p1.x;
_y1=p1.y;
tft_fill_rectangle(CBEGIN,CBEGIN,CEND,CEND,BLACK); //Clear Cross
//-----------------Second Point-------------------
tft_draw_line(DWIDTH-CCENTER,DHEIGHT-CBEGIN,DWIDTH-CCENTER,DHEIGHT-CEND,WHITE);
tft_draw_line(DWIDTH-CBEGIN,DHEIGHT-CCENTER,DWIDTH-CEND,DHEIGHT-CCENTER,WHITE);
calibration=1;
while(calibration);
POINT_STRUCT p2 = touch_get_last_point();
_x2=p2.x;
_y2=p2.y;
tft_fill_rectangle(DWIDTH-CBEGIN,DHEIGHT-CBEGIN,DWIDTH-CEND,DHEIGHT-CEND,BLACK);
//-----------------Third Point--------------------
tft_draw_line(CCENTER,DHEIGHT-CBEGIN,CCENTER,DHEIGHT-CEND,WHITE);
tft_draw_line(CBEGIN,DHEIGHT-CCENTER,CEND,DHEIGHT-CCENTER,WHITE);
calibration=1;
while(calibration);
POINT_STRUCT p3 = touch_get_last_point();
_x1+=p3.x; //Add(!) values. We'll build the average later
_y2+=p3.y;
tft_fill_rectangle(CBEGIN,DHEIGHT-CBEGIN,CEND,DHEIGHT-CEND,BLACK);
//------------------4. Point---------------------
tft_draw_line(DWIDTH-CCENTER,CBEGIN,DWIDTH-CCENTER,CEND,WHITE);
tft_draw_line(DWIDTH-CBEGIN,CCENTER,DWIDTH-CEND,CCENTER,WHITE);
calibration=1;
while(calibration);
POINT_STRUCT p4 = touch_get_last_point();
_x2+=p4.x;
_y1+=p4.y;
tft_fill_rectangle(DWIDTH-CBEGIN,CBEGIN,DWIDTH-CEND,CEND,BLACK);
//-------------------Calculation---------------------
_x1++; //Add 1 and divide by 2 later = +0.5 (for correct rounding)
_y1++;
_x2++;
_y2++;
_x1>>=1; //Divide by 2
_y1>>=1;
_x2>>=1;
_y2>>=1;
dx = (_x2-_x1); //Build the Difference
dy = (_y2-_y1);
touch_set_calibration_valules(_x1,dx,_y1,dy);
tft_print_line(50,50,WHITE,BLACK,0,"Calibration Done. Press anywhere");
calibration=1;
while(calibration);
gui_screen_back();
}
static void leave(void* screen) {
}
static void update(void* screen) {
}
static SCREEN_STRUCT screen = {
enter,
leave,
update
};
SCREEN_STRUCT* get_screen_calibrate() {
return &screen;
}

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@@ -0,0 +1,24 @@
#include "screen.h"
/**
* @addtogroup touch
*/
/*@{*/
/**
* @defgroup calibrate Calibrate (Screen)
* The calibrate screen for the touch module
*/
/*@{*/
/**
* Returns a pointer to the calibrate screen
* \sa gui_screen_navigate
* @return
*/
SCREEN_STRUCT* get_screen_calibrate();
/*@}*/
/*@}*/

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@@ -19,6 +19,27 @@ TOUCH_AREA_STRUCT* areas[NUM_AREAS] = {NULL}; //list with pointers to all manage
volatile POINT_STRUCT pos; //the last touch point volatile POINT_STRUCT pos; //the last touch point
volatile TOUCH_STATE oldState=TOUCH_UP; //the last touch state volatile TOUCH_STATE oldState=TOUCH_UP; //the last touch state
volatile bool calibration = false; //whether or not we're currently calibrating
//Calibration Constants(Defaults= Timo's 3.2")
/*int cal_xs=0x0231;
int cal_dx=0x0C08;
int cal_ys=0x0287;
int cal_dy=0x0B56;*/
int cal_xs=20;
int cal_dx=20;
int cal_ys=20;
int cal_dy=20;
void touch_set_calibration_valules(int xs, int dx, int ys, int dy) {
cal_xs = xs;
cal_ys = ys;
cal_dx = dx;
cal_dy = dy;
}
bool touch_init() { bool touch_init() {
return ll_touch_init(); return ll_touch_init();
@@ -30,6 +51,24 @@ bool touch_add_raw_event(uint16_t touchX, uint16_t touchY, TOUCH_STATE state) {
bool penDown = (state==TOUCH_DOWN); bool penDown = (state==TOUCH_DOWN);
bool oldPenDown = (oldState==TOUCH_DOWN); bool oldPenDown = (oldState==TOUCH_DOWN);
oldState=state; oldState=state;
if(calibration) //If in Calibration mode
{
if(penDown)
{
pos.x=touchX;
pos.y=touchY;
}
else
{
if(oldPenDown) //Run only if we got at least one pen down
calibration=0; //Calibration finish (Touch X and Y are the values from the last measure, where the pen was down)
}
return true;
}
pos.x=touchX; pos.x=touchX;
pos.y=touchY; pos.y=touchY;

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@@ -110,6 +110,15 @@ void touch_unregister_area(TOUCH_AREA_STRUCT* area);
*/ */
POINT_STRUCT touch_get_last_point(); POINT_STRUCT touch_get_last_point();
/**
* Set's the new calibration values
* @param xs x offset (to calibration point 1)
* @param dx x difference (between calibration point 1 and 2)
* @param ys y offset (to calibration point 1)
* @param dy y difference (between calibration point 1 and 2)
*/
void touch_set_calibration_valules(int xs, int dx, int ys, int dy);
/*@}*/ /*@}*/

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@@ -69,7 +69,7 @@ void MainWindow::draw_rectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t
//render_mutex.lock(); //render_mutex.lock();
QPainter painter(&(image)); QPainter painter(&(image));
painter.setPen(QColorFromRGB565(color)); painter.setPen(QColorFromRGB565(color));
painter.drawRect(x1,y1,abs(x2-x1)+1,abs(y2-y1)+1); painter.drawRect(qMin(x1,x2),qMin(y1,y2),abs((int)x2-(int)x1)+1,abs((int)y2-(int)y1)+1);
//render_mutex.unlock(); //render_mutex.unlock();
update(); update();
} }
@@ -78,7 +78,7 @@ void MainWindow::fill_rectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t
{ {
//render_mutex.lock(); //render_mutex.lock();
QPainter painter(&(image)); QPainter painter(&(image));
painter.fillRect(x1,y1,abs(x2-x1)+1,abs(y2-y1)+1,QColorFromRGB565(color)); painter.fillRect(qMin(x1,x2),qMin(y1,y2),abs((int)x2-(int)x1)+1,abs((int)y2-(int)y1)+1,QColorFromRGB565(color));
//render_mutex.unlock(); //render_mutex.unlock();
update(); update();
} }