Refactored Project Structure for use with emulator

This commit is contained in:
t-moe
2015-04-03 12:02:33 +02:00
commit 51089aaba1
16 changed files with 336 additions and 0 deletions

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#-------------------------------------------------
#
# Project created by QtCreator 2015-04-02T22:09:26
#
#-------------------------------------------------
QT += widgets gui
TARGET = emulatorqt
TEMPLATE = lib
CONFIG += staticlib
SOURCES += \
mainwindow.cpp \
main.cpp \
ll_tft.cpp
HEADERS += \
mainwindow.h \
INCLUDEPATH+= ../../common/lowlevel/
FORMS += \
mainwindow.ui

17
emulator/qt/ll_tft.cpp Normal file
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#include "mainwindow.h"
#include <QDebug>
#include "ll_tft.h"
MainWindow* mainwindow;
bool ll_tft_init() {
qDebug() << "tft init done";
mainwindow = new MainWindow();
mainwindow->show();
return true;
}
void ll_tft_draw_line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color) {
mainwindow->draw_line(x1,y1,x2,y2,color);
}

31
emulator/qt/main.cpp Normal file
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#include <QApplication>
#include <QtConcurrent/QtConcurrent>
extern "C" {
void qt_init(int argc, char* argv[]);
int qt_execute();
void app_init();
void app_process();
}
QApplication* app_ptr;
void qt_init(int argc, char* argv[]) {
static QApplication app(argc,argv);
app_ptr = &app;
app_init();
}
void app_loop() {
while(1) {
app_process();
QApplication::processEvents();
}
}
int qt_execute() {
QtConcurrent::run(&app_loop);
return app_ptr->exec();
}

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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
#include <QPainter>
#include <math.h>
QColor colorFromRGB565(uint16_t color) {
int R8 = (int) floor( (color>>(5+6)) * 255.0 / 31.0 + 0.5);
int G8 = (int) floor( ((color>>5)&0x2F) * 255.0 / 63.0 + 0.5);
int B8 = (int) floor( (color&0x1F) * 255.0 / 31.0 + 0.5);
return QColor::fromRgb(R8,G8,B8);
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
pixmap(320,240),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
void MainWindow::draw_line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color)
{
render_mutex.lock();
QPainter painter(&(pixmap));
painter.setPen(colorFromRGB565(color));
painter.drawLine(x1,y1,x2,y2);
render_mutex.unlock();
}
void MainWindow::paintEvent(QPaintEvent *)
{
render_mutex.lock();
QPainter painter(this);
painter.drawPixmap(100,100,pixmap);
painter.setPen(Qt::green);
painter.drawRect(100-1,100-1,320+2,240+2);
render_mutex.unlock();
}
MainWindow::~MainWindow()
{
delete ui;
}

30
emulator/qt/mainwindow.h Normal file
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QMutex>
#include <stdint.h>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
void draw_line(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
protected:
void paintEvent(QPaintEvent * evt);
~MainWindow();
private:
QMutex render_mutex;
QPixmap pixmap;
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H

45
emulator/qt/mainwindow.ui Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QPushButton" name="pushButton">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>81</width>
<height>22</height>
</rect>
</property>
<property name="text">
<string>PushButton</string>
</property>
</widget>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>19</height>
</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar"/>
</widget>
<resources/>
<connections/>
</ui>