Added touch support to emulator. Implemented basic touch function.
This commit is contained in:
@@ -1,15 +1,45 @@
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#include "app.h"
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#include "tft.h"
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#include "system.h"
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#include "touch.h"
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#include "pixy.h"
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#include <stdio.h>
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#include <stdlib.h>
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bool pixy_connected = false;
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TOUCH_AREA_STRUCT a1;
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void touchCB(void* touchArea, TOUCH_ACTION triggeredAction) {
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switch(triggeredAction) {
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case PEN_DOWN:
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printf("action PEN_DOWN\n");
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break;
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case PEN_UP:
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printf("action PEN_UP\n");
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break;
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case PEN_MOVE:
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printf("action PEN_MOVE\n");
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break;
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case PEN_ENTER:
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printf("action PEN_ENTER\n");
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break;
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case PEN_LEAVE:
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printf("action PEN_LEAVE\n");
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break;
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default:
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printf("action %s\n",triggeredAction);
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break;
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}
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}
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void app_init() {
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system_init();
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tft_init();
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touch_init();
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pixy_connected = (pixy_init()==0); //try to connect to pixy
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@@ -20,10 +50,24 @@ void app_init() {
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tft_draw_rectangle(40,210,60,235,BLUE);
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tft_fill_rectangle(100,215,200,225,GREEN);
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tft_draw_line(10,215,310,225,RGB(0xFF,0,0xFF));
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a1.hookedActions = PEN_DOWN | PEN_UP | PEN_MOVE | PEN_ENTER | PEN_LEAVE;
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a1.x1 = 30;
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a1.y1 = 30;
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a1.x2 = 100;
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a1.y2 = 60;
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a1.callback = touchCB;
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touch_register_area(&a1);
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tft_draw_rectangle(30,30,100,60,BLUE);
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}
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int pixy_led_test();
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int pixy_frame_test();
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@@ -122,7 +166,7 @@ int pixy_frame_test() {
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inline void interpolateBayer(uint16_t width, uint16_t x, uint16_t y, uint8_t *pixel, uint8_t* r, uint8_t* g, uint8_t* b)
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void interpolateBayer(uint16_t width, uint16_t x, uint16_t y, uint8_t *pixel, uint8_t* r, uint8_t* g, uint8_t* b)
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{
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if (y&1)
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{
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6
common/lowlevel/ll_touch.h
Normal file
6
common/lowlevel/ll_touch.h
Normal file
@@ -0,0 +1,6 @@
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#include <stdint.h>
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#include <stdbool.h>
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bool ll_touch_init();
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129
common/touch/touch.c
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129
common/touch/touch.c
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@@ -0,0 +1,129 @@
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#include "touch.h"
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#include "ll_touch.h"
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#include <stdio.h>
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#define NUM_AREAS 50 //Number of Structs Reserved in Memory for TouchAreas (e.g Buttons)
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TOUCH_AREA_STRUCT* areas[NUM_AREAS] = {NULL};
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volatile int touchY=0; //Last Y Coordinate in pixels
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volatile int touchX=0; //Last X Coordinate in pixels
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volatile TOUCH_STATE oldState=TOUCH_UP;
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bool touch_init() {
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return ll_touch_init();
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}
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bool touch_add_raw_event(uint16_t x, uint16_t y, TOUCH_STATE state) {
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bool penDown = (state==TOUCH_DOWN);
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bool oldPenDown = (oldState==TOUCH_DOWN);
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oldState=state;
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uint16_t touchX = x;
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uint16_t touchY = y;
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if(penDown)
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{
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// tftDrawPixel(touchX,touchY,WHITE);
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if(!oldPenDown) //First Touch
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{
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for(int z=0; z < NUM_AREAS; z++) // For every touch area
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{
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if(areas[z]!=NULL && touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2 )
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{
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areas[z]->flags=1; //PenInside=1
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if(areas[z]->hookedActions & PEN_DOWN)
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areas[z]->callback(areas[z],PEN_DOWN);
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}
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}
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}
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else //Second, Third
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{
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for(int z=0; z < NUM_AREAS; z++) // For every touch area
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{
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if(areas[z]!=NULL )
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{
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if(touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2)
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{
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if(areas[z]->flags==0) //PenInside ==0
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{
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areas[z]->flags=1; //PenInside=1
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if(areas[z]->hookedActions & PEN_ENTER)
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areas[z]->callback(areas[z],PEN_ENTER);
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}
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}
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else if(areas[z]->flags) //PenInside==1
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{
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areas[z]->flags=0; //PenInside=0
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if(areas[z]->hookedActions & PEN_LEAVE)
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areas[z]->callback(areas[z],PEN_LEAVE);
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}
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}
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}
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}
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for(int z=0; z < NUM_AREAS; z++) // For every touch area
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{
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if(areas[z]!=NULL && areas[z]->hookedActions&PEN_MOVE)
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{
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if(touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2)
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{
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areas[z]->callback(areas[z],PEN_MOVE);
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}
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}
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}
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}
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else
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{
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if(oldPenDown) //Was the pen ever down (or was it a too short touch)
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{
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for(int z=0; z < NUM_AREAS; z++) // For every touch area
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{
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if(areas[z]!=NULL && touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2 )
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{
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areas[z]->flags=0; //PenInside = 0;
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if(areas[z]->hookedActions & PEN_UP)
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areas[z]->callback(areas[z],PEN_UP);
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}
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}
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}
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touchX=0xFFFF;
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touchY=0xFFFF;
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}
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return true;
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}
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bool touch_have_empty(unsigned char num)
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{
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for(unsigned char i=0; i<NUM_AREAS; i++)
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{
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if(areas[i]==NULL) num--;
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if(num==0) return true;
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}
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return false;
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}
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bool touch_register_area(TOUCH_AREA_STRUCT* area) //Registers an Area (fill Struct first). Return false if no more Space in the Pointertable (-->Change NUM_AREAS).
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{
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for(unsigned char i=0; i<NUM_AREAS; i++)
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{
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if(areas[i]==NULL)
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{
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area->flags=0;
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areas[i]=area;
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return true;
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}
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}
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return false;
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}
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void touch_unregister_area(TOUCH_AREA_STRUCT* area)//Unregisters an Area
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{
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for(unsigned char i=0; i<NUM_AREAS; i++)
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{
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if(areas[i]==area)
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{
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areas[i]=NULL;
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break;
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}
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}
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}
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@@ -0,0 +1,27 @@
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#include<stdbool.h>
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#include<stdint.h>
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typedef enum {TOUCH_UP,TOUCH_DOWN} TOUCH_STATE ;
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typedef enum {NONE=0x00,PEN_DOWN=0x01, PEN_UP=0x02, PEN_ENTER=0x04, PEN_LEAVE=0x08,PEN_MOVE=0x10} TOUCH_ACTION;
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typedef void (*TOUCH_CALLBACK)(void* touchArea, TOUCH_ACTION triggeredAction);
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typedef struct {
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TOUCH_ACTION hookedActions; //Actions to listen to
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unsigned int x1; //Top Left X Coordiate of Area
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unsigned int y1; //Top Left Y Coordiate of Area
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unsigned int x2; //Bottom Right X Coordiate of Area
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unsigned int y2; //Bottom Right Y Coordiate of Area
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TOUCH_CALLBACK callback; //Callback
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uint8_t flags; //Internal Used, don't change
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} TOUCH_AREA_STRUCT;
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bool touch_init();
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bool touch_add_raw_event(uint16_t x, uint16_t y,TOUCH_STATE state);
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bool touch_have_empty(unsigned char num);
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bool touch_register_area(TOUCH_AREA_STRUCT* area);
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void touch_unregister_area(TOUCH_AREA_STRUCT* area);
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@@ -41,7 +41,7 @@ INCLUDES:=$(addprefix -I,$(INCLUDES))
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CPPFLAGS=-DUSE_USB_OTG_FS -DUSE_HOST_MODE $(INCLUDES)
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CFLAGS=$(ARCH_FLAGS) -O0 -g
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CFLAGS=$(ARCH_FLAGS) -O0 -g -std=c99
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LIBS=pixy usbhost coreperiph stdc++
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6
discovery/src/ll_touch.c
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6
discovery/src/ll_touch.c
Normal file
@@ -0,0 +1,6 @@
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#include "ll_touch.h"
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bool ll_touch_init() {
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return false;
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}
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@@ -25,7 +25,7 @@ QT_LIB=$(QT_DIR)/libemulatorqt.a
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CPPFLAGS= -march=x86-64 -mtune=generic -fPIC $(INCLUDES)
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CFLAGS= -O0 -g
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CFLAGS= -O0 -g -std=c99
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LIBS= pixy usb-1.0 boost_system boost_timer boost_chrono
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@@ -14,12 +14,14 @@ SOURCES += \
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mainwindow.cpp \
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main.cpp \
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ll_tft.cpp \
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ll_system.cpp
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ll_system.cpp \
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ll_touch.cpp
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HEADERS += \
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mainwindow.h \
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INCLUDEPATH+= ../../common/lowlevel/
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INCLUDEPATH+= ../../common/lowlevel/ \
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../../common/touch/
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FORMS += \
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8
emulator/qt/ll_touch.cpp
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8
emulator/qt/ll_touch.cpp
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@@ -0,0 +1,8 @@
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extern "C" {
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#include "ll_touch.h"
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}
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bool ll_touch_init() {
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return true;
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}
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@@ -3,6 +3,11 @@
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#include <QDebug>
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#include <QPainter>
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#include <math.h>
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#include <QMouseEvent>
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extern "C" {
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#include "touch.h"
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}
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#define DISPLAY_WIDTH 320
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#define DISPLAY_HEIGHT 240
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@@ -110,9 +115,38 @@ void MainWindow::paintEvent(QPaintEvent *)
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//render_mutex.unlock();
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}
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void MainWindow::mousePressEvent(QMouseEvent *evt)
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{
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//qDebug() << "down" << evt->pos();
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checkAndSendEvent(evt->pos(),true);
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}
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void MainWindow::mouseReleaseEvent(QMouseEvent *evt)
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{
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//qDebug() << "up" << evt->pos();
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checkAndSendEvent(evt->pos(),false);
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}
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void MainWindow::mouseMoveEvent(QMouseEvent *evt)
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{
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//qDebug() << "move" << evt->pos();
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checkAndSendEvent(evt->pos(),true);
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}
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MainWindow::~MainWindow()
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{
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delete ui;
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}
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void MainWindow::checkAndSendEvent(QPoint pos, bool down)
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{
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QPoint p = pos - QPoint(DISPLAY_X,DISPLAY_Y);
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if(p.x()<0 || p.y()<0 || p.x() >= DISPLAY_WIDTH || p.y() >= DISPLAY_HEIGHT) return;
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//qDebug() << down << p;
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touch_add_raw_event(p.x(),p.y(),down?TOUCH_DOWN:TOUCH_UP);
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}
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@@ -25,11 +25,15 @@ public:
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protected:
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void paintEvent(QPaintEvent * evt);
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void mousePressEvent(QMouseEvent* evt);
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void mouseReleaseEvent(QMouseEvent* evt);
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void mouseMoveEvent(QMouseEvent* evt);
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~MainWindow();
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private:
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//QMutex render_mutex;
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QImage image;
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void checkAndSendEvent(QPoint pos, bool down);
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Ui::MainWindow *ui;
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