Added touch support to emulator. Implemented basic touch function.
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129
common/touch/touch.c
Normal file
129
common/touch/touch.c
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#include "touch.h"
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#include "ll_touch.h"
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#include <stdio.h>
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#define NUM_AREAS 50 //Number of Structs Reserved in Memory for TouchAreas (e.g Buttons)
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TOUCH_AREA_STRUCT* areas[NUM_AREAS] = {NULL};
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volatile int touchY=0; //Last Y Coordinate in pixels
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volatile int touchX=0; //Last X Coordinate in pixels
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volatile TOUCH_STATE oldState=TOUCH_UP;
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bool touch_init() {
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return ll_touch_init();
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}
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bool touch_add_raw_event(uint16_t x, uint16_t y, TOUCH_STATE state) {
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bool penDown = (state==TOUCH_DOWN);
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bool oldPenDown = (oldState==TOUCH_DOWN);
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oldState=state;
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uint16_t touchX = x;
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uint16_t touchY = y;
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if(penDown)
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{
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// tftDrawPixel(touchX,touchY,WHITE);
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if(!oldPenDown) //First Touch
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{
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for(int z=0; z < NUM_AREAS; z++) // For every touch area
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{
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if(areas[z]!=NULL && touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2 )
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{
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areas[z]->flags=1; //PenInside=1
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if(areas[z]->hookedActions & PEN_DOWN)
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areas[z]->callback(areas[z],PEN_DOWN);
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}
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}
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}
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else //Second, Third
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{
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for(int z=0; z < NUM_AREAS; z++) // For every touch area
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{
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if(areas[z]!=NULL )
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{
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if(touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2)
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{
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if(areas[z]->flags==0) //PenInside ==0
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{
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areas[z]->flags=1; //PenInside=1
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if(areas[z]->hookedActions & PEN_ENTER)
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areas[z]->callback(areas[z],PEN_ENTER);
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}
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}
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else if(areas[z]->flags) //PenInside==1
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{
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areas[z]->flags=0; //PenInside=0
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if(areas[z]->hookedActions & PEN_LEAVE)
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areas[z]->callback(areas[z],PEN_LEAVE);
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}
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}
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}
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}
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for(int z=0; z < NUM_AREAS; z++) // For every touch area
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{
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if(areas[z]!=NULL && areas[z]->hookedActions&PEN_MOVE)
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{
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if(touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2)
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{
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areas[z]->callback(areas[z],PEN_MOVE);
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}
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}
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}
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}
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else
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{
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if(oldPenDown) //Was the pen ever down (or was it a too short touch)
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{
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for(int z=0; z < NUM_AREAS; z++) // For every touch area
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{
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if(areas[z]!=NULL && touchX >= areas[z]->x1 && touchX <= areas[z]->x2 && touchY >= areas[z]->y1 && touchY <= areas[z]->y2 )
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{
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areas[z]->flags=0; //PenInside = 0;
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if(areas[z]->hookedActions & PEN_UP)
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areas[z]->callback(areas[z],PEN_UP);
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}
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}
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}
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touchX=0xFFFF;
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touchY=0xFFFF;
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}
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return true;
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}
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bool touch_have_empty(unsigned char num)
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{
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for(unsigned char i=0; i<NUM_AREAS; i++)
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{
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if(areas[i]==NULL) num--;
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if(num==0) return true;
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}
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return false;
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}
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bool touch_register_area(TOUCH_AREA_STRUCT* area) //Registers an Area (fill Struct first). Return false if no more Space in the Pointertable (-->Change NUM_AREAS).
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{
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for(unsigned char i=0; i<NUM_AREAS; i++)
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{
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if(areas[i]==NULL)
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{
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area->flags=0;
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areas[i]=area;
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return true;
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}
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}
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return false;
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}
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void touch_unregister_area(TOUCH_AREA_STRUCT* area)//Unregisters an Area
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{
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for(unsigned char i=0; i<NUM_AREAS; i++)
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{
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if(areas[i]==area)
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{
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areas[i]=NULL;
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break;
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}
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}
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}
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