Added calibrate screen (WIP). fixed bug in emulator drawing.
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102
common/touch/screen_calibrate.c
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102
common/touch/screen_calibrate.c
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#include "screen_calibrate.h"
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#include "tft.h"
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#include "touch.h"
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#define CCENTER 20 //Pixel Distance from Sides for Calibration Cross
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#define CLENGTH 10 //Length of the Calibration Cross Lines
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#define CBEGIN (CCENTER-CLENGTH/2)
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#define CEND (CCENTER + CLENGTH/2)
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#define DWIDTH 320
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#define DHEIGHT 240
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extern volatile bool calibration; //from touch.c
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static void enter(void* screen) {
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int _x1,_y1,_x2,_y2,dx,dy;
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tft_clear(BLACK);
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tft_print_line(50,50,WHITE,BLACK,0,"Hit the markers exactly!");
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//-----------------First Point--------------------
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tft_draw_line(CCENTER,CBEGIN,CCENTER,CEND,WHITE); //Draw Cross
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tft_draw_line(CBEGIN,CCENTER,CEND,CCENTER,WHITE); //Draw Cross
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calibration=1; //TouchX + TouchY Values will not be converted to Pixels
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while(calibration); //Wait on PenUp
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POINT_STRUCT p1 = touch_get_last_point();
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_x1=p1.x;
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_y1=p1.y;
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tft_fill_rectangle(CBEGIN,CBEGIN,CEND,CEND,BLACK); //Clear Cross
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//-----------------Second Point-------------------
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tft_draw_line(DWIDTH-CCENTER,DHEIGHT-CBEGIN,DWIDTH-CCENTER,DHEIGHT-CEND,WHITE);
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tft_draw_line(DWIDTH-CBEGIN,DHEIGHT-CCENTER,DWIDTH-CEND,DHEIGHT-CCENTER,WHITE);
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calibration=1;
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while(calibration);
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POINT_STRUCT p2 = touch_get_last_point();
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_x2=p2.x;
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_y2=p2.y;
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tft_fill_rectangle(DWIDTH-CBEGIN,DHEIGHT-CBEGIN,DWIDTH-CEND,DHEIGHT-CEND,BLACK);
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//-----------------Third Point--------------------
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tft_draw_line(CCENTER,DHEIGHT-CBEGIN,CCENTER,DHEIGHT-CEND,WHITE);
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tft_draw_line(CBEGIN,DHEIGHT-CCENTER,CEND,DHEIGHT-CCENTER,WHITE);
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calibration=1;
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while(calibration);
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POINT_STRUCT p3 = touch_get_last_point();
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_x1+=p3.x; //Add(!) values. We'll build the average later
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_y2+=p3.y;
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tft_fill_rectangle(CBEGIN,DHEIGHT-CBEGIN,CEND,DHEIGHT-CEND,BLACK);
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//------------------4. Point---------------------
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tft_draw_line(DWIDTH-CCENTER,CBEGIN,DWIDTH-CCENTER,CEND,WHITE);
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tft_draw_line(DWIDTH-CBEGIN,CCENTER,DWIDTH-CEND,CCENTER,WHITE);
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calibration=1;
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while(calibration);
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POINT_STRUCT p4 = touch_get_last_point();
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_x2+=p4.x;
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_y1+=p4.y;
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tft_fill_rectangle(DWIDTH-CBEGIN,CBEGIN,DWIDTH-CEND,CEND,BLACK);
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//-------------------Calculation---------------------
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_x1++; //Add 1 and divide by 2 later = +0.5 (for correct rounding)
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_y1++;
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_x2++;
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_y2++;
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_x1>>=1; //Divide by 2
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_y1>>=1;
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_x2>>=1;
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_y2>>=1;
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dx = (_x2-_x1); //Build the Difference
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dy = (_y2-_y1);
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touch_set_calibration_valules(_x1,dx,_y1,dy);
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tft_print_line(50,50,WHITE,BLACK,0,"Calibration Done. Press anywhere");
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calibration=1;
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while(calibration);
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gui_screen_back();
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}
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static void leave(void* screen) {
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}
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static void update(void* screen) {
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}
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static SCREEN_STRUCT screen = {
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enter,
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leave,
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update
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};
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SCREEN_STRUCT* get_screen_calibrate() {
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return &screen;
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}
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