Integrating field rendering with game

This commit is contained in:
t-moe
2016-05-27 12:02:20 +02:00
parent 788badc48e
commit f7c271b89e
3 changed files with 10 additions and 13 deletions

View File

@@ -4,7 +4,7 @@ import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
public class Field extends Canvas {
public class FieldCanvas extends Canvas {
private int size;
private int[][] field;

View File

@@ -47,7 +47,7 @@ public class Game {
}
public int[][] getField(){
return null;
return field;
}
@@ -115,10 +115,11 @@ public class Game {
field[x][y] = nextBlocks.remove(0); // fill with the first element of nextBlocks
}
// add n new colors to nextBlocks according to the level number.
for(int i = 0; i < (level * 3); i++){
nextBlocks.add(rand.nextInt(numberOfColors));
}
}
// add n new colors to nextBlocks according to the level number.
for(int i = 0; i < (level * 3); i++){
nextBlocks.add(rand.nextInt(numberOfColors));
}
}
}

View File

@@ -17,7 +17,7 @@ import java.awt.event.WindowEvent;
public class Window extends Frame {
private Game game;
private Field field;
private FieldCanvas field;
/**
* @param title
@@ -33,7 +33,7 @@ public class Window extends Frame {
}
});
field = new Field();
field = new FieldCanvas();
field.setSize(7);
game = new Game();
@@ -42,11 +42,7 @@ public class Window extends Frame {
this.setSize(400,400);
this.setVisible(true);
int [][] testfield = new int[7][7];
testfield[0][0] = 2;
testfield[1][3] = 4;
field.setField(testfield);
field.setField(game.getField());
}