Fixed pathfinding v1
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@@ -58,10 +58,8 @@ public class Game {
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}
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public boolean canMove(Point src, Point dst){
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//TODO: uncomment next line and implement getPath
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return getPath(src, dst)!=null;
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//return getPath(src, dst)!=null;
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return true;
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}
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public boolean doMove(Point src, Point dst){
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@@ -85,66 +83,56 @@ public class Game {
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/*
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* Pathfinding of shortest path between src and dst.
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*/
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public ArrayList<Vertex> getPath(Point src, Point dst){
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public List<Point> getPath(final Point src, final Point dst){
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ArrayList<Vertex> vertices = new ArrayList<Vertex>(); // List of vertices
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ArrayList<Vertex> path = new ArrayList<Vertex>(); // Output
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Vertex u = new Vertex(0, src);
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Vertex v = new Vertex(0, dst);
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int tmp, tmp_i = 0;
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int alt = 0;
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vertices.add(new Vertex(0, src));
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// Get a verticies list from the field data
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for(int i = 0; i < size; i++){
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for(int j = 0; i < size; i++){
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if(field[i][j] == 0){
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for(int i= 0; i < size; i++){
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for(int j = 0; j < size; j++){
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if(field[i][j] == 0 && (src.x!=i || src.y!=j)){ //field empty and not src
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vertices.add(new Vertex(Integer.MAX_VALUE, new Point(i, j)));
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}
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}
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}
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for(int i = 0; i < size*size; i++){
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vertices.add(new Vertex(Integer.MAX_VALUE, new Point(i%7,i%7))); // Initialize all vertices
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}
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vertices.get(src.x * src.y).setDist(0); // Set distance from source to source
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ArrayList<Vertex> allVerticies = new ArrayList<Vertex>(vertices); // List of vertices
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while(!vertices.isEmpty()){ // As long as there are vertices
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tmp = minDistance(u, vertices); // Get the index of v with the least distance to u
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u = vertices.get(tmp);
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vertices.remove(tmp); // Remove u from the set of vertices
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final Vertex u = findNearestVertex(vertices);
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vertices.remove(u); // Remove u from the set of vertices
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for(int i = 0; i < 4; i++){ // for each neighbour of u ...
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if(i == 0){
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tmp_i = u.getPrev().x * u.getPrev().y - 7; // neighbour above
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}
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final Point[] offsets = {
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new Point(0,1),
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new Point(0,-1),
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new Point(1,0),
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new Point(-1,0)
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};
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if(i == 1){
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tmp_i = u.getPrev().x * u.getPrev().y + 7; // neighbour below
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}
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for(int i = 0; i < 4; i++){ // for each neighbour of u ...
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final Point p = u.getPos();
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final Point offs = offsets[i];
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int x = p.x + offs.x;
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int y = p.y + offs.y;
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if(x<0 || y<0 || x>=size || y>= size) continue;
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if(i == 2){
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tmp_i = u.getPrev().x * u.getPrev().y - 1; // left neighbour
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}
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if(i == 3){
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tmp_i = u.getPrev().x * u.getPrev().y + 1; // right neighbour
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}
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if(tmp_i >= 0 && tmp_i <= 49){
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alt = u.getDist() + distanceBetween(u,v);
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if(alt < v.getDist()){ // A shorter path has been found
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v.setDist(alt);
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v.setPrev(u.getPrev());
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path.add(v);
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final Vertex v = findVertex(x,y, vertices);
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//distanz_update(u,v)
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if(v!=null){
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int alternative = u.getDist()+1;
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if( alternative< v.getDist()) {
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v.setDist(alternative);
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v.setPrev(u);
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}
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}
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}
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}
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return path;
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return reconstructShortestPath(allVerticies, dst);
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}
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public boolean doUndo(){
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@@ -195,38 +183,50 @@ public class Game {
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}
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/**
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* Calculates the minimal distance between a vertex and a set of vertices.
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* Finds the nearest vertex to start
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*/
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private int minDistance(Vertex v, ArrayList<Vertex> vertices){
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int dist = Integer.MAX_VALUE;
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int tmp = 0;
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int out = 0;
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private Vertex findNearestVertex(final List<Vertex> vertices){
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Vertex tmp = vertices.get(0);
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for (int i = 0; i < vertices.size(); i++) {
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tmp = distanceBetween(v, vertices.get(i));
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for (int i = 1; i < vertices.size(); i++) {
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Vertex n = vertices.get(i);
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if(n.getDist() < tmp.getDist()) {
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tmp = n;
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if(tmp < dist){
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dist = tmp;
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out = i;
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}
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}
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return out;
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return tmp;
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}
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/**
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* Calculates the distance between two vertices.
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*/
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private int distanceBetween(Vertex v1, Vertex v2){
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int dx = 0;
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int dy = 0;
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private Vertex findVertex(int x, int y, final List<Vertex> vertices) {
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return findVertex(new Point(x,y), vertices);
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dx = v2.getPrev().x - v2.getPrev().x;
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dy = v2.getPrev().x - v2.getPrev().x;
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return (int) Math.sqrt(dx*dx + dy*dy);
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}
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private Vertex findVertex(final Point pos, final List<Vertex> vertices) {
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for (int i = 0; i < vertices.size(); i++) {
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Vertex n = vertices.get(i);
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if(n.getPos().equals(pos)) {
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return n;
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}
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}
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return null;
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}
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private List<Point> reconstructShortestPath(final List<Vertex> vertices, final Point dst) {
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ArrayList<Point> path = new ArrayList<Point>();
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path.add(dst);
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Vertex u = findVertex(dst, vertices);
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if(u==null) {
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return null;
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}
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while(u.getPrev()!=null) {
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u= u.getPrev();
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path.add(0, u.getPos());
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}
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return path;
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}
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/**
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* Calculates the next game step. This method will either call populateField, or it will cleanup blocks
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*/
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@@ -19,7 +19,7 @@ public class Vertex {
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public Vertex(int dist, Point pos) {
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this.dist = dist;
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this.pos = pos;
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this.prev = new Vertex(0, new Point(0,0));
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this.prev = null;
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}
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/**
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