Added support for freemoves and undo (game logic missing for latter).
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@@ -16,6 +16,7 @@ public class FieldCanvas extends JPanel{
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static final int borderTop = 5;
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static final int borderBottom = 5;
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public static final Color[] colors = {
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new Color(0xD66436),
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new Color(0x486F70),
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@@ -29,6 +30,7 @@ public class FieldCanvas extends JPanel{
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private Point src;
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private Point dst;
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private List<Point> path;
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private boolean freeMoveMode = false;
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FieldCanvas(Game g){
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MouseAdapter ad = new MouseAdapter(){
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@@ -65,10 +67,15 @@ public class FieldCanvas extends JPanel{
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super.mouseReleased(e);
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dst = FieldCanvas.this.getClickPoint(e.getPoint());
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path = null;
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if(freeMoveMode && !game.canMove(src, dst)) {
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game.doFreeMove(src, dst);
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} else {
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if(dst != null && src!=null && !src.equals(dst)) {
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System.out.println("Moving from "+src.toString()+ " to "+dst.toString());
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game.doMove(src, dst);
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}
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}
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freeMoveMode = false;
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src = null;
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repaint();
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}
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@@ -80,6 +87,18 @@ public class FieldCanvas extends JPanel{
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}
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public void doFreeMove() {
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if(game.getAvailFreeMoves()>0) {
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freeMoveMode = true;
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}
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}
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public void doUndo() {
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if(game.getAvailUndo()>0) {
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game.doUndo();
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}
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}
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private Point getClickPoint(Point globalPos) {
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int total = Math.min(this.getHeight()-borderTop-borderBottom,FieldCanvas.this.getWidth()-borderLeft-borderRight);
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int space = total/game.getSize();
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@@ -41,6 +41,7 @@ public class Game {
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*/
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public Game (int size) {
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rand = new Random(); // Initialize random object
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this.updateListeners = new ArrayList<UpdateListener>();
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this.reset(size);
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}
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@@ -225,7 +226,6 @@ public class Game {
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public void reset(int size){
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this.size = size;
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this.freeBlocks = size * size;
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this.updateListeners = new ArrayList<UpdateListener>();
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// Initialize new blocks
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nextBlocks = new ArrayList<Integer>();
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@@ -63,8 +63,12 @@ public class Window extends JFrame implements ActionListener{
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buttonFreeMove= new JButton("Free Move (0)");
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buttonFreeMove.setEnabled(false);
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buttonFreeMove.addActionListener(this);
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buttonFreeMove.setActionCommand("freemove");
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buttonUndo = new JButton("Undo (0)");
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buttonUndo.setEnabled(false);
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buttonUndo.addActionListener(this);
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buttonUndo.setActionCommand("undo");
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labelScore= new JLabel("Score: 0");
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labelLinesLeft = new JLabel("Lines Left: 40");
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labelLevel = new JLabel("Level: 1");
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@@ -125,9 +129,16 @@ public class Window extends JFrame implements ActionListener{
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@Override
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public void actionPerformed(ActionEvent e) {
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int size = Integer.parseInt(e.getActionCommand());
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String command = e.getActionCommand();
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if(command.equals("undo")) {
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field.doUndo();
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} else if (command.equals("freemove")) {
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field.doFreeMove();
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} else {
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int size = Integer.parseInt(command);
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cardLayout.last(mainPanel);
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game.reset(size);
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}
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}
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