Added onclick creation of random blocks. And some Bugfixes.
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@@ -16,6 +16,7 @@ public class Game {
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private int level;
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private int score;
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private int size;
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private int freeBlocks;
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private Random rand;
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public Game(){
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@@ -23,9 +24,14 @@ public class Game {
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}
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public Game (int size) {
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/* Initialize variables */
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this.size = size;
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this.level = 1;
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this.score = 0;
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this.freeBlocks = size * size;
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rand = new Random(); // Initialize random object
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this.reset();
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}
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public boolean isGameOver(){
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@@ -39,7 +45,7 @@ public class Game {
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}
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public int getLevel(){
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return 0;
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return level;
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}
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public List<Integer> getNextBlocks(){
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@@ -90,9 +96,6 @@ public class Game {
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field = new int[size][size];
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level = 1;
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score = 0;
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// Initialize random object
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rand = new Random();
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// Populate game field
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this.populateField();
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@@ -103,23 +106,23 @@ public class Game {
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* Add n new blocks to random positions on the field,
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* according to the level number.
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*/
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private void populateField(){
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public void populateField(){
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// while there are blocks left in nextBlocks
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while(nextBlocks.size() > 0){
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while((nextBlocks.size() > 0) && (freeBlocks > 0)){
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int x = rand.nextInt(size); // get random x position
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int y = rand.nextInt(size); // get random y position
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// if the position is free
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if(field[x][y] == 0){
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field[x][y] = nextBlocks.remove(0); // fill with the first element of nextBlocks
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freeBlocks--;
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}
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}
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// add n new colors to nextBlocks according to the level number.
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for(int i = 0; i < (level * 3); i++){
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nextBlocks.add(rand.nextInt(numberOfColors));
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nextBlocks.add(1 + rand.nextInt(numberOfColors));
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}
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}
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}
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